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RE: Advice on Japanese Strategy

 
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RE: Advice on Japanese Strategy - 3/23/2014 10:18:11 PM   
CrusssDaddy

 

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quote:

ORIGINAL: warspite1

quote:

ORIGINAL: CrusssDaddy

Hold on, let me test this. I'm not as computer savvy as you whippersnappers. Here's a shot from a recent game, Arktik Korps sturmtruppen searching for the Spear of Odin. Indiana Jones is just south of the pictured area:





warspite1

Extraneous has asked that we provide constructive comments. There is also a feeling that comments since your two posts have been unfair. So further to post 86, how about:

The OP asked about Japanese strategies. You were encouraged, as a seasoned WIF player, to provide examples - post 68 - (albeit you could not comment on China given the map changes which is fair enough).

You respond with posts 70 (sarcastic remark re game), 71 (sarcastic nonsense), 73 and 74 (more nonsense - although they do show up the CWIF maps for what they are. What did you say? MWIF offers nothing more than CWIF?), 81 (more sarcastic twaddle).

Finally we get post 85 - a helpful post. So no, I don't think there has been anything unfairly directed at you. You remain what you have always been on this forum.

Edit: Spelling



I guess we agree? I haven't complained of unfairness. I feel a little bad that the hard work of the original developers is being made sport of, as a way to I guess shame me? But I'm not ashamed of enjoying CWIF, so...

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RE: Advice on Japanese Strategy - 3/23/2014 10:22:01 PM   
CrusssDaddy

 

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quote:

ORIGINAL: warspite1

quote:

ORIGINAL: CrusssDaddy

Didn't know I was being lured into anything, if I knew there was so much interest and so many of you who had never seen the game I would have figured out how to post images much sooner.

Yep, the graphics are rough. I find them worth the purchase price of $0 and in any event graphics are for me far down the list when it comes to judging a game. Maybe you could post pictures from MWiF of SS in Nunavut and Peruvians in Tokyo, so we may compare?


warspite1

How do the Peruvians get to Tokyo? How is that actually possible?



CWiF debug mode lets you do pretty much whatever you want. I just placed the unit there. In a real game, the Peruvians would have to hitch a ride on some nice major power's AMPH, but I simply anted to illustrate something wacky.

(in reply to warspite1)
Post #: 92
RE: Advice on Japanese Strategy - 3/23/2014 10:29:12 PM   
AxelNL


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quote:

ORIGINAL: CrusssDaddy

Didn't know I was being lured into anything, if I knew there was so much interest and so many of you who had never seen the game I would have figured out how to post images much sooner.

Yep, the graphics are rough. I find them worth the purchase price of $0 and in any event graphics are for me far down the list when it comes to judging a game. Maybe you could post pictures from MWiF of SS in Nunavut and Peruvians in Tokyo, so we may compare?




It compares good enough to the multitude of screenshots in the AAR's, I would say.
Did you support the testing of CWiF constructively at that time for what you got?
I think Warspite1 has a point above, but I must say I have see much, much worse from you. Are you slowly becoming more mellow?


< Message edited by AxelNL -- 3/23/2014 11:30:13 PM >

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RE: Advice on Japanese Strategy - 3/24/2014 2:38:56 AM   
Extraneous

 

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Its been OVER 8 (eight) years since the CWiF open beta.

You played the game found a bug and reported it. Your reward was to see your name in a response in the bug reports.

How can you be non-constructive when you are playing a game for free? We had people from all over the world playing.


With CWiF there was no forum, no blog, no vidios. You just emailed in a bug report or not as you saw fit.


Were the graphic realy that bad? Its been a long, long time since the CWiF open beta.



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RE: Advice on Japanese Strategy - 3/24/2014 4:35:57 AM   
Dabrion


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When MWiF is playable we will not want to look at it anymore, either. Besides.. its the same engine as MWiF. Just the bmp files are different for MWiF.

Peruvians in Tokyo :D Whats next? The Kabul MIL in Washington?

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- Richard P. Feynman, 'WiF, Sex, and the Dual Slit Experiment'.

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Post #: 95
RE: Advice on Japanese Strategy - 3/26/2014 12:37:09 AM   
Incy

 

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quote:

ORIGINAL: Ur_Vile_WEdge

Something's confusing me.

There's still no chain all the way back to Japan. Mogadishu only borders the Azanian sea, not the Arabian sea. Japan doesn't have any 5 moving transports on the first turn, so that means you can't even have a transport end up in the 0 box to keep you in supply.



It's just 4 moves to Azanian sea(Mogadishu) /Red sea (Asmara/captured Djibouti/captured Berbera).

