Symon
Posts: 1928
Joined: 11/24/2012 From: De Eye-lands, Mon Status: offline
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quote:
ORIGINAL: gunny3013 ...let me put this in simpler terms; As Alfred suggests, everything you want to know about basic load calculations is in 6.3.2.2, 6.3.2.3, and 6.3.2.4. You could make a spread sheet to do the calculations yourself, but since the game does it anyway, that’s sort of a purposeless exercise. The rules are in the manual, in black and white, and if one wants to go with manual calculations, more power to them. The 34th IR has a (game calculated) load cost of 2277/5819. If one grunts through a manual calculation, one gets a load cost of .. wait for it .. 2277/5819. Things do not load point-by point; they load device-by-device. A US infantry squad (device) is 13 points. One can’t load half a squad. Things also load in unit-sized groups, or “packages”. The load algorithm attempts to plop in a package of 27 squads (roughly a Bn), if that’s too big it tries it in packages of 9 (roughly a Coy) and then in packages of 3 (roughly a platoon). If one does not have enough troop space for the “troops”, one can put troops into cargo space at the “troops in cargo” cross load penalty. This does not show up on the LCU screen as load cost alternatives, because the game has no way of knowing what ships, or load conditions, one is using. But the penalties are clearly defined and one can add a couple columns to their spreadsheet and get an exact value if they wish. For the above reasons, an exact convergence of capacity and cost is not possible. There’s obviously a bit of fuzziness at the margins of LCU loading. However, the basics are rather simple. For “transport” TFs, make a TF with “troop” capacity a bit more than your “troop” load cost, and a “cargo” capacity a bit more than your “cargo” load cost. I routinely use 10%, been doing it for years and have never, ever, had an issue. For “assault” TFs, the same rules apply, but recognize that cargo cap is reduced by 20%. Again, many years of use with no issues whatsoever. Msieving1 describes darn near the exact TF that people routinely use, day-in-day-out, for many years to hump the 34th IR from SFO. An xAP with troop cap 2505 > 2277 (so all the troops can fit) and an added xAK so that the combined cargo cap is 1250 + 4800 = 6050 > 5819. Suggest one reads msieving1’s posts very, very carefully. There’s gold in them thar hills and some excellent, practical, advice on loading. If you are not getting the same results that literally hundreds of people have been getting over several years, you are doing something strange, or pushing some different buttons. Screen shot (or savegame) is mandatory for any further evaluation.
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