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Unit bases - SS Roundel

 
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Unit bases - SS Roundel - 3/7/2014 6:35:42 AM   
TAIL GUNNER

 

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Know I've seen these before...can't find now...anyone know?
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RE: Unit bases - SS Roundel - 3/8/2014 12:00:47 AM   
XLVIIIPzKorp


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This one?

Did it a few years back. Send me an email and I'll give you a copy. Works great with JGME.




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RE: Unit bases - SS Roundel - 3/8/2014 5:49:31 AM   
TAIL GUNNER

 

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Those are cool, but the one I remembered was black with white SS runes..

oh hell, maybe I'll just make my own.

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RE: Unit bases - SS Roundel - 3/11/2014 8:36:47 PM   
Tiger88_slith


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I would like to have a copy of the bases if your still sending please!

My email = t34_buster@hotmail.com

Thanks in advance!

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RE: Unit bases - SS Roundel - 3/11/2014 8:41:28 PM   
Warhorse


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STEVE!! Wassup man?!

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RE: Unit bases - SS Roundel - 3/12/2014 12:56:54 AM   
XLVIIIPzKorp


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Okay, found a .jpg online of helmet decals so decided to experiment and got a bit more colorful. Apologies in advance if I offend any political sensibilities.

So anyone want to move the 12th SS in Normandy?

Tiger 88 I'll send you copies of both mods.

Working on something for Russian Guards too.




Okay, a preview of the Guards too. Still needs a bit more work.



< Message edited by XLVIII Pz. Korp -- 3/12/2014 2:59:08 AM >

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RE: Unit bases - SS Roundel - 3/12/2014 9:43:49 AM   
Warhorse


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Nice, and the 2D project, the little pictures for Guards have a red banner aboce the icon now!! And SS have the runes below their picture! Also, the NATO/Military Symbols in 2D have a red shade for all guards units, except armor, and SS are gray, with the runes under the symbol!

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RE: Unit bases - SS Roundel - 3/13/2014 2:48:53 AM   
XLVIIIPzKorp


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Mike,

Saw the 2D. Very nice!! We both will need glasses very soon.

Didn't want to forget the Afrika Korp so here's another I'm working with.


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RE: Unit bases - SS Roundel - 3/13/2014 9:39:35 AM   
Warhorse


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I know, right!? I like your bases, you should contact Jason and/or Petri about including them?

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RE: Unit bases - SS Roundel - 3/13/2014 4:41:13 PM   
Darthmason

 

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Sweet Jeebus those are pretty!
Question - if I recall, there was an issue breaking SS units/bases separately in a large scenario of other German units, yes? Something about SS/any other unit would essentially have to be coded as is it were another country/OOB? ie - in a large Normandy scenario for example, would these bases still work with all of the non-SS German units on the board?

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RE: Unit bases - SS Roundel - 3/13/2014 8:40:57 PM   
Warhorse


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Yes, SS would need to be another country, if indeed wanting them to be separate, same as Guards, USMC, and other elite fighting forces. Would be nice to do this sometime, however, legacy scenario's wouldn't show them without the scenario/oob files being converted. A LOT of work, I've done it!!


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RE: Unit bases - SS Roundel - 3/13/2014 9:34:09 PM   
berto


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quote:

ORIGINAL: Warhorse

Yes, SS would need to be another country, if indeed wanting them to be separate, same as Guards, USMC, and other elite fighting forces. Would be nice to do this sometime, however, legacy scenario's wouldn't show them without the scenario/oob files being converted. A LOT of work, I've done it!!

Nope!

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RE: Unit bases - SS Roundel - 3/13/2014 11:28:24 PM   
XLVIIIPzKorp


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Whaddaya mean no?

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RE: Unit bases - SS Roundel - 3/13/2014 11:56:46 PM   
Warhorse


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Apparently...I might be mistaken??!!!!

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RE: Unit bases - SS Roundel - 3/14/2014 2:55:20 AM   
XLVIIIPzKorp


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Mike I believe what Berto is saying is don't even think of asking him to redo all the oob's etc.

I would like to see the Waffen SS as a separate country code, been on my wish list for quite a while. And as long as were doing them Soviet Guards would be nice too.... then Gross Deutschland Division, Afrika Korp, Yankee 3rd Armored, Big Red One.... Ahhhhh!!! where does it end??? How many country codes are there? I finalized bases for Guards and regular Wehrmacht tonight pic below. Thought Guards looked a bit plain so I superimposed the Guard insignia over the existing red star. I think it looks good. If anyone wants these drop me an email. I'm still tinkering with the Afrika Korp and may do Yankee 3rd Armor, and 1st Infantry. Too bad they have to be so scenario specific.


