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Turn Off/On options during a Solitaire game

 
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Turn Off/On options during a Solitaire game - 3/15/2014 4:04:47 PM   
Auchinleck

 

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First, I want to acknowledge the helpful feedback from the veteran and novice players out there. The variety of perspectives are enlightening, to say the least. I don't know if I've made a fundamental mistake, but playing a Global War, I decided to turn all options on, except for the one that was explained you can only have one or the other On. Which I can't even remember at this point. Anyway, I want to turn off Partisans. The reason, when the game prompts me to place a Communist Chinese Partisan, in a specified set up area, all possible areas seem to be X, not allowing placement of the Partisan anywhere. Which of course keeps me from moving to the next phase. Is that a bug? Or is there a flaw in something I have done? I'm playing version 1.6.0, (I don't know if I typed that correctly).
Post #: 1
RE: Turn Off/On options during a Solitaire game - 3/15/2014 4:13:37 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
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The Partisan should be placed in a Japanese controlled hex, not in enemy ZOC, in China.

If you still have trouble with this then I can look at it if you upload a save to the forum.

You can also bypass the partisan by loading a autosave from a earlier step and then turn on die control. That allows you to decide on the partisan roll so that there is no partisan in China.


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Auchinleck)
Post #: 2
RE: Turn Off/On options during a Solitaire game - 3/15/2014 4:55:50 PM   
WarHunter


Posts: 1207
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You might like to visit the 2 links in WiF school forum. Good discussions on options and a list of options you may like to try. There are a couple of options that most players would steer you away from using 1st time playing.

Did Orm's suggestion help with the partisan problem?

Absolute Minimum
http://www.matrixgames.com/forums/tm.asp?m=3527647

Absolute Maximum
http://www.matrixgames.com/forums/tm.asp?m=3529486

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Post #: 3
RE: Turn Off/On options during a Solitaire game - 3/15/2014 5:51:41 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
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quote:

ORIGINAL: Auchinleck

First, I want to acknowledge the helpful feedback from the veteran and novice players out there. The variety of perspectives are enlightening, to say the least. I don't know if I've made a fundamental mistake, but playing a Global War, I decided to turn all options on, except for the one that was explained you can only have one or the other On. Which I can't even remember at this point. Anyway, I want to turn off Partisans. The reason, when the game prompts me to place a Communist Chinese Partisan, in a specified set up area, all possible areas seem to be X, not allowing placement of the Partisan anywhere. Which of course keeps me from moving to the next phase. Is that a bug? Or is there a flaw in something I have done? I'm playing version 1.6.0, (I don't know if I typed that correctly).

As you move the cursor over the map, the bottom panel of the Main form shows the northernmost location where the partisan can be placed.

< Message edited by Shannon V. OKeets -- 3/15/2014 6:52:12 PM >


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Steve

Perfection is an elusive goal.

(in reply to Auchinleck)
Post #: 4
RE: Turn Off/On options during a Solitaire game - 3/16/2014 10:08:45 PM   
Auchinleck

 

Posts: 174
Joined: 2/9/2006
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Ok. I was able to place the partisan counter. Thanks. Now on to my next roadblock in my latest thread!

(in reply to Shannon V. OKeets)
Post #: 5
RE: Turn Off/On options during a Solitaire game - 3/17/2014 1:29:12 AM   
joshuamnave

 

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I wouldn't object to being able to turn on/off certain optional rules in the middle of a solitaire game. I was a few hours into a game once before realizing I hadn't turned on extended aircraft rebasing. That was a bit of a bummer. In a solitaire game, I don't see any harm in letting players change options on the fly - but it's not something I would fight for one way or the other.

