spence
Posts: 5400
Joined: 4/20/2003 From: Vancouver, Washington Status: offline
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I think I am a strong Allied Player. I like 2-day turns. I am happy to play the standard Scen 2: Itchy Haiku (or whatever) but am not all that interested in DaIronBabes. The in-game options you propose are fine. PDU is up to you. I certainly dislike rules that limit the tactical options I employ. I have never played a non-historical 1st turn, will try it, but will not agree to movement/combat limits on TFs that are at sea (there is no such thing as perfect intelligence - I think the search for Malaysian Flight 370 demonstrates that the ocean, even in the age of satellites 70 years later, is too damn big). There are some game exploits that you mention that we can discuss: quote:
First operational plan. Japan land unit can't move outside Burma, Malaya, DEI (with Christmas Island), New Guinea, Solomons, Gilbert Islands and Wake (and everywhere in this zone) until Japan take Hongkong, Manila and Bataan, Singapore, Batavia, Soerabaja and Palambang. Exception IJN unit attached to CF, SEF and 4th Fleet and 144th IR (also attached to 4th Fleet) can move outside earlier but after 1941. OK with me Two Fleet, two theatres. Britsh BB/BC and CV/CVL can't stack the same hex with US BB/BC and CV/CVL before 1945. Exception - if USNavy have less than two CV's in the line (max 15 points damage) Royal Navy can borrow their CV to USNavy (historical rule).OK with me No strategic bombing in China. No strategic bombing anywhere before ..... Invasion and para drop can be initial only against bases.definitely Maybe air stacking restrictions? Discuss Units attached to restricted HQ can't move outside its territory (they must change HQ to move). Exceptions: invasions on the USRS, Kuomintang units can move to Indochina and Thai unit can move to Salween river line.OK with me And some others like first day rules (I prefer no move for Allied player, except China, and appropriate rules for Japan player) and rules against game shortcomings (lke no switching land unit HQ to unrestricted air HQ to make it cheaper , night bombing rules etc...). night bombing was the first option of all combatants when daylight bombing got too tough so a restriction would be extremely ahistorical - limits maybe though: discuss Your English is fine. CET is fine. One turn/day is not too much most of the time. Let me know by email.
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