IronManBeta
Posts: 4132
Joined: 2/25/2002 From: Burlington, Ontario Status: offline
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Yup, in the bottom right corner of the game display (down in the status bar) the terrain that is currently under the mouse is described in the format "Location col, row: Elevation (m), Terrain (eg. forest, open, mixed, closed, dense urban, etc)." You can see this in the screen shots. This ought to be good enough for playing the game when used in conjunction with the LOS tester (control-L or shift-left click) on specific locations. This little display will also tell you what kind of road and what kind of river bank is present, but the maps are so good that this is really unneccesary and I might take it out because it crowds the space a little. In terms of seeing all the codes at once for the entire map, there are a series of debug routines that Iain is probably referring to that clear the map and then print the codes directly to each location. It is not very elegant, but nothing beats it for verifying that the maps have been coded correctly. I was planning to hide them in the release version for normal play but reenable them when you are some sort of map-maker mode. In this, as in other matters, the play test gods will decide. Cheers, Rob.
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