(in reply to Auchinleck)
Post #: 6
RE: Turn Off/On options during a Solitaire game - 3/17/2014 2:17:30 AM   
bo

 

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Joined: 5/1/2009
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quote:

ORIGINAL: Zartacla

I wouldn't object to being able to turn on/off certain optional rules in the middle of a solitaire game. I was a few hours into a game once before realizing I hadn't turned on extended aircraft rebasing. That was a bit of a bummer. In a solitaire game, I don't see any harm in letting players change options on the fly - but it's not something I would fight for one way or the other.


Deleted my positve reply here after I read your UI post

Bo

< Message edited by bo -- 3/17/2014 4:00:00 AM >

(in reply to joshuamnave)
Post #: 7
RE: Turn Off/On options during a Solitaire game - 3/17/2014 6:24:04 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline

quote:

ORIGINAL: Zartacla

I wouldn't object to being able to turn on/off certain optional rules in the middle of a solitaire game. I was a few hours into a game once before realizing I hadn't turned on extended aircraft rebasing. That was a bit of a bummer. In a solitaire game, I don't see any harm in letting players change options on the fly - but it's not something I would fight for one way or the other.


Another good idea... Don't know if it can be build in. Probably not. Imagine turning of the territorial or divisional rules in a game with territorials. Such things will need an awful lot of code, I'm afraid...

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Peter

(in reply to joshuamnave)
Post #: 8
RE: Turn Off/On options during a Solitaire game - 3/17/2014 6:26:15 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline

quote:

ORIGINAL: bo

quote:

ORIGINAL: Zartacla

I wouldn't object to being able to turn on/off certain optional rules in the middle of a solitaire game. I was a few hours into a game once before realizing I hadn't turned on extended aircraft rebasing. That was a bit of a bummer. In a solitaire game, I don't see any harm in letting players change options on the fly - but it's not something I would fight for one way or the other.


Deleted my positve reply here after I read your UI post

Bo


Why not? It's a good idea. Same with all the things he's saying about the UI. Never smack someone for suggestion good things. Problem is only: are those ideas possible? That's the question and I've got my doubts. To bad Mr. Zartacla wasn't around when the UI was build. He would have been an asset...

_____________________________

Peter

(in reply to bo)
Post #: 9
RE: Turn Off/On options during a Solitaire game - 3/17/2014 10:51:55 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
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quote:

ORIGINAL: Zartacla

I wouldn't object to being able to turn on/off certain optional rules in the middle of a solitaire game. I was a few hours into a game once before realizing I hadn't turned on extended aircraft rebasing. That was a bit of a bummer. In a solitaire game, I don't see any harm in letting players change options on the fly - but it's not something I would fight for one way or the other.

Optional rules drive a lot of the code. I set up toggling some of them ON/OFF for the beta testers but even then only for maybe half of the optional rules. It is just too easy to have changes mess up the game's internal variables completely.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to joshuamnave)
Post #: 10
RE: Turn Off/On options during a Solitaire game - 3/17/2014 11:04:27 PM   
bo

 

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quote:

ORIGINAL: Centuur


quote:

ORIGINAL: bo

quote:

ORIGINAL: Zartacla

I wouldn't object to being able to turn on/off certain optional rules in the middle of a solitaire game. I was a few hours into a game once before realizing I hadn't turned on extended aircraft rebasing. That was a bit of a bummer. In a solitaire game, I don't see any harm in letting players change options on the fly - but it's not something I would fight for one way or the other.


Deleted my positve reply here after I read your UI post

Bo


Why not? It's a good idea. Same with all the things he's saying about the UI. Never smack someone for suggestion good things. Problem is only: are those ideas possible? That's the question and I've got my doubts. To bad Mr. Zartacla wasn't around when the UI was build. He would have been an asset...


He has great ideas but every time he brings up the 100 dollar problem I tune him out, and besides the new me is less argumenitive

Bo

(in reply to Centuur)
Post #: 11
RE: Turn Off/On options during a Solitaire game - 3/17/2014 11:27:33 PM   
Dabrion


Posts: 733
Joined: 11/5/2013
From: Northpole
Status: offline
That's a way of handling valid points.. tuning them out.. hope it works out for you ;)

_____________________________

“WiF is like sex: sure, it may give some practical results, but that's not why we do it.”
- Richard P. Feynman, 'WiF, Sex, and the Dual Slit Experiment'.

