majordefeat
Posts: 15
Joined: 3/10/2014 Status: offline
|
quote:
ORIGINAL: Auchinleck That's right! I'm one of you now. I'm making it hard on myself by diving right into a Global War without much reading of the manuals or watching the tutorials. Predictably as a result, there is much that I don't understand. Playing Solitaire, the game does a pretty good job of guiding you through each phase, but of course it does not explain how I should be doing things. I was anxious just to set up all the game pieces. Even though it probably shouldn't, the naval war has me completely bamboozled. When I jump to sections of the manual to find out about things I need to know about, it makes my head spin. I came from War In The Pacific Admirals Edition, which to me is a monster scaled micromanagement festival, that I had a pretty good handle on, to War In Flames, which is a monster amount of rules nightmare! My overwhelmed impression of WIF at this early stage, is that the game has more rules than all other games I've ever played combined! lol But seriously, I think that is probably part of the game's charm, and I think what would help me more than reading hundreds of pages of rules from the manuals, and watching 400+ minutes of listening to Steve talk, with my aversion to listening to anyone give a non interactive lecture about anything, for more than about 15 minutes, before my attention span is shot!, would be if I was to play enough of a game, with a veteran player who understands the game, that could explain what the game is waiting for the player to do, from phase to phase. That would be the best way for me to get up to speed in a hurry. I welcome varying opinions if you long time board game players of WIF think otherwise. Hello, happy gaming. I played table-top WiF a long time ago. I think I would be completely lost in the computer game if I hadn't. I'd definitely wade through the video tutorials if I were you. I haven't done so because I found them a little boring, but I think I would need to see the tutorials if I hadn't already had an exposure to WiF logic. I'd definitely recommend playing barbarossa to start with. I think guadalcanal, although only a one map scenario, is actually not a beginner scenario because naval play is actually quite complicated. That said, as an introduction to naval play, a limited one map scenario would I suppose be easier to comprehend than trying to understand naval in amongst full war. In barbarossa you can run small scale naval actions also. As a beginner, I would run some naval actions in barbarossa as a precursor to any forray into gualdalcanal. If you have played other wargames before maybe this all becomes a bit unnecessary. The flow of the game will become apparent over time, so you can perhaps just run as many scenarios as you like, in whatever scale, and pick up WiF logic as you go.
|