Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Deo Vindice: State's Rights and King Cotton Q-Ball (CS) v Gunnulf (US)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Civil War II >> After Action Report >> Deo Vindice: State's Rights and King Cotton Q-Ball (CS) v Gunnulf (US) Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Deo Vindice: State's Rights and King Cotton Q-Ball (CS)... - 2/22/2014 2:55:43 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
Gunnulf has agreed to another round, this time with the roles reversed! I will be defending the rights of these states to secceed, and he will be defending the Union.

Houserules:

Our last game had a HR around McClellan; with the balance tipped back toward the CSA, I proposed we drop that one; he can use whomever he likes

The only HR I proposed is that troop laden transports cannot run past batteries. I posted a long item about this earlier on the forum. It never happened in the CW, so shouldn't happen in game. And it's far too easy to simply ignore or bypass major forts otherwise. The pre-war forts are easy enough to take, I don't think it's a huge burden to have to clear them first.

Initial Moves:

No maps or anything first couple months, since not much is happening, but here are my initial moves:

-In Virginia, we of course took Norfolk. We are planning an active 1861 campaign. I am building 6LB batteries, however, to use to build a FORT at Norfolk.
-Most of the Charleston units went to Memphis, where we are also concentrating all River Fleet. We have a plan for these guys.....
-I built a Missouri Militia unit at Rolla; they will burn the depot, and depart toward Springfield
-We also built all 4 Ranger units. We are going to go on a stockade burning spree. Sounds like fun!

That's pretty much all we can until units unfreeze, appear, or get built

Deo Vindice:

In case you are wondering where that came from, it's on the Confederate Seal. That, and a nice portrait of Geo Washington. Both the Confederacy and the Union claimed George as a founding father. Sort of how the PRC and Taiwan both claim Sun Yat Sen as a founding hero.




Attachment (1)

< Message edited by Q-Ball -- 2/24/2014 12:20:57 AM >


_____________________________

Post #: 1
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 2/22/2014 6:37:33 PM   
Ace1_slith

 

Posts: 340
Joined: 9/24/2013
Status: offline
Usual initial moves. I presume you 'll try to grab Cairo early on?

I see you are playing with standard activation, have you considered using hidden activation?

< Message edited by Ace1 -- 2/22/2014 7:37:46 PM >

(in reply to Q-Ball)
Post #: 2
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 2/23/2014 11:15:05 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
quote:

ORIGINAL: Ace1

Usual initial moves. I presume you 'll try to grab Cairo early on?

I see you are playing with standard activation, have you considered using hidden activation?


We are changing to hidden; I didn't know what setting was necessary.

Yes on Cairo, as you will see....

July 1861:

Virginia:

The gun sounds in Virginia; there is a large army concentrated under Patterson at Harpers Ferry.

We are sending a force to cut the rails at Frederick, MD, then concentrating a larger force under Johnston at Winchester. I hope to concentrate enough to hold Manassas, yet get Patterson without any help.

In West Virginia, the question is: Stay or go?

I have decided to go. It's not tenable at all when the weather gets bad, and I would rather focus on Harpers Ferry. I plan to leave a force at Charleston, just to cover that approach to the Valley.

Cairo:

We landed the Charleston troops at Cairo, basically as quickly as I could; early June I think is the earliest you can manage.

We destroyed some militia there, but we came JUST short of clearing the town completely.

In response, however, Lyon came down from Missouri with pretty much everything available. I probably needed to bring a CAV unit, and have them screen the region to the north. Lesson learned for next time; all of you learn from me. Lyon defeated my guys, who were low on Cohesion.

So, back to the boats and a getaway. It's probably just as well, as the Union Navy would have made it difficult to stay.

Industry Choices:

We did one Rail Cap build. We selected Arsenals in Georgia; mostly because those locations are more defensible. Building stuff in Tennessee is a BAD idea.

We built only 1 Brig for Naval Builds; mostly, I am building those monster VA Brigades for easy C-in-C early on.

I didn't pay for volunteers, despite having a fairly large money stockpile at this point. From experience, I know that Money pile dwindles over time, to where MONEY is the limitation and not anything else. I'll save my cash for later.

Bushwhacking:

Our Rangers are out, and we've torched 4 stockades already. We are at the Gold mines in Colorado; we can't take them, but by pillaging the region and launching demonstrations, I hope to seriously disrupt production. He may build a militia unit up there, which would be wise.

I intend to do alot of bushwhacking; I hope to leave no bush between Colorado and Missouri un-whacked.