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RE: Unit bases - SS Roundel - 3/14/2014 4:12:20 AM   
berto


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quote:

ORIGINAL: XLVIII Pz. Korp

Mike I believe what Berto is saying is don't even think of asking him to redo all the oob's etc.

I would like to see the Waffen SS as a separate country code, been on my wish list for quite a while.

No, what I am saying is: There is untapped potential in the existing OOB files and program source code.

Also: We don't need to "redo all the oob's" manually. We, rather I, can write programs to automate the redoing. It's really not all that difficult.

This is all (re)doable, reasonably, and all without "separate country code". Thinking outside the box, with the right insight, tools & techniques, all things are possible. Well, many things.

So, different unit bases for different branches of the armed services of every nation, without proliferating new separate country codes? And without too much work? Yes, it's quite possible. "All" that remains is to work out the details!

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RE: Unit bases - SS Roundel - 3/14/2014 4:42:07 AM   
XLVIIIPzKorp


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quote:

ORIGINAL: berto



No, what I am saying is: There is untapped potential in the existing OOB files and program source code.

Also: We don't need to "redo all the oob's" manually. We, rather I, can write programs to automate the redoing. It's really not all that difficult.

This is all (re)doable, reasonably, and all without "separate country code". Thinking outside the box, with the right insight, tools & techniques, all things are possible. Well, many things.

So, different unit bases for different branches of the armed services of every nation, without proliferating new separate country codes? And without too much work? Yes, it's quite possible. "All" that remains is to work out the details!


DAMN!!!!!!

So when do we start?

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RE: Unit bases - SS Roundel - 3/14/2014 4:51:09 AM   
XLVIIIPzKorp


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quote:

ORIGINAL: Darthmason

Sweet Jeebus those are pretty!
Question - if I recall, there was an issue breaking SS units/bases separately in a large scenario of other German units, yes? Something about SS/any other unit would essentially have to be coded as is it were another country/OOB? ie - in a large Normandy scenario for example, would these bases still work with all of the non-SS German units on the board?



Thanks! Glad you like 'em. Started playing this back when it was a new Talonsoft release and it's kind of a labor of love. Think it's that for a lot of folks around here.

As it stands now, yes you are correct. I'm playing a scenario now with a mix of Wehrmacht and SS and if I enable the mod all German forces appear as SS. Unfortunate but in light of berto's post maybe not permanent.

The Afrika mod does work well for Afrika Korp scenarios and of course Italian forces keep their Italian bases too. I'd like to do and probably will a Gross Deutschland mod for XLVIII Pz. Korp scenarios but again as it currently stands all German forces would have a Gross Deutschland base.

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RE: Unit bases - SS Roundel - 3/14/2014 8:24:33 AM   
berto


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quote:

ORIGINAL: XLVIII Pz. Korp

quote:

ORIGINAL: berto

No, what I am saying is: There is untapped potential in the existing OOB files and program source code.

Also: We don't need to "redo all the oob's" manually. We, rather I, can write programs to automate the redoing. It's really not all that difficult.

This is all (re)doable, reasonably, and all without "separate country code". Thinking outside the box, with the right insight, tools & techniques, all things are possible. Well, many things.

So, different unit bases for different branches of the armed services of every nation, without proliferating new separate country codes? And without too much work? Yes, it's quite possible. "All" that remains is to work out the details!


DAMN!!!!!!

So when do we start?

Well, we've got this little matter of pushing the 2.01 update out the door first. (Soon.)

Then there's this other minor matter of releasing Middle East.

Other than that, this all would be a nice addition to 2.10. Not for a while yet.

BTW, we've already more or less "worked out the details". This will be cooler than you think!

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RE: Unit bases - SS Roundel - 3/14/2014 9:46:06 AM   
Warhorse


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I'm stoked about this!