With LOS, just RTB a CP and move a 4-move TRS from Canton to reorg the CP. Then move out the CP into Azanian/Red sea, and you are ready to RTB your invasion fleet to the port.

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RE: Advice on Japanese Strategy - 3/26/2014 1:58:23 AM   
brian brian

 

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Japan also has the option to surprise invade in the Persian Gulf from Canton without telegraphing it via using an Italian base at all. They can only make the 2 box, giving the notional some defense factors, but their Marine divisions and sacrificial IJA lambs can make it ashore unless you roll a 5 on the 2d10. The Allies will likely not have much planned to respond to this, and the SNLF might take it on the chin. But playing Japan is about Bushido and BANZAI!

The new map with all those hexes make it interesting to even go into Persia this way, though that works even better starting from Saudi Arabia, where they can deploy their paratroopers ahead of time to grab more on the surprise impulse, threatening Teheran itself ... leaving more oil for the SNLF to seize before those annoying blue/khaki Peacekeepers arrive.

re: the CW going for a US Entry roll by supporting Saudi Arabia - how often will the CW really have four corps available to just sit around in Medina/Mecca or flounder around walking in from Kuwait? Perhaps when the Italians are building the Luftwaffia worthy of Mordor - i.e. they aren't even trying to cross any blue water at all and their army sits on their beaches while their bombers swarm the Russian front. Otherwise, I don't see the CW being able to do much about Japan in Saudi Arabia. Defending Murmansk and Archangel should be much more of a priority for the Brits.

And Japan can't get much oil home from the Persian Gulf, no, not all of it. But they only need to trace to it to get av-gas to their bombers keeping the Chinese quiet and the IJN on full maneuvers. They can get some back to Canton and store it there, or if it really turns into an embarrassment of riches they can give it to the Euro-Axis before the USMC takes it all back from them. If the Royal Marines or USMC or a bunch of blue or green Allied CVs are dealing with Japanese bases in the Persian Gulf and/or Indian Ocean - well, that's better than those same Allied assets starting to crack open the Pacific perimeter of the Greater East Asian Co-Prosperity Sphere, isn't it? The Greater West Asian Drunk On All This Oil Sphere has a nice ring to it.

re: the CW sneaking into Indo-China before the Japanese - let them. In 1941 and 1942, Japan owns the South China Sea and there is no way CW units in Vietnam (or Siam) will be able to have any supply. If the CW wants to deploy resources to slow down Japanese expansion, they can put a couple white print / elite units in Singapore with the Royal Engineers as a "topper", maybe even with a 2 sided fort protecting the landward approaches and multiple possible paths for a supply convoy to arrive from Australia or India. That is truly nasty for the Japanese. Some forlorn Tommies trying to figure out what the heck is good to eat in Bangkok, Saigon, or Hanoi before the daily air raid from the Hosho, Junyo and Hiyo and their friend Sally is much easier to deal with than a proper Allied defense of Singapore.

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RE: Advice on Japanese Strategy - 3/26/2014 2:04:05 AM   
brian brian

 

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quote:

ORIGINAL: Dabrion

When MWiF is playable we will not want to look at it anymore, either. Besides.. its the same engine as MWiF. Just the bmp files are different for MWiF.

Peruvians in Tokyo :D Whats next? The Kabul MIL in Washington?



so far the good Afghan restaurants are only in northern Virginia and Baltimore. Karzai has grown disenchanted with the District and I don't think he will ever come back. I'm sure he has much more loot safely tucked away in Dubai by now than he could ever have made pimping for Unocal back in the 90s.

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RE: Advice on Japanese Strategy - 3/26/2014 2:31:57 AM   
paulderynck


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quote:

ORIGINAL: brian brian

Japan also has the option to surprise invade in the Persian Gulf from Canton without telegraphing it via using an Italian base at all. They can only make the 2 box, giving the notional some defense factors, but their Marine divisions and sacrificial IJA lambs can make it ashore unless you roll a 5 on the 2d10. The Allies will likely not have much planned to respond to this, and the SNLF might take it on the chin. But playing Japan is about Bushido and BANZAI!


While I agree with much of the rest of your post, the attack you describe would only work in WiF and only if playing the Asian ZoCs option. Even then, the Persians can restrict you to only getting one oil.

But in MWiF there is no Asian ZoC rule since all hexes are Euro-scale. When your Japan DoWs my Persia, the Persian unit goes where the 'X' is, and your invasion force will be flipped - in the unlikely event it survives.

Edit: Also assuming that No ZoC on surprise is not in use, since it is so unbalancing.