Attachment (1)

< Message edited by Q-Ball -- 2/24/2014 12:18:49 AM >


_____________________________


(in reply to Ace1_slith)
Post #: 3
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 2/24/2014 9:11:10 AM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
It looks funny seeing a river running through Denver... if it plays more than a decorative role that inacurate, im not sure but I thought rivers where part of the combate resolutions..
In Denver and the front range the stream flows very very low..

But
It is cool that this game includes the sideshows of the west ...
I am tempted by these aars to invest some time in this game.. looks fun..

AND THANKS for the AARS keep it up boys

(in reply to Q-Ball)
Post #: 4
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 2/24/2014 9:41:01 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
quote:

ORIGINAL: freeboy

It looks funny seeing a river running through Denver... if it plays more than a decorative role that inacurate, im not sure but I thought rivers where part of the combate resolutions..
In Denver and the front range the stream flows very very low..

But
It is cool that this game includes the sideshows of the west ...
I am tempted by these aars to invest some time in this game.. looks fun..

AND THANKS for the AARS keep it up boys


Thanks, and you're right, I've been to Denver, and I don't remember any kind of river that was an impediment to movement. It is a barrier in-game, but ultimately it doesn't matter, since any fighting in Colorado is likely to be very low intensity. The "Troops" I have there is really just a unit of 150 Rangers....very small.

August 1861:

The real shooting has started, including a pretty nasty little battle around Harpers Ferry.

Missouri:

The main body of our forces has reached Jeff City; we also have taken Bloomington, MO, and the Farms there. I'm sure we won't hold it, but we'll collect a few bucks and conscripts while we are at it.

Lyon's forces, fresh from clearing Cairo, are back in St. Louis. Morrell has taken Rolla, and I wonder if there will be a push toward Springfield. I may end up abandoning Jeff City, well see.

One early CSA decision is how much to devote to Missouri. Do you commit enough to threaten St. Louis, or just go the bare minimum? I am tending toward the latter. I built a single brigade of infantry in Springfield, but most of McCulloch's army of the West I sent to Ft. Donelson. Nearly all of my early builds are in Virginia.

Ultimately, what are we fighting for out there? Aside from Jeff City, there are no production structures south of there. There are VPs at Springfield and Fayetteville, but those cities are also a dead-end for the Union; an overland campaign from Fayetteville to Little Rock is not really very feasible, at least not until the Union Navy can get supplies into the Arkansas River.

I will harass and continue to make noise, but ultimately I hope to keep the Union occupied with basically ad-hoc forces of Missouri State Guard, Indians, and various pieces.

Kentucky:

Camp Dick Robinson happened, but KY Secession did not. I suppose that's that on that one? If so that helps the CSA for sure.

I still will keep a large force at Donelson, as I know the Union can still sail THROUGH Kentucky.

We are also building up forces at Island No. 10, which is an obvious point to assault.

Far West:

The stockade burning spree continues, with 3 more up in flames. We are also hanging around the Gold Mines in Colorado; we can't take it with Rangers, but Confederate control is slowly moving upward, which can't help the $$$$ take. We also bought Demonstrations in Northern California and San Francisco.

I am sending a Ranger unit and some Cav to Tuscon; we want to hold it when the Arizona Territory event fires.

We are also sending M. Jeff Thompson out west as another leader; selecting him because of his low supply consumption trait, handy in an area without a ton of supply

Virginia:

Our first major battle sees Joe Johnston stalement vs. a surprisingly large force of Federals. We kind of won the war on that one though, as Banks is retreating out of the region, so we should take Harpers easily next turn.

Then what? If Banks retreats into the Mountains, rather than toward Frederick, Gunnulf will probably freak out a bit, because I will have more Rebs within striking distance of Washington DC than he has to defend it. We may try to take advantage and attack Alexandria, not sure, but keeping the Union on the defensive early in the east, even if we don't take Washington (and that's really tough vs. a good opponent) is a good thing. If I can finish 1861 occupying Alexandria, Leesburg, and Harpers, that will be a very good campaign, IMO.






Attachment (1)

< Message edited by Q-Ball -- 2/24/2014 11:01:29 PM >


_____________________________


(in reply to freeboy)
Post #: 5
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 2/25/2014 6:00:12 AM   
Ol Choctaw

 

Posts: 75
Joined: 9/12/2011
Status: offline
The one thing about Missouri that I find important is the troops from the force pool. The same holds true for Kentucky.

The south has a much more limited force pool than the Union. The longer you can hold on to them the better as you build their forces.

Also now in 1.03 you can build forces around New Madrid and take them out by river. That should also help in the defense of island 10.