(in reply to bo)
Post #: 12
RE: Turn Off/On options during a Solitaire game - 3/17/2014 11:50:08 PM   
joshuamnave

 

Posts: 967
Joined: 1/8/2014
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quote:

ORIGINAL: bo

He has great ideas but every time he brings up the 100 dollar problem I tune him out, and besides the new me is less argumenitive

Bo


And you're welcome to keep tuning me out if you like. I bring up the 100 dollars because to me, it's relevant. I have different expectations for a game at this price point than I do for one that costs less, and I don't think that's at all unreasonable.

(in reply to bo)
Post #: 13
RE: Turn Off/On options during a Solitaire game - 3/17/2014 11:54:59 PM   
joshuamnave

 

Posts: 967
Joined: 1/8/2014
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quote:

ORIGINAL: Centuur

Why not? It's a good idea. Same with all the things he's saying about the UI. Never smack someone for suggestion good things. Problem is only: are those ideas possible? That's the question and I've got my doubts. To bad Mr. Zartacla wasn't around when the UI was build. He would have been an asset...


I'm not sure I would have been all that helpful back then. I'm not a UI designer. I can point at things that don't work for me, or don't work as well as they could, but that doesn't mean I know how to fix them. Which is why my original point in that thread was that one of the things Matrix could have said that would have helped smooth things over is that they are bringing in someone who is a GUI specialist to work on it. I don't expect that it will happen, but the question someone posed was "What could Erik have said that would have satisfied you" and that was one of my answers.


(in reply to Centuur)
Post #: 14
RE: Turn Off/On options during a Solitaire game - 3/18/2014 1:01:53 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline

quote:

ORIGINAL: Zartacla


quote:

ORIGINAL: Centuur

Why not? It's a good idea. Same with all the things he's saying about the UI. Never smack someone for suggestion good things. Problem is only: are those ideas possible? That's the question and I've got my doubts. To bad Mr. Zartacla wasn't around when the UI was build. He would have been an asset...


I'm not sure I would have been all that helpful back then. I'm not a UI designer. I can point at things that don't work for me, or don't work as well as they could, but that doesn't mean I know how to fix them. Which is why my original point in that thread was that one of the things Matrix could have said that would have helped smooth things over is that they are bringing in someone who is a GUI specialist to work on it. I don't expect that it will happen, but the question someone posed was "What could Erik have said that would have satisfied you" and that was one of my answers.




Fair enough.

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(in reply to joshuamnave)
Post #: 15
RE: Turn Off/On options during a Solitaire game - 3/18/2014 1:27:17 PM   
Mike Parker

 

Posts: 583
Joined: 12/30/2008
From: Houston TX
Status: offline

quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: Zartacla

I wouldn't object to being able to turn on/off certain optional rules in the middle of a solitaire game. I was a few hours into a game once before realizing I hadn't turned on extended aircraft rebasing. That was a bit of a bummer. In a solitaire game, I don't see any harm in letting players change options on the fly - but it's not something I would fight for one way or the other.

Optional rules drive a lot of the code. I set up toggling some of them ON/OFF for the beta testers but even then only for maybe half of the optional rules. It is just too easy to have changes mess up the game's internal variables completely.


Some optionals like the one mentioned extended rebasing should be easy to impliment, probabl limited overseas also things like that. Anything that changes the counters would be well nigh impossible I would think. The danger would be making the game unstable. I would love to have toggleable optionals just for no other reason as to be able to take a situation and say use the 1d10 blitz then the 2d10 and get the feel for the difference.

BUT with that said I would not suggest using one iota of time working on this. Got plenty else on your plate!

