Disintegration
Posts: 27
Joined: 10/17/2007 Status: offline
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Getting back into this game after a few years and a couple of issues I've run into. Hope someone is still reading this and can help. 1) During quick combat setup, the rules say I'm supposed to be able to put up to 36 brigades on the map - one for each square in the charge, attack, and defend zones. However, if I have more than 27 brigades to set up, only 27 appear - one for each square in the routed zone. Once I place these 27 units the routed zone is empty and my other units are still off the map. I can't see any way to set up the other 9 brigades that are off the map, and if I go ahead and start the battle none of the missing units start in the routed zone either. Even if I choose "Auto" setup only the first 27 brigades set up, the others never appear in the battle, not even in the routed zone. The computer opponent is able to set up all 36 brigades (if he has that many) plus even more that start out routed. This makes battles with more than 27 brigades on each side essentially unwinnable in quick combat since half my army never shows up for the battle while the opponent always gets his whole army. 2) Many times during quick combat it will go just a couple of rounds/shots and then BOOM! half my army instantaneously routs for no apparent reason - units that haven't even fired or been fired at once. Is this supposed to happen, and what is causing it? 3) When I give fleet units an order to blockade an enemy port, half the time they just sit offshore doing nothing instead. After a while they sometimes move inshore to show they're blockading, but sometimes they don't even after many turns have passed. What is causing this and what can I do about it? Will re-entering the order to blockade speed up or slow down the fleet's actually moving to blockade, or will it have no effect? Is there any way to verify that the port is actually blockaded?
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