(in reply to Q-Ball)
Post #: 6
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 2/25/2014 2:36:34 PM   
Lecivius


Posts: 4845
Joined: 8/5/2007
From: Denver
Status: offline
Just as a historical note.  The Platte river in Colorado, at the time of the war, and even up until WWI, was significantly higher than it is now.  You could even get some light riverboats up it in the spring

Love the AAR's.  Keep them coming!

(in reply to Ol Choctaw)
Post #: 7
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 2/26/2014 1:41:42 AM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
Sept 1861:

Basically pretty quiet, except for Missouri and Virginia.

Missouri:

Lyon's army occupies Rolla, with a far larger force than I have at Jeff City. Sumner attempts to take Springfield, but is repulsed by forces I have there.

I don't think I can stay in Jeff City; we may fall back on Springfield before too long. We'll see. I am building a handful of Missouri units, but not making a big commitment there.

River Defenses:

We are building up forces at New Madrid, Island 10, and Ft. Donelson; we'll have about a division each eventually. Hollins commands the river fleet, which will likely be inferior to whatever the Federals send downriver. Gunnulf built some Tinclads, which is smart; I like them better than Ironclads, actually.

East:

The main event is in the east; we pushed Banks's army of 25,000 basically out of the way, opening a path to Washington and Baltimore. I am certain panic is spreading in Gunnulf HQ. I don't think I can take DC, but I hope to put enough of a Skeer in to get Alexandria, and hold it all winter.

Regional Cards:

I'm trying these more; I've used alot of Demonstration cards on New York, Baltimore, California, among other places.




Attachment (1)

_____________________________


(in reply to Lecivius)
Post #: 8
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 2/26/2014 5:19:30 AM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
quick question, is there any way the rebs can win game early with a few errors on th union side and some lucky or timely victories in the field?

(in reply to Q-Ball)
Post #: 9
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 2/26/2014 9:46:22 AM   
veji1

 

Posts: 1019
Joined: 7/9/2005
Status: offline
Interesting situation. The problem with going with a probing attack towards Washington, with the goal of making him leave Alexandria, is that it has to be credible enough. Wouldn't a move to Annapolis/Baltimore be more threatening and ensure him leaving Alexandria ? What are you doing with all the railways in the region ? keeping them usable to ferry forces or destroying everything.

_____________________________

Adieu Ô Dieu odieux... signé Adam

(in reply to freeboy)
Post #: 10
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 2/26/2014 11:38:00 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
Oct 1861:

Maryland:

I thought I had Baltimore, but I JUST missed. Johnston nearly cleared it, but Banks shows up with a large army. A direct assault now on Baltimore is a no-go, we're going to see if I can beat him to Alexandria, but if not, I guess I prevented any sea invasions. Gunnulf HQ has committed lots of units to the east.

At least we destroyed 2 Cav regts at Baltimore.

One more KEY thing happened: EK Smith was promoted to 2*. This is huge, because the CSA is so short of 2* in the first place, and EK Smith is actually pretty decent, at 4-3-2. He'll be an early Corps commander for sure.

New Madrid:

A small force under Ruggles took Charleston, MO, and observed a large army building at Cairo. Grant promptly crossed the river, and pushed Ruggles out. A move on Island 10 can't be too far behind.

We have a 7000-man division there now under Winder, and will boost that with another division once I can find a leader and more units to send.

Missouri:

Lyon's forces and Sumner force me back on Springfield, MO.






Attachment (1)

< Message edited by Q-Ball -- 2/27/2014 1:11:18 AM >


_____________________________


(in reply to veji1)
Post #: 11
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 2/27/2014 1:02:50 AM   
TulliusDetritus


Posts: 5521
Joined: 4/1/2004
From: The Zone™
Status: offline
Really good Confederate summer campaign in the east If am not mistaken, some Union forces are missing, I would say (I mean in the Potomac Front). Do you know where he diverted them?

_____________________________

a nu cheeki breeki iv damke

(in reply to Q-Ball)
Post #: 12
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 2/27/2014 3:01:05 AM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline

quote:

ORIGINAL: TulliusDetritus

Really good Confederate summer campaign in the east If am not mistaken, some Union forces are missing, I would say (I mean in the Potomac Front). Do you know where he diverted them?


Thanks, but I think it could have been a little better. I didn't get Alexandria, which is key; I'm going to regret not getting it. I just think I did OK, not wonderful. At least I forced Gunnulf to halt any thought of sea invasions or other moves like that, and keep every rifle in the east.

