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RE: v1.03 Release Candidate thread - 3/5/2014 6:11:54 AM   
Casinn

 

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Are you "extracting all" over the command directory and letting it replace everything or trying to run it straight out of the zip?

(in reply to magi)
Post #: 61
RE: v1.03 Release Candidate thread - 3/5/2014 6:17:06 AM   
dandin384


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quote:

ORIGINAL: Casinn

Are you "extracting all" over the command directory and letting it replace everything or trying to run it straight out of the zip?


Extract to C:\Matrix Games\Command Modern Air Naval Operations (That's the default file path, if you installed command somewhere else extract it to that location) and overwrite all existing files.

(in reply to Casinn)
Post #: 62
RE: v1.03 Release Candidate thread - 3/5/2014 1:53:29 PM   
magi

 

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quote:

ORIGINAL: dandin384

quote:

ORIGINAL: Casinn

Are you "extracting all" over the command directory and letting it replace everything or trying to run it straight out of the zip?


Extract to C:\Matrix Games\Command Modern Air Naval Operations (That's the default file path, if you installed command somewhere else extract it to that location) and overwrite all existing files.


Ok..... Thank you.......

(in reply to dandin384)
Post #: 63
RE: v1.03 Release Candidate thread - 3/5/2014 9:58:45 PM   
Dimitris

 

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Build 499 - v1.03 Release Candidate 3
--------------------------------------------------------

Download here: https://drive.google.com/file/d/0B205vpZC1pGmOHdFdjdRRlozdzQ/edit?usp=sharing

This can be applied to any existing Command installation.

Release Notes (changes since B498)

Fixed/Added:
---------------
- 0006925: [Build 498] SAMS go blind and Command crashes about 50 percent of time
- 0000600: Afterburner in IR calcs
- 0006911: [498] Game crash during Indian Ocean Brawl
- 0006921: Sensors from pods are added twice
- 0006787: [491]Minehunting got weird

* Autosave now allows going farther "back in time": When an autosave is performed, the existing autosave file is renamed to autoscen_20, the existing (if any) autoscen_20 file is renamed to autoscen_40 etc. all the way to autoscen_100. This way, whenever there is a reported problem the dev team can go back up to 100 (RL) seconds to troubleshoot reported issues. This solves the "autosave after the fact" problem.

* Engine throttle (cruise, full, flank etc.) is now taken into account when calculating the IR signature of aircraft, and thus its detection range by a sensor.

* As requested, the no-pulse mode can now be toggled on/off via two additional ways (other than Game -> Options etc.):
a) Drop-down selector "Map Update Mode", placed to the right of the "Time Compression" drop-down selector.
b) Keyboard shortcut: Ctrl+Q .

* Includes all the latest AD imports by Rudd.

< Message edited by Sunburn -- 3/5/2014 10:59:47 PM >


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Post #: 64
RE: v1.03 Release Candidate thread - 3/6/2014 3:39:56 AM   
Pukeko

 

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Did other people settings all change after applying build 499? Sound turned on, sonobuoy visibility changed, map cursor databox, etc. Have not had this happen before when applying any other builds.

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Post #: 65
RE: v1.03 Release Candidate thread - 3/6/2014 5:16:48 AM   
dandin384


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quote:

ORIGINAL: Pukeko

Did other people settings all change after applying build 499? Sound turned on, sonobuoy visibility changed, map cursor databox, etc. Have not had this happen before when applying any other builds.


Yes, my settings reset as well, those large reference points bring back some memories

(in reply to Pukeko)
Post #: 66
RE: v1.03 Release Candidate thread - 3/6/2014 6:21:29 AM   
Dimitris

 

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Are the settings reset only once after applying the update, or every time you start the game?

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Post #: 67
RE: v1.03 Release Candidate thread - 3/6/2014 7:33:10 AM   
lowchi


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quote:

ORIGINAL: Sunburn


* Engine throttle (cruise, full, flank etc.) is now taken into account when calculating the IR signature of aircraft, and thus its detection range by a sensor.




nice! Thanks!!

(in reply to Dimitris)
Post #: 68
RE: v1.03 Release Candidate thread - 3/6/2014 8:15:39 AM   
Pukeko

 

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quote:

Are the settings reset only once after applying the update, or every time you start the game?


