Panta_slith
Posts: 318
Joined: 4/4/2002 From: Montevideo, Uruguay Status: offline
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Xenomorph, it is actually the opposite of what I expect from a wargame. If I want to blast tanks, all I have to do is to make a scenario (I have made a few) in Steel Beasts Pro where I shoot at will at targets with a superior tank and see them burn. But alas, no, it isn't what I expect. What I want is a game that reproduces reality in a rather credible way to play scenarios using realistic tactics to see how well I solve the different problems. Something like chess. I have a particular scenario I made for SBP and I have played it countless times trying different tactics, weapons and approaches and learning every time from every mistake. I don't play in a hurry, actually I have plenty time, all things considering, since I can even play at times even at work, when things go smoothly. It is just that I don't want to waste time with certain things. The fact is that some things are not appealing to me and seeing how a full regiment (or more, haven't WP assault helos regs 12 choppers instead of 24?) of Hinds destroys your units when you can't fire back is rather useless. Better to start playing when the horde has passed by. The same thing goes for massive arty (a few hours barrage) or massive air strikes. Not interesting to play. Maybe I am wrong and FPC is just a game with all its limitations, (like the old FPC, which was fun but just that, fun, not too realistic) and I am asking too much. But so far things have improved a lot, which gives me hope for the future. Right now many aspects have been improved, even the air-ground issue, which I reckon is rather complicated, that's why I prefer to refrain from playing with scenarios with too many choppers (on either side) . Other than that, the game is going well, with every patch making it better. quote:
ORIGINAL: Xenomorph In response to Panta's post I completely understand where you're coming from. We all have limited free time and part of us wants to blast away at stuff.
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