So far, I have not seen huge concentrations of US troops, except for Cairo area

Missouri:

Though we retreated from Jeff City, our 13,000 troops under Price/McCulloch deal a sharp rebuke to Lyon's 10,000 troops in pursuit. We inflict 1500 casualties, and force him back on Jeff City.

Snow now covers Missouri, so I am going to guess that will be it for the winter.

Far West:

M. Jeff Thompson has a force of 3500 approaching Albequerque; I anticipate taking it, then moving to Santa Fe. We'll see then what kind of builds Gunnulf has going out there.

I've built 1 Texas Brigade, and some Cavalry; not a ton. I also built 2 Mounted Volunteers at Tuscon.

New Madrid:

2 Divisions under Grant are at Charleston, MO. We have 400 AV at New Madrid, not enough to stop a determined assault. We are putting together some builds in Memphis.

Virginia:

See below; pretty much says it all. I may make an attack on Annapolis; I needed Joe Johnston to recover at Frederick. I do have to worry about getting cut-off there on an attack toward Harpers, through Leesburg, but I don't think he wants to uncover Alexandria to do that.






Attachment (1)

_____________________________


(in reply to TulliusDetritus)
Post #: 13
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 2/27/2014 5:25:12 AM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
I look forward to this daily now!

(in reply to Q-Ball)
Post #: 14
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 2/27/2014 9:43:50 AM   
veji1

 

Posts: 1019
Joined: 7/9/2005
Status: offline
QBall, I just love you AARs man. I know the turn is already played, but wouldn't an envelopping move via Montgomery to destroy Hamilton's stack have been the right manouver ? I don't think he will dare leave the safety of his entrenchments in Alexandria, so it is a chance to wack some Union stacks.

_____________________________

Adieu Ô Dieu odieux... signé Adam

(in reply to freeboy)
Post #: 15
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 2/27/2014 1:23:58 PM   
veji1

 

Posts: 1019
Joined: 7/9/2005
Status: offline
QBall, what would have been fun in your PBEM would have been if both you and Gunnulf had agreed to triple the odds of leaders' losses, to make it more historical and give both of you extra headaches.

_____________________________

Adieu Ô Dieu odieux... signé Adam

(in reply to veji1)
Post #: 16
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 3/1/2014 2:06:18 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
quote:

ORIGINAL: veji1

QBall, I just love you AARs man. I know the turn is already played, but wouldn't an envelopping move via Montgomery to destroy Hamilton's stack have been the right manouver ? I don't think he will dare leave the safety of his entrenchments in Alexandria, so it is a chance to wack some Union stacks.


This is from a turn or two back? Hamilton had a valid retreat route to Alexandria, so this would not have worked. He coudn't have been enveloped. Ideally, I might have sent Joe Johnston and Beauregard into the region from two different directions and crushed him, but they would have been uncoordinated, so I didn't try. Instead, I kept Joe north of the Potomac and tried something else.....

Dec 1861:

A mixed bag for our young nation this turn, as a victory in Maryland is accompanied by an impending setback.

Maryland:

See shots below; Joe Johnston takes Annapolis. That doesn't mean anything, other than he destroyed the 8,000 man garrison. We gained 1 NM. The other thing we gained are the fixed guns; those are going to come in handy, so I am railing them out to Winchester. It's going to take a couple months to haul them overland to the Manassas Gap RR, but afterward I'll have some mobile Coastal artillery instead of having to build it.

Defensive Forts:

Speaking of which, what forts do I have planned?

I have built a fort at Norfolk; I think this is an early one you have to build. I will likely send the Coastal guns here.

I am planning to build another one with 6Lbers at New Orleans; this is a fallback once the head of the passes is gone.

I am going to use a Redoubt card at Plaquemine; maybe I am paranoid from the last game where I used this route, but a fort here serves another purpose; it's yet another point on the Mississippi, above New Orleans in case that falls.

I wish I had more redoubt cards, I would use another at Hopefield, AK. This region is the key to Memphis, and another block on the Mississippi. Maybe I'll spend the artillery.

In terms of guns, I would prefer not to build Coastal guns; I plan to build Colombiads. They are not as strong, but can serve dual purposes.

I really welcome veteran comments on this fortification plan, particularly on guns....what do you guys do?

New Madrid:

See below for situation around New Madrid.

One decision I made is that I am sending Longstreet to this theater. Why? Well, he is the defensive master, and I anticipate fighting alot of defensive fights here. With the promotion of EK Smith, I have another Corps commander I can use in VA that's pretty good. Lee also boosts his subordinates, so may as well use lesser commanders in Virginia (though I am keeping Stonewall due to FAST MOVE. Before long, I am going to be sending Joe Johnston or Beuregard out here too.