Just once. Not really a big deal, but I thought I would make a note of it as I'm not sure this was deliberate on your part or not.

(in reply to lowchi)
Post #: 69
RE: v1.03 Release Candidate thread - 3/6/2014 8:21:17 AM   
dandin384


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quote:

ORIGINAL: Sunburn

Are the settings reset only once after applying the update, or every time you start the game?


Only once for me as well.

(in reply to Dimitris)
Post #: 70
RE: v1.03 Release Candidate thread - 3/6/2014 9:45:26 AM   
Sardaukar


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Probably it overwrites .ini file.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to dandin384)
Post #: 71
RE: v1.03 Release Candidate thread - 3/6/2014 12:51:47 PM   
Primarchx


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A few questions here...

o Is this a 360 degree enhancement or just from the rear arc?

o Does this enhancement kick in at the moment of an IRM attack or when the weapon is launched? IE, if I see a missile launched, can I chop the throttle to Loiter as a countermeasure?

o Does this enhancement effect ships as well as aircraft?


quote:

ORIGINAL: Sunburn


* Engine throttle (cruise, full, flank etc.) is now taken into account when calculating the IR signature of aircraft, and thus its detection range by a sensor.





(in reply to lowchi)
Post #: 72
RE: v1.03 Release Candidate thread - 3/6/2014 12:59:11 PM   
Dimitris

 

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1. Side and rear.

2. It works for any IR sensor check. IR missiles typically have to detect the target prior to launch and they also have to keep detecting it continuously post-launch, otherwise they'll fall behind. So in theory you can indeed pull the stunt you are describing. The catch is that by the time you are within the weapon's DLZ, a decent IR seeker will likely detect you at both idle and AB.

3. Aircraft only.

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Post #: 73
RE: v1.03 Release Candidate thread - 3/6/2014 1:04:51 PM   
Primarchx


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Understood. So it's not a to-hit modifier, but rather a detection modifier. This may widen the envelope (DLZ) of some earlier IRMs with creaky seekers, at least against a target with a high power setting. IRSTs seem to benefit in the rear/side quarters, too.

(in reply to Dimitris)
Post #: 74
RE: v1.03 Release Candidate thread - 3/7/2014 10:30:42 PM   
Dimitris

 

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Build 500 - v1.03 Release Candidate 4
----------------------------------------------------------------

Download here: https://drive.google.com/file/d/0B205vpZC1pGmTFhKWjRDRVVDNjQ/edit?usp=sharing

This can be applied to any existing Command installation.

Release Notes (changes since B499)

Fixed:
-------
- 0006946: Crash and 'SAM hanging in air' with simple scenario with S-400 vs A/C
- 0006948: Crash when running SARH scenario at high time acceleration
- 0006944: During Sea Eagle Raid Soviet SAM's go blind and hang in place
- 0006945: Crash: SA-20a firing against AARGM
- 0006924: [Build 498] Salvo SARH Launches and strange lock breaking behavior
- 0006935: [499] If targets move out of radar arc SARH missiles do not go blind
- 0006926: [498] ABM intercept Crash

_____________________________


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Post #: 75
RE: v1.03 Release Candidate thread - 3/8/2014 3:37:00 PM   
lowchi


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Thank you!

(in reply to Dimitris)
Post #: 76
RE: v1.03 Release Candidate thread - 3/8/2014 6:09:37 PM   
Dide


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From: Italy
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Always better! Thanks!!!

(in reply to lowchi)
Post #: 77
RE: v1.03 Release Candidate thread - 3/9/2014 12:46:19 AM   
rjm51973

 

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Very nice! Thanks!

(in reply to Dide)
Post #: 78
RE: v1.03 Release Candidate thread - 3/9/2014 2:53:24 PM   
ipe

 

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Hey great job with updates but i cant download Build 500 from google drive. It says something like too many downloads/usage on your drive account. I was able to download Build 499.

(in reply to rjm51973)
Post #: 79
RE: v1.03 Release Candidate thread - 3/9/2014 3:43:43 PM   
renders


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yeah mee too..

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Post #: 80
RE: v1.03 Release Candidate thread - 3/9/2014 3:45:00 PM   
Figeac

 

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Same here.