Attachment (1)

< Message edited by paulderynck -- 3/26/2014 3:33:56 AM >


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RE: Advice on Japanese Strategy - 3/26/2014 5:20:07 AM   
brian brian

 

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Yes, ever a tricky dance, World in Flames. Japan pretty much couldn't land in Persia by surprise from the 2-box via Canton (at least not anywhere useful) as a notional with any factor above zero would be doubled by terrain, regardless of where the Persian CAV would set-up and cast ZoCs.

But starting with units on the coast of Saudi Arabia….and no more need of pretense and thus use of Italian East Africa and higher boxes in the Gulf - Persia can be fairly open to them. All such operations will use up a good amount of activity limits / action choices that can't be used against the Chinese. But the Chinese don't have this much oil to capture this easily.

An initial landing in Saudi Arabia from Canton is a risk in and of itself however.

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RE: Advice on Japanese Strategy - 3/26/2014 7:59:45 AM   
WarHunter


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The whole idea that Persia and or Saudi Arabia would be good early war objectives is krazy talk. The only question Japan has to answer is this.

Pretoria?

How and when to take it. Without it, no AV.
Simple.

If Persia or Saudi Arabia gets you Pretoria. Then you are just damn good.

My only worthwhile suggestion. Build Synthetic Plant. Both. Don't delay. Buy it. Do it. Make the deal then cackle fiendishly.


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RE: Advice on Japanese Strategy - 3/26/2014 10:15:05 AM   
Centuur


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quote:

ORIGINAL: WarHunter

The whole idea that Persia and or Saudi Arabia would be good early war objectives is krazy talk. The only question Japan has to answer is this.

Pretoria?

How and when to take it. Without it, no AV.
Simple.

If Persia or Saudi Arabia gets you Pretoria. Then you are just damn good.

My only worthwhile suggestion. Build Synthetic Plant. Both. Don't delay. Buy it. Do it. Make the deal then cackle fiendishly.



And that last remark I agree on. Build the Synth and don't bother with Persia or Saudi Arabia, unless you want to get into a fight with the USSR over Persia.

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RE: Advice on Japanese Strategy - 3/26/2014 11:08:50 AM   
Extraneous

 

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Unless the Japanese want to DoW the USSR there is no fight with the USSR over Persia.

Optional Soviet border claims (or "How to conquer Persia with the USSR")



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Post #: 103
RE: Advice on Japanese Strategy - 3/26/2014 11:36:24 AM   
Centuur


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Ahhh. But you are forgetting the timetable here. In the first turn, it is almost impossible for the USSR to DoW Persia, due to US entry limitations. Even in the second turn, this might be the case. So you can get the situation where a very aggressive Japanese player decides to start a war in Persia, with the USSR aligning it and sending peacekeepers in. Provided the Persians set up the CAV in the right spot, the Japanese won't be able to grab the oilfields without a fight against the USSR troops. And as soon as US entry allows it, who do you think will DoW the Japanese and start a war in Manchuria and Persia? How nice it is that the Japanese have China to fight against too and have to take naval (or combined) actions to send troops in a far, far away place like Persia.

I've once stated that I'm prepared to go to war over oil with Japan itself. Same with the USSR. If oil rules are used, I will be happy to go to war with the Japanese if they want to grab the oil. And the same goes the other way around too. If it is feasable, I go to war with the USSR over oil if the Japanese can get Yamamoto and the Marines on shore in Persia. OIL is the thing which the Axis need and the Allies shouldn't give to the Axis without a good fight.

< Message edited by Centuur -- 3/26/2014 12:37:22 PM >


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RE: Advice on Japanese Strategy - 3/26/2014 1:06:18 PM   
brian brian

 

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true, the original poster asked for advice on Japanese strategy to start the game. I have been discussing their options starting in the second half of 1940.

If the Japanese land in Saudi Arabia in preparation for their own war with Persia, the USSR can not align Persia because the USSR would not be an active Major Power yet.

Yes, the USSR could DOW Japan afterwards, but only CW Peacekeepers or Persian troops could keep the oil from the Japanese. If the CW has anything ready to go outside of their front lines with the Euro-Axis. A definite IF.