Far West:

This is another area I would like feedback. Consider this a bit of a strategy discussion.

I was active early, and I suppose it did what I wanted it to: Gunnulf apparently built extra forces. I see additional Militia units in NM, and he has concentrated all US Regulars there.

The California Column consists of 8400 men; all the CA troops, plus 5 US Regular Regts. I know there are another 7000 to 10000 in New Mexico, with a decent amount of US Artillery.

I have built 2 Texas Brigades, and about 3 Cav Regts. I can assemble maybe 8500 total. I either need to build more, or plan a ramp down. I am considering the latter. What do you guys think?

With the updates, the only items worth fighting for are Santa Fe and El Paso, 1 pt. each. There are no production structures. I don't think it's worth an investment. In fact, I wonder if I can make Gunnulf strand his forces.

I have already burned nearly all stockades in western KS and Nebraska, and all stockades between Denver and Taos. It's a long empty walk now through US Territory, so once he wraps up New Mexico, it won't be easy to redeploy all those troops.

I plan, for now, to delay him in the hopes that he can't feed all these guys. I wonder if he can. I am torching stockades in New Mexico to eliminate supply sources, so he only has the towns. I hope to starve him out.

If that doesn't work, I will resist until forced, then likely retreat into Texas. I will burn most of the stockades in Texas to discourage pursuit, and redeploy my forces on the Texas coast, probably keeping Rangers and Cav in empty Texas to discourage raiders.

What do you guys think?






Attachment (1)

< Message edited by Q-Ball -- 3/1/2014 3:14:48 PM >


_____________________________


(in reply to veji1)
Post #: 17
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 3/2/2014 1:54:04 AM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
It will be an interesting 62!

(in reply to Q-Ball)
Post #: 18
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 3/2/2014 9:49:12 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
Jan 1862:

Relatively quiet, but nearly a disaster as Joe Johnston was stuck in Annapolis

Maryland:

I had hoped to rail Joe Johnston out, but I think I lost JUST enough rail cap that his orders were cancelled. That was nearly a disaster, but we bailed out of it by defeating Butler at Frederick. We gained 1 NM actually out of it, so not bad, but staying in Maryland was not going to be an option.

This messed up my plans a bit, as I spent a month moving backwards rather than attempting an attack on Loudon or Alexandria, so I was not satisfied with that. Still, got some results from that invasion of Maryland.

Island 10:

I hold it with a large force under Longstreet now, but Grant has a depot at New Madrid. I anticipate a move to Osceola, which I can't defend. I am resting Hardee's men at Memphis, and forming another force to maybe occupy Hopefield. It's a bit desperate along the river at the moment.

Far West:

I am still burning stockades, but the California column will easily take Tuscon from me, which will cost me 5 NM when that happens




Attachment (1)

_____________________________


(in reply to freeboy)
Post #: 19
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 3/6/2014 12:41:54 AM   
moni kerr

 

Posts: 691
Joined: 1/19/2001
From: Toronto, Ontario, Canada
Status: offline
Always leave some unused rail capacity before ending your turn. Every turn you will lose 3% of your rail cap due to attrition and this will occur before any movement. There is also a chance to have a rail accident which results in addition rail cap loss. I leave at least 5% rail cap unused to absorb these losses. Otherwise you risk a great deal of embarrassment.

_____________________________

Those who beat their swords into plowshares usually end up plowing for those who kept their swords.--Ben Franklin

(in reply to Q-Ball)
Post #: 20
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 3/6/2014 2:04:52 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
April, 1862

Looks like a couple game months have happened without me posting. Truth be told, hardly anything happened in terms of battles or fighting, though it appears 1862 will be considerably busier.

DISASTER!

News sweeps the South of a monumental disaster, with an enormous impact on the morale of the nation! Calls are made for Jeff Davis's head for the latest news from the front!

Tuscon has fallen! 5 NM is lost!

Seriously, why is Tuscon, with the 916 citizens recorded in the 1860 census, worth the same NM loss as New Orleans, in 1860 the largest city in the South and home to 168,000 people? Or worth more in NM loss than the states of North Carolina, South Carolina, Alabama, Mississippi, and Florida.....COMBINED?

It makes no sense, other than it was made that way for the Sibley scenario, for what is otherwise a pretty minor footnote. Gunnulf put alot of men into the California column, so short of sending 5000 men into Arizona, which I was not going to do, no way I could hold it.

Kudos to Gunnulf for making it a priority and taking it, but sheesh.....it should not be 5 NM in game.