(in reply to renders)
Post #: 81
RE: v1.03 Release Candidate thread - 3/9/2014 3:46:41 PM   
scouseern

 

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I really would like to see some sort of Amphibious landing mission for Assault ships, Albion, Wasp etc

This could hopefully reflect the load out of the unit, i.e. LCVP landing loaded platoons, LCU landing Tanks / APC's

Having the capability to use Helo's (Merlin HC 3 etc) to insert land forces would be great too.

At the moment the only way to do this is with a support mission and teleport event for each individual landing craft or helo.

This is obviously laborious and very time consuming.

An absolutely brilliant game, just needs a few additions / refinements. You are doing a great job of addressing issues / bugs.

Keep it up.

(in reply to Dimitris)
Post #: 82
RE: v1.03 Release Candidate thread - 3/9/2014 5:09:07 PM   
Sardaukar


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Joined: 11/28/2001
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Try this if you cannot download from Google yet:

https://dl.dropboxusercontent.com/u/50118399/UpdatePack_B500.zip

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to scouseern)
Post #: 83
RE: v1.03 Release Candidate thread - 3/9/2014 5:17:53 PM   
ipe

 

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I was looking through GBUs in database and i realized that Mk84 has double the DPs than GBU-28. So it would be great to have separate DP for soft/surface targets and hard/buried targets. Example Mk84 is better on soft and GBU-28 would have superior penetration capability. Now its better to bomb hard targets with Mk84.

Also if i understand GBU-57 MOB was mentioned in Build 497 but i cant find it in Build 499 (couldnt download Build 500).

(I managed to download Build 500 and it has GBU-57)

< Message edited by ipe -- 3/9/2014 6:26:46 PM >

(in reply to scouseern)
Post #: 84
RE: v1.03 Release Candidate thread - 3/9/2014 5:28:57 PM   
ipe

 

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That worked. Thanks

(in reply to Sardaukar)
Post #: 85
RE: v1.03 Release Candidate thread - 3/9/2014 11:25:13 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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Build 501 - v1.03 Release Candidate 5
----------------------------------------------------------------

Download here: https://drive.google.com/file/d/0B205vpZC1pGmYlJKVE9QZm8zVkU/edit?usp=sharing

This can be applied to any existing Command installation.

Release Notes (changes since B500)

