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new convoy problem - 2/1/2014 1:59:30 AM   
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joshuamnave
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In this saved game, the UK is successfully convoying 14 resources through Faroes Gap. The problem is there are only 8 cp's there.



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RE: new convoy problem - 2/5/2014 7:24:02 AM   
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joshuamnave
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Here's another save with the same problem. It comes off a fresh start (no prior reloads) and reloading did not make it go away.

If the Axis can't damage the British convoy lines, that makes the Battle of the Atlantic irrelevant, and I think we can all agree that without that, the Axis are seriously hampered? This one is pretty close to game breaking.

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RE: new convoy problem - 2/5/2014 9:40:30 AM   
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Majorball68
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That's been a problem prior to last patch but you will have to manage it manually by idling the resources so you only have enough that you have convoys for. Not really game breaking but a pain in the butt.

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RE: new convoy problem - 2/5/2014 3:50:29 PM   
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Cad908
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quote:

ORIGINAL: Zartacla

Here's another save with the same problem. It comes off a fresh start (no prior reloads) and reloading did not make it go away.

If the Axis can't damage the British convoy lines, that makes the Battle of the Atlantic irrelevant, and I think we can all agree that without that, the Axis are seriously hampered? This one is pretty close to game breaking.

Zartacla,

I looked through this save and it is indeed puzzling to me. There are 9 CONV in the Faroes Gap and 1 in the Bay of Biscay so only 10 resources should be getting through. Currently 14 are routing via Faroes and 1 via Bay of Biscay. As an aside, I did a test sequence on production planning yesterday and had no issues so something is really off with this game.

The save is at the USSR's Final Production Planning so I can only look at the CW. If you have a Preliminary / Final Production Planning where I can get into the CW's routing it would be helpful.

-Rob

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RE: new convoy problem - 2/5/2014 4:58:49 PM   
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joshuamnave
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Unfortunately I do not. The next time it happens I'll try to remember to save it at that point. But it's not just this game... as another poster noted, this bug has been around since before the most recent patch. The two files I've uploaded in this thread are from two different games. The first game was played under 1.1.1 and the second under 1.1.2

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RE: new convoy problem - 2/5/2014 7:27:53 PM   
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joshuamnave
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Here you go. This is during the British turn, so the production window is available. For the record, this one is a fresh reload, so there should be no residual memory issues, unless I have to reboot the computer between reloads, in which case you're permanently out of luck.

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RE: new convoy problem - 2/7/2014 8:35:43 PM   
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Shannon V. OKeets
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quote:

ORIGINAL: Zartacla

Here you go. This is during the British turn, so the production window is available. For the record, this one is a fresh reload, so there should be no residual memory issues, unless I have to reboot the computer between reloads, in which case you're permanently out of luck.

The only thing I see that is unusual is that there are 4 Danish convoys (and one Polish) being used. Perhaps the program is letting those units be used twice. I need to investigate this further.

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RE: new convoy problem - 2/7/2014 8:42:06 PM   
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joshuamnave
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It happens a lot, and while I won't swear to it with 100% certainty, I'm fairly sure it's happened several times when there were no cp's that came from Poland or Denmark (or Greece, or the Dutch, or any other minor). It's happened enough times in the North Atlantic and I very rarely use foreign cp's there for anything but a last ditch heroic effort to keep the pipelines open.

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RE: new convoy problem - 2/25/2014 11:51:00 PM   
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joshuamnave
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Just want to make sure this one is still on your radar, since it is happening in every game I've played lately and it hasn't been talked about much.

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RE: new convoy problem - 2/26/2014 6:45:38 AM   
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AxelNL
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Every bug reported here is registered. The most efficient bug fixing is reached by grouping similar ones.
Steve is currently still in supply fix mode, as he now has the 10k lines of code refreshed in his mind. Therefor fixes to convoy and production planning is not to be expected in the next release.
I expect more posts on the current convoy and production bugs now that the new tutorial on that subject is released. I am pretty sure that will help in the prioritisation of your above post.

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RE: new convoy problem - 3/18/2014 9:22:58 AM   
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Davidt
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Hi,
I am seeing the same issue with extra ressources being conoyed through the faroes gap. this is with version 1.6.2.
There are danish and other minor country convoys in the faroes Gap in relation to Shannons comment of. 7 februar

I have the savegames available and kan mail them if this could help track this bug?

No hurry since i am playing the allies ;).




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RE: new convoy problem - 3/18/2014 9:38:38 AM   
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joshuamnave
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It's not just FG. It happens anywhere there is a break in the CW's pipeline. It happens with or without foreign CP's (I tested it in a game where I deliberately avoided using any CP's not built by the CW). It happens even if every CP is destroyed (ie... it's not counting cp's twice.) It happens for me in every game, every time. I haven't noticed it happening with other country's convoys (and I can say for certain that it does not happen with Italy's). Possibly because the CW is the only country that I manually force every single convoy route.

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RE: new convoy problem - 3/18/2014 2:32:32 PM   
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Zorachus99
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quote:

ORIGINAL: Zartacla

It's not just FG. It happens anywhere there is a break in the CW's pipeline. It happens with or without foreign CP's (I tested it in a game where I deliberately avoided using any CP's not built by the CW). It happens even if every CP is destroyed (ie... it's not counting cp's twice.) It happens for me in every game, every time. I haven't noticed it happening with other country's convoys (and I can say for certain that it does not happen with Italy's). Possibly because the CW is the only country that I manually force every single convoy route.


What a pain the arse, I did not know this. I've only just begun a 2 player game in solitaire mode, and am relatively annoyed that I will have to go over the CW convoy lanes, when I am playing the Axis.

I bought the game to prevent overt and inadvertent cheating, particularly with movement and supply. At least production can be reviewed more quickly than every move made on the board.

I think we all are very much waiting for this fix, after supply.

Cheers,

_____________________________

Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln

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RE: new convoy problem - 6/13/2014 8:37:18 PM   
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Shannon V. OKeets
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For version 1.2.0.2:

June 13, 2014 - Fixed a production planning problem where overseas routes that had previously been valid, were not being checked for sufficient convoy capacity in the last sea area in the old overseas route. For instance, a resource successfully sent from the US to the United Kingdom in an earlier turn might go through three sea areas. The program tries to reuse old routes (to save the player time and effort), but it was only checking the current convoy capacity in the first two of the three sea areas (it was checking the first sea area twice). The result was that there might be no convoys at all in, say, the Bay of Biscay, but the program would behave as if there were an infinite number.

---

I'm expect we will make this available as a Public Beta early next week.

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Steve

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