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RE: Unit bases - SS Roundel - 3/14/2014 4:58:03 PM   
Darthmason

 

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I like where this is going!!
I was actually going to ask if another way around that would be a unit graphic mod vs the unit base? Time consuming I'm sure, but could one mod a specific unit graphic and attach it vs a unit base that's tied to a country? At least for infantry/engineer units. For example, I would love to mod my airborne units so I could tell them apart from conventional infantry/engineers in 3D view - Brit Paras would have red berets, 101/82nd similar to true jump uniforms (big pocket jackets, etc), Jaegers with telling cutoff helmets, etc. Not sure if the level of detail would work (red berets would look like giant strawberries if I tried it). Curious

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RE: Unit bases - SS Roundel - 3/14/2014 6:28:06 PM   
berto


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quote:

ORIGINAL: Darthmason

I like where this is going!! ... could one mod a specific unit graphic and attach it vs a unit base that's tied to a country? ...



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RE: Unit bases - SS Roundel - 3/14/2014 6:41:06 PM   
TAIL GUNNER

 

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I like where this is going also!

Here's my SS base...a question for Warhorse.

Is there a simple trick for making the "selected" graphic? Some kind of filter to apply?
Also is it possible to add more icons to the end of the icons2d.bmp?

Thanks.




Attachment (1)

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RE: Unit bases - SS Roundel - 3/14/2014 6:57:57 PM   
berto


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quote:

ORIGINAL: Juggalo

Is there a simple trick for making the "selected" graphic? Some kind of filter to apply?

No simple trick. Requires code changes. For future release! (Likely not 2.01, though.)

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RE: Unit bases - SS Roundel - 3/14/2014 7:11:37 PM   
Warhorse


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quote:

ORIGINAL: Juggalo

I like where this is going also!

Here's my SS base...a question for Warhorse.

Is there a simple trick for making the "selected" graphic? Some kind of filter to apply?
Also is it possible to add more icons to the end of the icons2d.bmp?

Thanks.






As for the 2Dicons, don't bother, I'm already doing this in an official capacity, I've added upwards of 200+ unique military symbols, and tons more 2d graphics for the Germans/Russians in the icons2d.bmp!! It's kinda tricky, with the numbering though! Reason I say don't bother, is because as this is official, all the oob's are getting an overhaul with 2Dicon assignments, also MOST units will have a unique 2d picture as well!! WF is done, just started on EF, Russia, Germany and Italy completed, working on Rumania. The last patch had a sample of my project included, if you play WF, you will notice the Germans and Russians in there are overhauled, as well as a few other countrys. Since then I have completed the WF, and started in EF, next RS!

Regarding your icon, what do you mean trick for making the selected graphic? For creating the SS base or something else? Feel free to email me if you need further detail, it's no bother!

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RE: Unit bases - SS Roundel - 3/14/2014 7:11:38 PM   
TAIL GUNNER

 

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no I meant in the game, when a unit is...I guess I should've said "unselected"...the base is the more dull color. I was curious if there is an easy way to make that graphic by applying a filter or something to the "selected" base graphic.

quote:

As for the 2Dicons, don't bother, I'm already doing this in an official capacity, I've added upwards of 200+ unique military symbols, and tons more 2d graphics for the Germans/Russians in the icons2d.bmp!!


yes! I should've said I was modding in WF...so it is possible to add more icons to the bottom of this file?

< Message edited by Juggalo -- 3/14/2014 8:15:22 PM >

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RE: Unit bases - SS Roundel - 3/14/2014 7:14:44 PM   
Warhorse


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Ahh, gotcha. It's been awhile, but I believe I used to use a circle select tool, then using the "adjust brightness" tool, ran the brightness up, to make a more faded look to it? Using Paintshop Pro. Base looks good!

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RE: Unit bases - SS Roundel - 3/14/2014 7:19:08 PM   
TAIL GUNNER

 

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quote:

ORIGINAL: Warhorse

Ahh, gotcha. It's been awhile, but I believe I used to use a circle select tool, then using the "adjust brightness" tool, ran the brightness up, to make a more faded look to it? Using Paintshop Pro. Base looks good!

Thanks, I'll give it a shot!

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Post #: 28
RE: Unit bases - SS Roundel - 3/14/2014 7:24:09 PM   
Warhorse


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Here's what the new 2dicon.bmp looks like!






Attachment (1)

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RE: Unit bases - SS Roundel - 3/14/2014 11:45:06 PM   
XLVIIIPzKorp


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Mike

Holy cow Mike!!! Looks like a scroll you hold in your hands and it unrolls to your feet! I know a real good eye doctor.

Wow all this discussion is pretty exciting. Think our maps are going to look even more beautiful in the next year.


Juggalo

That base looks really nice... elegant and sinister.

and.....


Berto

Sounds like you and the team have some interesting cards still up your sleeve. The possibilities you discuss are very exciting.

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