Virginia:

I moved back to Harpers from Annapolis, and used the time to shuffle leaders and re-organize the AnV. Joe Johnston was sent WEST toward Tenneessee, following Longstreet. I formed another Cav Division under Jeb Stuart. We're building units and gathering strength.

The weather is clearing now, so time to make a move......look at the map, the obvious one is smashing Butler's army, and threatening Maryland again. I don't think I can take Washington, but the objective would be to draw enough troops here to curtail operations elsewhere, and maybe get someone promoted.

Tennessee:

Kentucky, the "Shield of the South", is still closed. Grant is still at New Madrid, doing not much other than building a depot. He has a large Corps though. Longstreet has enough men at Island 10 that a direct assault is not possible for him. He'll probably move on Osceola, or wait until KY opens.

Far West:

Spies tell me that Carson's command at Valencia, NM, is starving, and the AV seems to be going down. We have taken Ft. Craig, which we intend to burn, and attack Carson's men.

I have burned every stockade in New Mexico now, so the only Union supply sources are the dusty towns arount Santa Fe. Carleton is building a depot in Arizona, but I think he needs one in Los Angeles to pull supplies down there.

The Union supply situation in New Mexico, I noticed last game, is very tenuous; I barely had enough food to make it, and I built hardly anything. It's a real problem for the Union. For whatever reason, it isn't for the Confederacy; I have a stockpile at El Paso.

Seaborne Incursions:

The big news are the Union Navy is now active.

First, a 2-division force of 12,000 men or so landed at Ft. Pike, destroying the Fort and taking it. I railed a bunch of units to New Orleans to join Bragg's forces there, New Orleans is a must-hold at this point. When we attacked Ft. Pike, we found air; Union gone, except the Fort Guns, which I recaptured (no fort for them, though).

These guys instead boarded ship again and landed in Texas; that's a major problem. If they stay, I don't have the units to kick them out. Are they taking Matagorda, and cutting my cotton shipments?

Texas has alot of space, so most I can do is form forces that are large enough to prevent him from spreading out and taking multiple points, that will keep him restricted to 2 or 3 cities. That's about all I can do; I don't want to build a 20,000 man army in Texas.







Attachment (1)

< Message edited by Q-Ball -- 3/6/2014 3:10:30 PM >


_____________________________


(in reply to moni kerr)
Post #: 21
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 3/6/2014 3:20:44 PM   
veji1

 

Posts: 1019
Joined: 7/9/2005
Status: offline
Interesting turn of events. Not a bad result in Lousiana in the end. He took the fort sure, but lost it straight away and you got the guns back which you can use somewhere else. Fort busting is going to happen anyway, if at least he can't set up camp and has to reimbark, not bad. Now the Texas issue could be a problem but it is far away from everything for him too.

_____________________________

Adieu Ô Dieu odieux... signé Adam

(in reply to Q-Ball)
Post #: 22
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 3/6/2014 3:36:46 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
quote:

ORIGINAL: veji1

Interesting turn of events. Not a bad result in Lousiana in the end. He took the fort sure, but lost it straight away and you got the guns back which you can use somewhere else. Fort busting is going to happen anyway, if at least he can't set up camp and has to reimbark, not bad. Now the Texas issue could be a problem but it is far away from everything for him too.


You're right that the Ft. Pike thing wasn't a huge deal. Gunnulf is probably doing what you can do right now as Union, which is land in places that cannot be taken back.

In 1862, the Union does not have a big numerical advantage yet; the advantage builds slowly over time, as you out produce the CSA. Especially before KY is open, the CSA can afford to rail units toward invasions and counter them.

It's always a risk for the invading force to get smashed; it's tough to do, but a disaster for the Union if it happens. An 1862 landing at Charleston figures to be opposed with maximum force.

The low-risk thing to do is to land in places that are not easy to counterattack; Texas is one, for sure. In my game vs. Gunnulf as US, I landed at Ft. Gaines, Apalachicola, and Jacksonville, in Florida....again, not an easy place to counter as CSA.

So, he's doing what I would do, with the exception that as USA, I would find a commander I want to promote, like Hooker or Reynolds, and use them to command amphib landings on forts. Even if you don't hold the fort, it's an easy way to get promotions, and as Union you really need some better Corps commanders. Again in my game, I promoted Reynolds and Meade this way, though it didn't work for me with Hancock.

In wonder if, instead of Ft. Pike, he should have landed at Ft. St. Phillip; much harder to re-take. Maybe he was seeing if I had a garrison in New Orleans, which I did, and once he figured it was not going to be an easy take, he moved off. That may be what happened.