(in reply to Shannon V. OKeets)
Post #: 16
RE: Turn Off/On options during a Solitaire game - 3/18/2014 3:15:31 PM   
bo

 

Posts: 4176
Joined: 5/1/2009
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quote:

ORIGINAL: Zartacla


quote:

ORIGINAL: bo

He has great ideas but every time he brings up the 100 dollar problem I tune him out, and besides the new me is less argumenitive

Bo


And you're welcome to keep tuning me out if you like. I bring up the 100 dollars because to me, it's relevant. I have different expectations for a game at this price point than I do for one that costs less, and I don't think that's at all unreasonable.


When I said I tune you out that was pooly said and I have a habit of doing that please forgive me, I do read all your posts, IMO you have two kinds of posts, one with good ideas on what things should look like and be like. Usually an intelligent post. The 100 dollar posts are also intelligent but, it represents to me some bitterness towards Matrix and I feel it dampens the impact of what you say, nothing evil Zartacla in that, in fact I thought it was complimentary to you.


I know this if I had paid that kind of money and got what you got, I would be screaming so loudly that I would have been banned from here or the police would have to come to my house and arrest me.

Bo

< Message edited by bo -- 3/18/2014 4:32:52 PM >

(in reply to joshuamnave)
Post #: 17
RE: Turn Off/On options during a Solitaire game - 3/18/2014 3:32:43 PM   
Dabrion


Posts: 733
Joined: 11/5/2013
From: Northpole
Status: offline
We get it, people only want to hear the nice stuff.. Also does it mean you didn't pay for the game or someone else paid for you?

_____________________________

“WiF is like sex: sure, it may give some practical results, but that's not why we do it.”
- Richard P. Feynman, 'WiF, Sex, and the Dual Slit Experiment'.

(in reply to bo)
Post #: 18
RE: Turn Off/On options during a Solitaire game - 3/18/2014 3:34:52 PM   
bo

 

Posts: 4176
Joined: 5/1/2009
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quote:

ORIGINAL: Dabrion

We get it, people only want to hear the nice stuff.. Also does it mean you didn't pay for the game or someone else paid for you?



I stand behind the fifth amendment on that one otherwise know here as my NDA

Bo

(in reply to Dabrion)
Post #: 19
RE: Turn Off/On options during a Solitaire game - 3/18/2014 3:45:38 PM   
Dabrion


Posts: 733
Joined: 11/5/2013
From: Northpole
Status: offline
United States of Amendment? What kind of police state are you living in that you need an NDA for yourself ;)

_____________________________

“WiF is like sex: sure, it may give some practical results, but that's not why we do it.”
- Richard P. Feynman, 'WiF, Sex, and the Dual Slit Experiment'.

(in reply to bo)
Post #: 20
RE: Turn Off/On options during a Solitaire game - 3/18/2014 5:15:54 PM   
bo

 

Posts: 4176
Joined: 5/1/2009
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quote:

ORIGINAL: Dabrion

United States of Amendment? What kind of police state are you living in that you need an NDA for yourself ;)


Police state of Matrix I guess What I have is a beta testing game from Matrix that is what I use and have been using since I joined the beta team. I use no Matrix new game disk to do testing and I imagaine that when an AI add on comes along I will have to pay for it just like anyone else.

Bo

< Message edited by bo -- 3/18/2014 6:38:42 PM >

(in reply to Dabrion)
Post #: 21
RE: Turn Off/On options during a Solitaire game - 3/18/2014 5:36:03 PM   
bo

 

Posts: 4176
Joined: 5/1/2009
Status: offline
quote:

ORIGINAL: Mike Parker


quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: Zartacla

I wouldn't object to being able to turn on/off certain optional rules in the middle of a solitaire game. I was a few hours into a game once before realizing I hadn't turned on extended aircraft rebasing. That was a bit of a bummer. In a solitaire game, I don't see any harm in letting players change options on the fly - but it's not something I would fight for one way or the other.