A lot of people like to have the Russians go into the Middle East. I don't think it is optimum strategy, for a couple reasons. US Entry is paramount, for one. Also, a good Japanese player will lie in wait for this, with fast TRS and their fastest 4 movement point leg infantry / Marines in reserve in Canton, for them to align Persia (Japan already active) and then immediately DOW the Russians. The USSR has little chance to attack Persia without deploying on the borders first. The USSR has to focus on the possibility of a very serious 1941 Barbarossa attack. They might see ten Axis HQs in European Russia by the end of 1941 - and they will need every bit of help they can get from the West to survive. Help from the USA is governed by the US Entry system, and is much more important than a couple oil resources in Persia, vulnerable to Japan mucking about. And it is a dilution of Russian resources; they need every single unit they can get. Their one best way to attack Persia is in conjunction with the CW, but the CW doesn't have a whole lot of sea-landing resources to go into the place. Some, but not many…they likely can't get all the oil away from Japanese Peacekeepers either. If there is not going to be a 1941 Barbarossa, then all of this calculus is VERY different.

And as Japan I absolutely want to fight the Russians. The wolf at their Polish door just completely loves this and it generates more Axis victories than any other Allied choice I have seen, when Uncle Joe lets pride and gaming boredom get the better of good strategy. Once Japan picks up some easy oil in the Middle East, where can they go next? Siberia. More easy resources and a red factory sitting there right on the coast, where the Japanese are very powerful.

There is an expression in American politics - "Follow the Money". There isn't all that much money for the Japanese to slowly pick up in China, compared to other places on the map.


And I have campaigned in South Africa with the Japanese, using forces built with all the low-hanging fruit picked up elsewhere. If the Japanese can hold Capetown for awhile, that is a very excellent place to defend one side of the now large Co-Prosperity Sphere for a time. It is very far from Japan and yes the Allies can take anything they want back from the Japanese. The farther away they start on the road to Japan, the longer Japan lasts. Japan operates on interior lines and can respond to whatever direction the most serious Allied threat appears from. The West must attack on exterior lines, and the bigger the Japanese exterior, the more difficult it is for them to shift their line of attack. Japan, like the Euro-Axis, holds the strategic initiative at the start of the game. The longer they hold had initiative (not to be confused with who has the initiative on a given turn), and the longer they force the Allies to respond to their decisions, the better chance they have to survive until the summer of 1945, which is quite difficult for them.

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RE: Advice on Japanese Strategy - 3/26/2014 3:27:54 PM   
Extraneous

 

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quote:

ORIGINAL: WiFFE-RAW-7.0.pdf
If the entry option is aimed at a particular major power, you must move a marker from its entry pool to its tension pool. If there are no markers in the entry pool, the USA can never declare war on that pool’s major power(s).


As long as there is an entry marker in the US entry pool (Ge/It) the USSR can DoW Persia. Or do you read the rule that whenever the US entry pool equals zero the USA can never declare war on that pool’s major power(s)



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RE: Advice on Japanese Strategy - 3/26/2014 5:26:12 PM   
Ur_Vile_WEdge

 

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I think what Centaur is skipping over is the implication that the Allies might want to be up to other things that will also reduce USE, and that you have to be careful with it. A war with either Rumania or Finland is a huge hit, if it occurs, and the Axis might be brave enough to have them face off against the USSR if the entry is too drained. CW DoWs on places like Portugal and Iraq are also fairly common first turn gambits, both of which carry their own entry penalties. And there's always the early attack on Italy crazy gambit.........


The Soviet attack on Persia, ultimately, is a fairly low priority when you look at it that way, and if the Allies do some of the above, even with a "standard" U.S. putting all 3 chits in the Ge/IT pool, you probably won't have enough entry to go after Persia.

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RE: Advice on Japanese Strategy - 3/27/2014 3:31:53 AM   
Extraneous

 

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US entry pool (Ge/It) 2 markers
US entry pool (Ja) 1 marker

quote:

Standard impulse 1 and 2
9.3 Compulsory declarations

20. The Axis declares war on Poland 1 USA entry chit and a 20% chance of another will be added to the USA entry pool)

25. The CW or France or both declare war on Germany (There is a 80% chance a USA entry marker will be added to the USA (Ge/It) entry pool)
If the CW and France don't declare war on Germany in the same impulse this done separately for both the CW and France.

US entry pool (Ge/It) 2 markers
US entry pool (Ja) 1 marker


quote:

Standard impulse 3 and 4
20. The Axis declares war on other minor (Denmark) There is a 30% chance of a USA entry marker will be added to the USA entry pool.

26. The USSR controls Eastern Poland (There is a 70% chance a USA marker chit will be removed from the USA (Ge/It) entry pool)
The USSR can exercise its Nazi-Soviet Pact rights to occupy eastern Poland during any Allied land movement step. However, it can only exercise those rights if Poland has not been conquered (see 19.5.1 Eastern Poland).

