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Relative Time Trigger?

 
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Relative Time Trigger? - 3/30/2014 10:31:47 PM   
gsmith63

 

Posts: 27
Joined: 11/17/2013
From: California
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Hi all. Is there a way to chain missions to each other or set missions to begin at a relative time (i.e. one hour from a certain point) instead of absolute time (i.e. 30 Mar 14 at 1525)?

The reason I’m asking is that I’m working on a scenario with a period of peace before the conflict starts, to allow for the types of intelligence gathering and aircraft prep decisions that would normally take place in the real world. The conflict would either start when the human player wants to have a go, or at a random time when the AI side would initiate things, whether the human player was ready or not.

The problem I have involves mission planning on the computer opponent side. I can’t find a way to construct coordinated strike missions from multiple AI airfields when the start time of the war is random.

If it isn’t already available, I would love to see a “relative time” trigger where you could chain off of a previous trigger or condition. So for example you could have a trigger called WAR START, based on something crossing into a zone or getting blown up, and then the AI side could have numerous fighter sweep, SEAD and strike missions that would activate at set times from WAR START.

This sort of thing could be a great precursor and first step to the strike planner as well.

Gregg
Post #: 1
RE: Relative Time Trigger? - 3/30/2014 10:36:27 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
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Thanks Gregg. Request logged.

Mike

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(in reply to gsmith63)
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RE: Relative Time Trigger? - 3/30/2014 11:25:36 PM   
gsmith63

 

Posts: 27
Joined: 11/17/2013
From: California
Status: offline
Thanks for the super-quick response Mike. This game in general, and especially the CMANO team's customer support, is absolutely killing it! Gold standard.

(in reply to mikmykWS)
Post #: 3
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