Surtur
Posts: 435
Joined: 8/6/2013 From: The Netherlands Status: offline
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Hi guys, Here you can find the full changelog for 2.0. quote:
V2.00 – Feb 12, 2014 Bug Fixes o Fixed a legacy bug involving BunkerMorale (bunkers were mistakenly using TrenchMorale), and revised downward BunkerMorale from +4 to +3. o Restored High Details to the Options menu. o Fixed edmap & edit toolbars. o Fixed an inherited edorg date bug. o Fixed an inherited Battle Generator bug. o Fixed inherited, legacy start & stop date bugs. o Fixed the edmap horizontal banding and saw-tooth screen edge legacy bugs. o If PBEM Replay is skipped, fixed bug where animation speed was set to slowest setting. o Fixed an inherited frontend bug where, for the CS, earlier year pre-war GetDateValue() conversions were missing. o Fixed an inherited bug where, for supply modifiers, dates outside a certain range might corrupt other game data, or worse perhaps even crash the game. o Fixed the bug where edit failed to save A/I (aggressiveness) values. o Fixed the Night Visible Hexes bug. o Fixed the frontend Turns 0 bug. o Fixed the phantom details button bug in the Damage Results dialog. o Fixed several problems involving gliders. o Fixed the edmap Elevation Max Height < 12 to 19 bug. For EF, WF & RS. o Fixed the eforg Allied Bulgaria 'Unknown' nation bug. o Fixed the edit window title bug. o Fixed a bug involving potential crashes when selecting/deselecting Background Music or Background Sound. o Fixed a bug where, for PBEM (and possibly also Hot Seat) play, Dynamic Day/Night & Visibility were inoperative. Improvements o The game engine now runs as a full-fledged, resizable, movable windowed application. Before now, the game engine was a fixed, immobile, full-screen application. (In future, the player will have the option to switch between the two game windowed/non-windowed (full-screen) modes.) o Hot keys documented in-game in the Menu Bar options, also in the toolbar tooltips. o Relocated and resequenced several of the Menu Bar options (in engine mainly, but also in edit, edmap & edorg). o Variable Animation Speeds. o Changed "slots" and/or "slot" designations for several nations: Australia, New Zealand, Communist Vietnam, Communist China, South Africa, Philippines. o Merged the Campaign Series & Modern Wars codebases. o Implemented File>New & File>Open in the game engine .exe. o Added TEM & Morale modifiers to the unit Info Box display. o Added new LayManyMines & Commando unit capabilities. (For now, ME & VN only.) o Moved unit capability (graphical) display from the unit Info Box to (as text) the Unit Handbook. o Variable highlight colors, available via the Options menu. Includes five new graphics .bmp files: StackHighlights1D.bmp, StackHighlights2D.bmp, BaseHighlights3D.bmp, BaseHighlights4D.bmp, BaseHighlights5D.bmp. Install them in the top-level game folder (alongside the game .exe's). o New Continuous AI Play mode. o New game engine toolbar. o New Units menu options, and toolbar buttons, for: Banzai, Fire Smoke, Fire Starshell. o New player-selectable A/I options: Aggressiveness, Audacious, Cautious, Shifting. o New ai.ini AI configuration file. o New Backup Saves option. o New Test Trial Play mode. o New -X NOENCRYPTION command-line option, permitting access to unencrypted data files (e.g., OOB instead of OBX) (for testing and solo play only, not for multiplayer). o At the frontend Main Menu, selecting Edit Map takes you directly to the edmap EXE, bypassing the frontend Map Editor display (no more direct random map generation). o The frontend Scenarios selection screen no longer displays Backup Saves versions. o Reorganized the nation names & sides Msg strings. o The screen-top main Menu is now fixed, and cannot be toggled off. Removed the Menu icon from the screen-bottom toolbar, and freed up the Ctrl-M hot key for other uses. o With High Details in effect, the Damage Report dialog box now reports the firing side. o Removed the Details/Delay toggle from the Damage Report. (One sets this in Options > Highlights.) o With Extreme FOW in effect, High Details are unavailable. o Removed several hard-coded numbers in edit, redoing them as macros instead (defined in misc.h). o Added support for AlliedFinland & AlliedGermany. o Added game-specific Results & Command dialog boxes. o New feature: dynamic, designer specified day/night & visibility. o Restored game-specific Damage Reports & Command Reports. o For nations ID#s & Msg* strings, fixed many omissions, inconsistencies, and other faults. o Implemented a flexible, full-featured logging facility, all EXEs (frontend.log, engine.log, edit.log, edmap.log, edorg.log, error.log, ai.log). o Added a Redraw Display (Alt-D) menu selection (hot key), for fixing any graphics glitches and map display corruption. o Added Jump Map (J) menu selection (& hot key) to edit & edmap. o Like engine, edit & edmap now have all available hot keys annotated in the top-level menu, also in the status bar. o Incorporated Warhorse's new terrain[12]d.bmp files, all regions. These support elevations from 0 to +19. o Incorporated Warhorse's new Beach[12]d.bmp files. These show beaches in the proper sandy color. o Coded in support for elevations > 12, also separate beach graphics. o For all logging, added the option to show in-EXE message pop-ups indicating significant, noteworthy error conditions. o Implemented a functioning in-game (for engine only) F1 General Help access of the CS Manual PDF file. o On edorg launch, added a message box warning of data loading/processing delay. o Redid the implementation of Variable Visibility (optional rule). (Note: Visibility varies only once per turn. The same Visibility applies throughout the turn, both sides, all phases.) o In the engine, F2 now summons the EBOOK version of the game Manual (with table of contents), no longer the LIGHT version. o Toned down some needlessly worrisome logging "errors". o At the Status Bar, clarified use of the Unit Handbook icon. o Due to a, for now, unfixable bug, retired Hot Seat Replay. Will be fixed and restored in future. (Standard & PBEM Replay remain intact.) o Changed the WF window border & toolbar color to match the EF color. (Had been matching the tropical RS color.) o Fine tuned the "duplicate ID" error messages in edorg.log. o Further refined the error messages in edorg.log, adding file & line number where the error occurs. o Improved (if not quite fixed) night shading in ZoomIn25 (3-key) map mode. Includes three new files: Gray3d.bmp, Gray4d.bmp, Gray5d.bmp. o If a unit has no assigned Unit Handbook picture file, attempt to display any graphic defined in its bitmap3d field instead. You can get the patch here Cheers, Surtur
< Message edited by Jason Petho -- 6/5/2014 11:22:58 PM >
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