US entry pool (Ge/It) 1 marker
US entry pool (Ja) 1 marker

19.6 Soviet border rectification
The USSR claims Bessarabia (and has the bombers) Germany allows the claim.

US entry pool (Ge/It) 1 marker
US entry pool (Ja) 1 marker



quote:

ORIGINAL: WiFFE-RAW-7.0.pdf
If the entry option is aimed at a particular major power, you must move a marker from its entry pool to its tension pool. If there are no markers in the entry pool, the USA can never declare war on that pool’s major power(s).


As long as there is an entry marker in the US entry pool (Ge/It) the USSR can DoW Persia. Or do you read the rule that whenever the US entry pool equals zero the USA can never declare war on that pool’s major power(s)?



quote:

Impulse 4
The USSR makes a DoW on Persia
31. The USSR declares war on Other minor country (Persia) There is a 90% chance of a USA entry marker being removed from the USA (Ge/It) entry pool)

US entry pool (Ge/It) Zero markers
US entry pool (Ja) 1 marker



OR with an aggressive Japanese player.

quote:

Assuming that you use the same Japanese invasion plan as suggested for Suadi Arabia.

7. Italy declares war on CW or France or both 70% chance a USA entry marker will be added to the USA (Ge/It) entry pool.

20. The Axis declares war on Other minor (Persia) (JA) There is a 30% chance of a USA entry marker will be added to the USA entry pool.


21. The Allies support an attacked minor (Persia) there is 70% chance of a USA entry marker will be added to the USA (Ge/It) entry pool
This requires 4+ Allied corps or armies (not counting the units of the minor itself).

US entry pool (Ge/It) 2 markers
US entry pool (Ja) 1 marker



Unlike paulderynck I would allow the Japanese to get ashore.

Place the Persian Royal CAV corps on the oil hex Southeast of Bardar Shepur.

Do you think the USSR can't send 4 armies to Persia?

Why should the USSR fight when they can add a extra US entry marker almost every turn and still get an extra Oil?



< Message edited by Extraneous -- 3/27/2014 4:33:23 AM >


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RE: Advice on Japanese Strategy - 3/27/2014 3:44:06 AM   
Ur_Vile_WEdge

 

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Even with oil, if there's only one chit in the Europe entry pool, I'll take the 70 (or is it 80? I forget) percent chance that if the Soviets demand Bessarabia, the U.S. can never enter the war in Europe. That's precisely why, at least when I was playing more actively, almost everyone put all 3 starting chits in the Ge/It pool, and let Japan catch up later.


And you're leaving out the (at least it was) very popular CW or CW+France DoW on Portugal the first chance they get. That's another 50% chance of an entry chit flying away in the breeze.

Edit: And I'm not sure how you're going to get the support bonus if Japan invades Persia. Unless the Soviets were planning on invading on the first turn, it would be unlikely that they have forces massed on the Persian border. That means to get anything in, they're going to have to rail move, and since they're not at war with a major power, that means one rail move per impulse. Unlikely to the extreme that the turn will last long enough to get 4 corps in, and same with the British or the French being able to ship that much in the way of force to defend.


quote:

21. Allies support attacked minor - the Allies have supported an attacked minor country if there are at least 4 Allied corps or armies in the minor’s unconquered home country during the Allied minor support step of the same turn an Axis major power declared war on it. Soviet units in east Poland don’t count and neither do the minor’s own units.


It has to be that turn of the DOW, you can't dribble the units in over a couple of turns to count. If you're playing with LOS, the Japanese are probably going to attack fairly late in the turn anyway, so I wouldn't count on being able to get the minor support.



< Message edited by Ur_Vile_WEdge -- 3/27/2014 5:08:23 AM >

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Post #: 109
RE: Advice on Japanese Strategy - 3/27/2014 9:50:58 AM   
Extraneous

 

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quote:

ORIGINAL: Ur_Vile_WEdge

1) Even with oil, if there's only one chit in the Europe entry pool, I'll take the 70 (or is it 80? I forget) percent chance that if the Soviets demand Bessarabia, the U.S. can never enter the war in Europe. That's precisely why, at least when I was playing more actively, almost everyone put all 3 starting chits in the Ge/It pool, and let Japan catch up later.


2) And you're leaving out the (at least it was) very popular CW or CW+France DoW on Portugal the first chance they get. That's another 50% chance of an entry chit flying away in the breeze.

3) Edit: And I'm not sure how you're going to get the support bonus if Japan invades Persia. Unless the Soviets were planning on invading on the first turn, it would be unlikely that they have forces massed on the Persian border. That means to get anything in, they're going to have to rail move, and since they're not at war with a major power, that means one rail move per impulse. Unlikely to the extreme that the turn will last long enough to get 4 corps in, and same with the British or the French being able to ship that much in the way of force to defend.



quote:

21. Allies support attacked minor - the Allies have supported an attacked minor country if there are at least 4 Allied corps or armies in the minor’s unconquered home country during the Allied minor support step of the same turn an Axis major power declared war on it. Soviet units in east Poland don’t count and neither do the minor’s own units.


