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RE: more features wish list

 
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RE: more features wish list - 3/4/2014 11:16:06 PM   
Barthheart


Posts: 3194
Joined: 7/20/2004
From: Nepean, Ontario
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quote:

ORIGINAL: Ranger5355

I would like to see a button to cycle through units that still have an action available.


n for next unit, p for previous unit.

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(in reply to LeeChard)
Post #: 61
RE: more features wish list - 3/5/2014 10:43:22 AM   
LeeChard

 

Posts: 1099
Joined: 9/12/2007
From: Michigan
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I kinda thought I had missed something

(in reply to Barthheart)
Post #: 62
RE: more features wish list - 3/8/2014 2:41:56 PM   
HobbesACW


Posts: 419
Joined: 2/20/2004
From: UK
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A quick save and load button would be nice (reason for this request is making daft mistakes like moving when intending to fire).



< Message edited by hobbes -- 3/8/2014 3:43:37 PM >

(in reply to LeeChard)
Post #: 63
RE: more features wish list - 3/8/2014 6:57:55 PM   
midgard30


Posts: 178
Joined: 7/23/2005
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This one is really annoying me: I use a lot the P and N keys to switch between active units. When all units have done their things and I press one of the keys, the lower left hex is automatically selected and map moves so the view is centered on it. Would it be possible to let the view right as it is?

(in reply to HobbesACW)
Post #: 64
RE: more features wish list - 3/8/2014 10:00:03 PM   
HobbesACW


Posts: 419
Joined: 2/20/2004
From: UK
Status: offline
I'm sure somebody posted somewhere about not being able to pick up support weapons while moving though a hex with a dropped SW in it.
I find this strange as well. I just had the choice of remaining in open ground and getting the weapon in the next rally phase (if still alive)
or heading for cover and leaving it behind. Why should this choice have to be made?


(in reply to midgard30)
Post #: 65
RE: more features wish list - 3/11/2014 12:14:23 PM   
louisphil

 

Posts: 1
Joined: 3/11/2014
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Immobilization for vehicules ( track hit , boggy terrain etc... )

(in reply to chemkid)
Post #: 66
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