Optional rules drive a lot of the code. I set up toggling some of them ON/OFF for the beta testers but even then only for maybe half of the optional rules. It is just too easy to have changes mess up the game's internal variables completely.


Some optionals like the one mentioned extended rebasing should be easy to impliment, probabl limited overseas also things like that. Anything that changes the counters would be well nigh impossible I would think. The danger would be making the game unstable. I would love to have toggleable optionals just for no other reason as to be able to take a situation and say use the 1d10 blitz then the 2d10 and get the feel for the difference.

BUT with that said I would not suggest using one iota of time working on this. Got plenty else on your plate!



I think an option to change a optional rule in a solitaire game is a very good idea, I dont know how many times in beta testing that I left out a rule I wanted in and forgot. And of course it always happens after new game Global war where it takes a while to set up all the nations

Bo

< Message edited by bo -- 3/18/2014 6:37:53 PM >

(in reply to Mike Parker)
Post #: 22
RE: Turn Off/On options during a Solitaire game - 3/18/2014 6:16:32 PM   
Mike Parker

 

Posts: 583
Joined: 12/30/2008
From: Houston TX
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Yep Bo I agree it woul.d be nice... just think it might be kinda hard to forsee the bugs it might introduce so I wouldn't want it tking up much of the development time right now.

(in reply to bo)
Post #: 23
RE: Turn Off/On options during a Solitaire game - 3/18/2014 8:33:10 PM   
bo

 

Posts: 4176
Joined: 5/1/2009
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quote:

ORIGINAL: Mike Parker

Yep Bo I agree it woul.d be nice... just think it might be kinda hard to forsee the bugs it might introduce so I wouldn't want it tking up much of the development time right now.


Ugh! did you have to mention bugs, their crawling all over me right now

Bo

(in reply to Mike Parker)
Post #: 24
RE: Turn Off/On options during a Solitaire game - 3/18/2014 8:57:48 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline

quote:

ORIGINAL: Dabrion

We get it, people only want to hear the nice stuff.. Also does it mean you didn't pay for the game or someone else paid for you?


Let me put it this way. No, I don't want people to here the nice stuff only. However, anyone who've signed that NDA has limits on what he can write.

And yes, long term beta testers didn't pay for the game. That's not a secret.

_____________________________

Peter

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Post #: 25
RE: Turn Off/On options during a Solitaire game - 3/18/2014 10:17:06 PM   
AxelNL


Posts: 2386
Joined: 9/24/2011
From: The Netherlands
Status: offline
Short term testers got a small discount voucher. I paid the whole nine yards at Essen as that was before I got the voucher. Including the maps.
The difference with customers like Dabrion and Zartacla is that I had already experience with the status of the game. I still paid the 150 Euro's. Glad to be able to support this Once-in-a-Generation project.

(in reply to Centuur)
Post #: 26
RE: Turn Off/On options during a Solitaire game - 3/19/2014 2:54:25 AM   
bo

 

Posts: 4176
Joined: 5/1/2009
Status: offline
quote:

ORIGINAL: AxelNL

Short term testers got a small discount voucher. I paid the whole nine yards at Essen as that was before I got the voucher. Including the maps.
The difference with customers like Dabrion and Zartacla is that I had already experience with the status of the game. I still paid the 150 Euro's. Glad to be able to support this Once-in-a-Generation project.



Wow AxelNL deep pockets I like it. listen my grandaugter is 19, beautiful girl 5 feet 11 inches tall, looking for Mr deep pockets if your married she doesnt care do you know any other rich friends in the Netherlands, shes willing to move on a minutes notice. hmmm hates cold weather though. I warned her if she went that there are a lot of dikes in Holland holding back the North sea it could be very dangerous, she said no problem we have plenty of them in college. My son pays 45,000 dollars a year and this is what he gets for his money



Bo

< Message edited by bo -- 3/19/2014 4:09:04 AM >

(in reply to AxelNL)
Post #: 27
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