< Message edited by Q-Ball -- 3/6/2014 4:38:25 PM >


_____________________________


(in reply to veji1)
Post #: 23
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 3/6/2014 3:54:32 PM   
veji1

 

Posts: 1019
Joined: 7/9/2005
Status: offline
the fact that you got Bragg and Kirby Smith promoted before the campaigning season of 62 is good thing though, will give you some flexibility.

_____________________________

Adieu Ô Dieu odieux... signé Adam

(in reply to Q-Ball)
Post #: 24
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 3/6/2014 11:27:41 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline

quote:

ORIGINAL: veji1

Interesting turn of events. Not a bad result in Lousiana in the end. He took the fort sure, but lost it straight away and you got the guns back which you can use somewhere else. Fort busting is going to happen anyway, if at least he can't set up camp and has to reimbark, not bad. Now the Texas issue could be a problem but it is far away from everything for him too.

Can we destroy guns?

(in reply to veji1)
Post #: 25
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 3/8/2014 2:44:58 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
quote:

ORIGINAL: veji1

the fact that you got Bragg and Kirby Smith promoted before the campaigning season of 62 is good thing though, will give you some flexibility.


Indeed, it's a priority to get 2* promotions as the CSA. You don't have enough commanders for sure. Bragg is pretty easy to bump because he starts very high, but EK Smith was a coup, because he is quality.

May 1862

Mulligan:

The first iteration of this turn had Lee's 75,000 man army besieging Washington, with McClellan's 55,000 man army at Alexandria, and Federals threatening Richmond. We decided to back up, rather than basically ending the game now. I ran it for fun, and I don't see Washington not falling and ending the game, even though Richmond was probably dead in about 2 turns. Gunnulf is going to garrison Montgomery, MD now.

Far West:

Strange situation. Van Dorn takes Santa Fe, and earns a promotion to 2*. That's all good, only problem is that I am out of ammo. I have to fall back on Mesilla just to re-fill my cartridge boxes, and have another run at Carson. I think Carson's forces have the opposite problem, plenty of ammo but no food.

I still have not done many builds out there; I just don't want to make a big investment in New Mexico, not with other priorities.

I continue to burn Stockades; there is now only 1 stockade in New Mexico, 1 in Colorado, none in Nebraska, and a couple in Kansas. Mostly, I want to restrict the Union ability to move through those territories.

Missouri:

I haven't made much of an investment in Missouri either; mostly, just a few of the Missouri units in the force pool, but otherwise, not much. Not sure I can hold Springfield. If not, we'll fall back.

Tennessee:

Grant is now at Hopefield; that's a long trip down the river. This is trouble for him though, because I have a Corps at Hopefield, with Lonstreet just over the river; we should be able to defeat Grant next turn easily, ending that expedition.

Advancing down the West bank of the Mississippi is not a terrible idea; but it's tough if you haven't cleared Island 10 or Ft. Pillow, which I still hold.

Kentucky:

Kentucky has opened, so it's off to the races. I thought about defending Bowling Green, and it's tempting because there are alot of nice units in the Kentucky force pool. But ultimately, we're moving out. It's too risky with the Cumberland at my back; I don't want to get stuck on the north bank.

Virginia, Version 2.0:

The revised orders are below; I tried to play it straight-up.

Builds, etc:

As you can also see, I have plenty of cash and recruits right now; the problem is WSU. I have built another brig unit, and I also added brigs to the single-ship units, but that's about all I can do.

There are no good Industrial options for adding War Supplies that don't put that industry where the Union can easily capture it, i.e. along the coast. I did select Carolinas and Georgia builds, but that's it; at least those are interior.

I have tried to balance Artillery and Infantry builds, but I probably need to go infantry heavy now given the WSU situation.







Attachment (1)

< Message edited by Q-Ball -- 3/8/2014 3:49:29 PM >


_____________________________


(in reply to veji1)
Post #: 26
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 3/9/2014 11:38:30 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
June 1862: Virginia

I have a couple updates, so I can show two maps.

In Virginia, I sent Jackson's Corps south to attack McDowell. I didn't smash McDowell as much as I had expected, frankly, but we did force him back. We are attacking again next turn, hoping to really discourage him from coming out of Ft. Monroe again.

I have to say, though, that I like that move up the Peninsula from a strategy perspective. Sure, you can get a divided part of your army smashed, but it's risky for the CSA to bring a ton of guys to do that, leaving NVA open. And if all really goes bad, you can scurry back to the safety of Fortress Monroe, or even the Union Navy. Anyway, it was a good decision by Gunnulf's part, even if he is hampered by crap leaders

While this is going on, I am vulnerable to assault in NVA; I count 4000 AV I have between Leesburg and Manassas, with another 1000 AV out in the Valley under EK Smith. He has about 7500 AV total. He has enough to maybe take Manassas if he gets lucky, which would be a problem for me; it would uncover Harpers Ferry.