4)It has to be that turn of the DOW, you can't dribble the units in over a couple of turns to count. If you're playing with LOS, the Japanese are probably going to attack fairly late in the turn anyway, so I wouldn't count on being able to get the minor support.



1) I wont disagree with you. But it is the usual practice with the people here to go 2 (Ge/It) and 1 (Ja).

2) I'm keeping it simple and low key (remember we have new readers here in the forum).

3) Yes, I plan to set up on the Persian border as I previously posted. Then I only need to bring in 2 other armies. I was amused that Japanese actions in the Middle East has no real affect on the Ja pool but has a large impact on the Ge/It pool.

4) There is no need to dribble troops. Remember this is a telegraphed (signaled far in advance) move by the Japanese. When the USSR sees Japanese troops in Mogadishu waiting for final reorganization that should be a red flag to the USSR to get units to the Persian border. Because Persia with three oil is more tempting than Saudi Arabia with one oil.



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Post #: 110
RE: Advice on Japanese Strategy - 3/27/2014 12:23:28 PM   
brian brian

 

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In a real game, both sides will generally only consider operations in Persia in 1940, when US Entry chit values are lowest.

The Russians have no choice but to telegraph this move in a major way and many Japanese players will simply wait for the Russian DOW on Persia to launch their own war with Russia, without a need to even use bases in East Africa in advance. Japan's forces are highly mobile and can threaten Russian coastal hexes very quickly, unless the Imperial Guard was marched inland in China. Hint: it makes a sobering garrison piece for wise Allies when simply waiting for orders in China or Korea.

If Japan attacks minors in the Middle East, the USSR can not align them unless it is already at war with a Major Power.



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Post #: 111
RE: Advice on Japanese Strategy - 3/27/2014 12:50:34 PM   
brian brian

 

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quote:

ORIGINAL: Auchinleck

I'm playing a Solitaire Global War. I'm a bit at a loss on how to begin the game as the Japanese player. After the initial setup, most of the land units are committed to China. War with the U.S. seems a ways off if it doesn't happen until late 1941. Because this game is so different from anything I've ever attempted to play, and because so much is not intuitive yet, I'm unsure what I should be using the vast Japanese navy for in the meantime, and where I should be sending troops to, etc.



it is a perfectly valid option for the IJN to do almost nothing until 1941. when playing with oil, it costs oil to change where any given ship is patiently waiting in port for some action.

so then you have to decide where to base them, just in case.

generally I put the majority of the IJN in the major port in Japan near Korea, that borders the China Sea and the Inland Sea, though WiF calls it something else. the zone adjacent to the north shore of Japan - and the Siberian coast. so if the Russians get frisky or the Imperial War Council decides on Operation Hachi Go - i.e. expanding the Co-Prosperity Sphere to the north - the Fleet is ready.

and there is also the possibility of action in the Middle East that we have beaten into the ground in this thread, for which Canton is the closest Japanese port, and the Japanese CVs, minus the Hosho, can go there, with the BattleCruisers and a decent squadron of cruisers. but they have one other port on the South China Sea at start - Hainan. Canton is a major port with unlimited stacking for naval units, but not land units. If you are deploying things eastwards, it helps to possibly use Hainan for embarking an extra division or two at times. You generally shouldn't ever risk leaving Canton empty or one of Mao's sneaky PARTisans can really embarrass you. So it also helps to set up a couple cruisers on Hainan, but only a pair of them, so other cruisers can deliver an infantry division there without breaking stacking.

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RE: Advice on Japanese Strategy - 3/27/2014 1:10:55 PM   
Numdydar

 

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What happens if Japan just waits for the US to go to war first? Or is that just not a very smart move?

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RE: Advice on Japanese Strategy - 3/27/2014 1:44:12 PM   
Ur_Vile_WEdge

 

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Not a great move in my book. If the Japanese wait, then the U.S. will set up a large force, especially submarines, in Manila. THat's one sea zone next to your artery of the China sea, and 2 away from the Sea of Japan. Send out the subs on a surprise impulse and the Japanese can lose the game in a turn. You've got to keep that from happpening, and that usually means a DoW from the Japanese side.





quote:

ORIGINAL: Extraneous



3) Yes, I plan to set up on the Persian border as I previously posted. Then I only need to bring in 2 other armies. I was amused that Japanese actions in the Middle East has no real affect on the Ja pool but has a large impact on the Ge/It pool.