Fixed/Added:
-----------------
- 0006937: [499] Minehunting still strange
- 0006897: [496] All my F-4G's instantly RTB after take off
- 0002736: DB3K: MiG-31BM
- 0002921: DB3K: AA-12 users
- 0002935: DB3K + CWDB: LPD-20 mobile radar
- 0002991: DB3K: Pak, UAE & Saudi Erieye AEW
- 0003166: Karel Doorman class MLU
- 0003065: DB3K: Indian Su-30MKI "Mk2"
- 0003036: DB3K: Indian EMB-145 AEW
- 0002971: DB3K: SPN-40/SPN-40M2 / 1RL238 High Power Ku-Band Radar Jammer
- 0002970: DB3K: SPN-30 "Paint Box" High Power X-Band Radar Jammer
- 0002944: DB3K: A-50U
- 0003686: F-14B doesn't RTB after bombs expended but hovers around targets lazing one
- 0003751: DB3k: Add Japanese AH-1S Cobra (1984-current)
- 0003798: USN Super Hornet short-term upgrades
- 0003650: DB3K: LCF SMART-L to be modified for BMD
- 0003514: DB3K: MQ-8C
- 0004051: DB3K + CWDB: RBK family
- 0004144: DB3K Update: Add Indonesian Todak Class PB (Nav V) 2000
- 0004146: Add Indonesia SU-30MK2 2013
- 0004180: DB3k- MQ-8B Firescout Radar Payload
- 0004230: DB3k Update; Spanish Mirage F.1M out of service this year
- 0004227: DB3k Update: Thai 421 Naresuan Frigate Update Details (2014)
- 0004200: DB3k: Add Algerian SU-30MKA (2010)
- 0004848: Add Australian MH-60R (2014)
- 0004316: IRST Update for Hornets, Eagles
- 0004317: Ecuador AF Updates- Adds and out of service dates
- 0004785: Add missing Chinese units
- 0005380: A B-25J bomber runs out of fuel in 30 min
- 0005122: DB3k: Add INS Vikrant (2018)
- 0004940: Jean Bart radar update
- 0004932: Cassard/Jean Bart Upgrade 2012
- 0005430: Miscellaneous French AF Updates
- 0005702: Italian Carrier Updates
- 0005796: Duelist Feedback
- 0005567: Scenarios need weather/temp set (was: Trapped Under the Ice Scenario temperature is weird)
- 0005564: [430] Helicopter can launched from ship but can not land.
- 0006257: DB3k: Mine Missing from Mine Loadout
- 0005817: Algerian Su-30s etc
- 0006172: Type 26 Global Combat Ship
- 0006181: Go Jun Bong Class LST
- 0006354: CWDB: Essex LPH Conversions Speed Issue
- 0006328: #567 B-52H 1991 AGM-129A has no AGM-129s listed as stores
- 0006272: Duelists unit name changes
- 0006258: [476] ZBD 04 has 373 weapons check it out
- 0006263: DB3k: Chinese Type 071 LPD Needs Well Deck
- 0006382: DB3k Update: Tejas Mk 1 loadouts
- 0006385: DB3k: Engine issue with Falcon 20 and 50
- 0006389: SU-7's still have issues..maybe:)
- 0006359: Add Countries to DB3k DB
- 0006735: NATF
- 0006497: Asw exersise scen: biologics at periscope depth
- 0006679: Tomcat 21
- 0006485: ADM-160 MALD bug
- 0006442: [381]DB3k Update:Israeli F-15D Upgrades
- 0006822: A-12 Avenger II
- 0006821: MiG-35 Flashback (MiG 1.42 MFI)
- 0006761: Ulyanovsk carrier
- 0006758: DB3k: South Korean Loadout updates
- 0006749: S-300 vs ballistic missile
- 0006746: Unit fuel bar qty issue
- 0006737: DB3k Russian Radars can't detect Scuds
- 0006901: Minor Meteor items
- 0006894: DB3k: B-2A MOP loadout not working
- 0006882: DB3k: AU Updates and Fixes
- 0006862: S-100 Camcopter for Italy
- 0006855: Updated Scenarios for 1.03
- 0006932: Rear IR signatures for glide bombs & missing RCS modifiers for stealthy missiles
- 0006907: DB3k [B498] MALDs running out of fuel
- 0006918: Vostok E issues- Need to give the facility a type
- 0006905: U-boat details
- 0006934: [498] Harm Hits don't seem that effective against Spoon Rest Radars
- 0002151: Malaysian Su-30MKMs can buddy-refuel other AC
- 0002240: DB3k: Add S-70B Singapore
- 0002241: DB3k Update: Add Singapore's Vastergotland/Archer Class Submarines

* Floating mines can now be detected by visual sensors (incl. eyeballs) on ships and aircraft who fly lower than 150m/450ft and slower than 200kts. Perfect-conditions detection range is 300 meters but actual detection range can be signficantly lower depending on lighting, weather etc.

* Includes updated & rebuilt versions of all official scenarios.

* Includes the v409 versions of the DB3000 & CWDB databases.


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Post #: 86
RE: v1.03 Release Candidate thread - 3/9/2014 11:27:21 PM   
Dimitris

 

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NOTE: There is a known issue with surface mine-sweepers maneuvering towards mines as they sweep past them, which causes exceptionally high losses. We are looking into this.

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Post #: 87
RE: v1.03 Release Candidate thread - 3/10/2014 1:05:09 AM   
Primarchx


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Tomcat-21! Oh, yeah!



ETA: Neither the TC-21 or the A-12A had an RWR able to detect a SPY-1 tracking them until they broke 120nm, the range of the system. Seems sort of weak for this model, but I suppose ESM is another platform's job.

< Message edited by Primarchx -- 3/10/2014 4:12:53 AM >

(in reply to Dimitris)
Post #: 88
RE: v1.03 Release Candidate thread - 3/10/2014 1:42:20 PM   
Zathras1

 

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Thanks, guys!

(in reply to Casinn)
Post #: 89
RE: v1.03 Release Candidate thread - 3/10/2014 3:46:50 PM   
lowchi


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Thanks!

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Post #: 90
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