These are the risks you have to run as CSA, I'm afraid

Jackson BTW also turns into my fire brigade in Virginia. As a "Fast Mover", and with excellent skills all around, he is the guy you rely on to plug holes. I also really like using Beauregard as a Corps Commander; under Lee, with bonuses he becomes really nasty in his own right.

Texas:

No map this time, but I'll mention the Texas update. He now has Houston, Galveston, and Matagorda. I have about 7000 collected under Breckinridge, mostly in various state troops and odds and ends. I have enough to either threaten one of these ports, or at least keep him out of Central Texas. But the Texas coast is probably lost. Not much I can do about it, which is why Gunnulf is probably there......




Attachment (1)

_____________________________


(in reply to Q-Ball)
Post #: 27
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 3/10/2014 12:09:30 AM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
June 1862: West

Tennessee:

With the opening of KY, things are really starting to move.

I decided to abandon Bowling Green; wise move? What do you think? I personally think it's very dangerous to linger north of the Cumberland River, when the Union Navy can get Ironclads to block it pretty much anytime they feel like it. It's not worth the risk, IMO. So, we torched all the rails and moved back to Tennessee.

AS Johnston's army is there, with Corps under Ed Johnson and Bragg. Rosecrans appears to be moving down from Louisville.

Closer to Island 10, Pope crosses at Columbus. We counter by sending Longstreet's Corps north from Memphis; he had moved to Humboldt, and I think was attempting to isolate Island 10 via land. I don't think he can without more men.

I want to hold Island 10 as long as possible; it's the best defensive spot pretty much anywhere. Holding it is key.

Missouri:

Union partisans torched the depot at Fayetteville, and a mixed force under Sumner is at Ft. Gibson, threatening the rear of McCulloch's men at Springfield.

Not sure what to do; it's getting hot, but I hope to hold until Winter, then withdraw in Spring 1863 closer to Little Rock

Far West:

Newly promoted Van Dorn retreats to El Paso, to pick up some ammo. I left Santa Fe empty, but the Union did not move into it, a mistake that will soon be corrected. I plan though to come back guns blazing, as I think I now have the strength to wipe Carson out of NM entirely. His AV keeps declining, and I think Food is a major issue.

My supplies are tenuous, but I have just enough. To keep it in my favor, I burned the last stockade in New Mexico, so we're down to the measly towns for supplies.




Attachment (1)

_____________________________


(in reply to Q-Ball)
Post #: 28
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 3/14/2014 1:38:06 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
July 1862:

Virginia:

While I was down knocking McDowell back from the Peninsula, McClellan managed to knock me out of Leesburg, winning a battle with 2 NM. I had been repositioning my forces to cover Fredricksburg, which worked, but cost me Leesburg.

That wouldn't bother me so much, except that it isolates Smith's Valley Forces. I will have to study to see if I can re-take Leesburg, but not sure I can.

Far West:

This is going very well for me, and I don't feel like I've done a whole lot.

We captured the depot at Albequerque, chasing Carson's starving command into the hills. There are now only 3 towns in NM that the Union holds, and I have plenty of strength to take them all.

What I don't have, though, is ammo; I'm down to just what's in the saddlebags, so maybe 2 battles worth. This will probably prevent me from taking everything, because I don't want to be completely out of bullets.

Tennessee:

After declaring Island 10 so important, I abandoned it. The main problem is once you lost Humboldt, it's totally isolated. The other factor is the Union Navy destroyed all the guns via bombardment, so Island 10 no longer stops supplies or anything going down the river. That's the real problem.

Grant's army is now divided, however, and I would dearly like to re-take Ft. Pillow. I may ponder this, because I definitely outnumber him on the lower river.




Attachment (1)

_____________________________


(in reply to Q-Ball)
Post #: 29
RE: Deo Vindice: State's Rights and King Cotton Q-Ball... - 3/14/2014 2:26:30 PM   
veji1

 

Posts: 1019
Joined: 7/9/2005
Status: offline
thanks for the update QBall. You probably have to try and seize opportunities for tactical offensive, otherwise he just builds up his strength progressively undeterred.

_____________________________

Adieu Ô Dieu odieux... signé Adam

(in reply to Q-Ball)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Civil War II >> After Action Report >> Deo Vindice: State's Rights and King Cotton Q-Ball (CS) v Gunnulf (US) Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.813