4) There is no need to dribble troops. Remember this is a telegraphed (signaled far in advance) move by the Japanese. When the USSR sees Japanese troops in Mogadishu waiting for final reorganization that should be a red flag to the USSR to get units to the Persian border. Because Persia with three oil is more tempting than Saudi Arabia with one oil.




But the Soviets set up before the Japanese. And I thought we're talking a first turn attack, so if I'm the Japanese player, and I see the Soviets massing on the Persian border, then I'm in no hurry to attack, I'll just shift some bodies up to Manchuria and grab your resources in Siberia instead.

And if it is a "telegraphed" attack by the Japanese...... It still takes at most 2 naval impulses to get the convoys to Mogadishu, and then a third combined impulse to sail out, put CP in the Persian gulf, and have the second naval move ferry in your invading divisions. Even if the Soviet player figures it out the second the "odd" CP move to the Bay of Bengal happens, he's got what? Time to rail in 2-3 corps? And that's assuming he doesn't need those in other places. You want a deterrant force on the Manchurian border, you want to grab Bessarabia, you want East Poland and the Baltics, you maybe want to bully Finland. You also need troops on the front with Germany to stop those pesky 40 barb trick plays.

I am far from convinced it would be easy to get the Allies support minor in Persia.

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RE: Advice on Japanese Strategy - 3/27/2014 1:51:32 PM   
brian brian

 

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quote:

ORIGINAL: Numdydar

What happens if Japan just waits for the US to go to war first? Or is that just not a very smart move?


as WEdge noted, it depends on what the US is doing. they might be intently focused on the European theater if Russia or the UK is in danger and may not prepare for a strong surprise opening against Japan.

Then it is OK for Japan to simply wait.

The Axis can play in such a way that the US enters the war in the summer of 1942 in some games. Or they can ignore US Entry entirely and see the US enter the war in the summer of 1941. With that date, they come to regret it when the US is raining offensive chits on them in the summer of 1944.

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RE: Advice on Japanese Strategy - 3/27/2014 3:52:50 PM   
Extraneous

 

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quote:

ORIGINAL: Ur_Vile_WEdge

Not a great move in my book. If the Japanese wait, then the U.S. will set up a large force, especially submarines, in Manila. THat's one sea zone next to your artery of the China sea, and 2 away from the Sea of Japan. Send out the subs on a surprise impulse and the Japanese can lose the game in a turn. You've got to keep that from happpening, and that usually means a DoW from the Japanese side.

But the Soviets set up before the Japanese. And I thought we're talking a first turn attack, so if I'm the Japanese player, and I see the Soviets massing on the Persian border, then I'm in no hurry to attack, I'll just shift some bodies up to Manchuria and grab your resources in Siberia instead.

And if it is a "telegraphed" attack by the Japanese...... It still takes at most 2 naval impulses to get the convoys to Mogadishu, and then a third combined impulse to sail out, put CP in the Persian gulf, and have the second naval move ferry in your invading divisions. Even if the Soviet player figures it out the second the "odd" CP move to the Bay of Bengal happens, he's got what? Time to rail in 2-3 corps? And that's assuming he doesn't need those in other places. You want a deterrant force on the Manchurian border, you want to grab Bessarabia, you want East Poland and the Baltics, you maybe want to bully Finland. You also need troops on the front with Germany to stop those pesky 40 barb trick plays.

I am far from convinced it would be easy to get the Allies support minor in Persia.


I would prefer to have the USSR conquer Persia on turn 1. But doubt has been cast on the USSR being able to do it due to lack of US entry markers.

At setup having 2 USSR armies on the Persian border means I only need 2 more USSR armies.



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RE: Advice on Japanese Strategy - 3/27/2014 4:30:04 PM   
joshuamnave

 

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I still think this is all a lot of crazy talk, and here's why.

My Japanese strategy in the first half of the war has 2 primary objectives: Knock China out (or make them a paper tiger) and keep the US out of the war for as long as possible.

US entry is really the driving force behind the game. And it's not just a matter of keeping them out of the war - it's delaying their gear ups, keeping their navy from interfering with convoy attacks, slowing down US and CW reinforcements to the Pacific, delaying the embargo, etc..

As for China - while it's true there's not much to win there, the choice to go to war or not go to war in China has already been made for you. Success in China means a few extra resources and a few extra factories, while the oil in the middle east is probably worth more (until the convoys are cut, at least). However, there is a lot to lose in China. A strong China when the US comes into the war will tie up your land troops, force you to make difficult decisions on action choices, and could threaten to retake resources you've already gained. A weakened or conquered China frees up your army, gives you more flexibility in action choices, protects your resources and offers a few more points of production as a bonus.

Any Japanese strategy that isn't pushing those two buttons is, in my opinion, a win for the allies. The attacks on Saudi Arabia and Persia, while interesting theoretical discussions, impeded both of my two primary aims. They accelerate the war with the US while distracting the Japanese from their primary mission in China. It's a lot like going to war in Iraq without first securing Afghanistan, if I might use a more contemporary analogy.

To answer the OP's original question - what do I do with the Japanese navy in the early war - the answer is: nothing. For the first two years or so of the war, your navy is a shuttle service, getting your ground troops into China.

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RE: Advice on Japanese Strategy - 3/27/2014 5:41:24 PM   
AxelNL


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and use your carriers for air support in the southern battles.....

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RE: Advice on Japanese Strategy - 3/27/2014 6:18:45 PM   
Centuur


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quote:

ORIGINAL: Zartacla

I still think this is all a lot of crazy talk, and here's why.

My Japanese strategy in the first half of the war has 2 primary objectives: Knock China out (or make them a paper tiger) and keep the US out of the war for as long as possible.

US entry is really the driving force behind the game. And it's not just a matter of keeping them out of the war - it's delaying their gear ups, keeping their navy from interfering with convoy attacks, slowing down US and CW reinforcements to the Pacific, delaying the embargo, etc..

As for China - while it's true there's not much to win there, the choice to go to war or not go to war in China has already been made for you. Success in China means a few extra resources and a few extra factories, while the oil in the middle east is probably worth more (until the convoys are cut, at least). However, there is a lot to lose in China. A strong China when the US comes into the war will tie up your land troops, force you to make difficult decisions on action choices, and could threaten to retake resources you've already gained. A weakened or conquered China frees up your army, gives you more flexibility in action choices, protects your resources and offers a few more points of production as a bonus.

Any Japanese strategy that isn't pushing those two buttons is, in my opinion, a win for the allies. The attacks on Saudi Arabia and Persia, while interesting theoretical discussions, impeded both of my two primary aims. They accelerate the war with the US while distracting the Japanese from their primary mission in China. It's a lot like going to war in Iraq without first securing Afghanistan, if I might use a more contemporary analogy.

To answer the OP's original question - what do I do with the Japanese navy in the early war - the answer is: nothing. For the first two years or so of the war, your navy is a shuttle service, getting your ground troops into China.


And that's it, folks. Now, if Portugal becomes active, the Japanese should try to take out East Timor (or garrison it), since that port makes it easier to conquer important places later in the game. Same with the alignment of Indo China (that resource needs to be put to good use in your factories). Madagascar? No, to many implications with US entry. Persia? Saudi-Arabia? With the old map Persia was a lot easier than it is now for the Japanese. I would stay away from that area of the map.
The fleet stays in the major port closest to China and the USSR, with the exception of the odd cruiser sailing out to transport a division to China. Only the TRS and AMPH will provide the shuttle service to get as many land units the Japanese can build in the first couple of turns of the war. China first is the best way to handle Japan. See if you can cripple the Yellow hordes, because if you don't cripple them, Japan has a huge problem in late war.

Save oil, try not to use it is the motto for the Japanese in the first years.

And a prudent Chinese stays away from the coast so those carrier planes are soon useless too...

< Message edited by Centuur -- 3/27/2014 7:19:50 PM >


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RE: Advice on Japanese Strategy - 3/27/2014 6:20:51 PM   
paulderynck


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quote:

ORIGINAL: Extraneous

I would prefer to have the USSR conquer Persia on turn 1.



Sure, but Persia makes a lot more sense for Japan then for Russia. Russia can conquer it, but Japan can then grab all 3 oil and DoW Russia to keep them - especially since the US probably lost an entry chit when Russia DoW'd Persia, so even giving them one back (on a lower probability) would be a wash. And then JP can start creating problems in Siberia, since they're at war anyway.

Or suppose Japan does nothing. While Russia is neutral the Persian oil is of little use to them. They have no CPs to pick up the two not on rail lines and the Wallies are not allowed to do it for them (2008 Errata). In MWiF all they can do is store the one in Bushehr and use the other each turn for the small amount of oil they use while neutral.

Of the those two choices though, I think my JP would definitely DoW Russia. The cardinal sin for JP would be to not have at least two Divs and 2 4-range CAs available in Canton or Hainan.

The best thing about a Russian controlled Persia is it gives them access to Iraq.





< Message edited by paulderynck -- 3/27/2014 7:21:25 PM >


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