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LOS - 4/3/2014 5:25:17 AM   
Killjoy12

 

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Is there a way to see the LOS values for a unit at a hex different from the one it currently occupies? In other words, when it comes time to pick a movement hex for a unit, I'd like to see the LOS it would have from that hex.
Post #: 1
RE: LOS - 4/3/2014 6:02:59 AM   
TAKODA

 

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I don't think it's possible however I would love to see this feature introduced in future updates, it would really assist in evaluating fighting positions before making movement commands.

(in reply to Killjoy12)
Post #: 2
RE: LOS - 4/3/2014 6:46:13 AM   
zakblood


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control-L for current line of sight from the hex you're in, while planning just use shift-L for the hex you are thinking of going into etc, use this command to scout out any place as per manual

if i understood your question correctly, if not it's still early :)

< Message edited by zakblood -- 4/3/2014 7:53:41 AM >

(in reply to TAKODA)
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RE: LOS - 4/3/2014 9:06:37 AM   
TAKODA

 

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Thanks for pointing that out zakblood, I can't believe I wasn't aware of this feature.

(in reply to zakblood)
Post #: 4
RE: LOS - 4/3/2014 10:12:22 AM   
Clod100_slith

 

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Well, not working for me.

(in reply to TAKODA)
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RE: LOS - 4/3/2014 10:15:43 AM   
zakblood


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NOTE: These keypad keys will auto-repeat if held down.

Ctrl-A: Show all Friendly Paths – If a number of movement orders have been given it can be hard to remember just where all the movement plots have been laid out. Using this shortcut will display all friendly paths as yellow lines. If the maze of lines proves to be too complex then use the Ctrl-P key to examine individual units.

Ctrl-B (Back) – Jumps the cursor to the previous unit on the Chain of Command tree.

Ctrl-C (Cover) – Displays the visual hindrance ratings as a percentage (0 – 100%) directly on the map. These coverage ratings are those determined by the terrain type (e.g. urban, forest, orchard, bare, etc.).

Ctrl-D (command radius) Command Radius. Changes size based on level of HQ. Low level units will have a similar small circle.

Ctrl-E (Elevations) – Displays elevations / height zones (0 to 5 high) directly on the map.

Ctrl-F (Max Fire Area) – Displays the hexes that can be attacked by the primary weapon of the platform. It is possible to have other weapons with greater reach.

Ctrl-H (Bring all HQs to the Top) – If HQs are buried in a stack this will bring them to the top of the stack.

Ctrl-L (Line of Sight/LOS) – Create a LOS overlay for the currently selected unit at the currently selected map location. Once active you can Shift-Click any hex to see the LOS from that location.

Ctrl-N (Next) – Jumps the cursor to the next unit on the Chain of Command tree.

Ctrl-O (Spottable From) – Displays the hexes around a unit from which the unit can be spotted based on its current size, movement and firing state. This is based on normal spotting methods. Certain sensors and units may spot you beyond this range.

Ctrl-R (Rotate Stack) – If more than one unit is stacked in a location, select the location and use this command to rotate the top unit to the bottom.

Ctrl-S (Select Stack) – Any other units stacked with the currently selected unit will be added to the current group.

Ctrl-T (Mobility) – Shows the Mobility Hindrance values for the map based on the terrain type in the hex.

Ctrl-U (Units) – Hide or reveal all the spotted units on the main map. Useful to show terrain and terrain codes (if any).

Ctrl-V (Hide all victory Point Markers) – Hide or reveal all of the Victory Point markers on the map. • Ctrl-Y (Spotted Enemies) – Shows only those enemy units which can be seen from the currently selected unit.

Ctrl-Z (Take Screen Shot) – Takes a screen shot of the action on the monitor and saves it to your Screens folder.

Shift Click on Unit (Grouping) – Create groups of units by shift clicking on them. This allows you to view and edit their way points so as to better synchronize their activities. Once a group is assembled, right-click on any of them to pop up the unit menu and select “Inspect Group Way points”. Disband a group by selecting “Disband Current Group” from same unit menu.


< Message edited by zakblood -- 4/4/2014 6:55:02 AM >

(in reply to Clod100_slith)
Post #: 6
RE: LOS - 4/3/2014 10:16:52 AM   
zakblood


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quote:

ORIGINAL: Clod100

Well, not working for me.



now try m8 with a better readme so it may make it easier to understand, took straight from the manual, so no work from me, all work 100%

should be in a sticky really as it's buried in the last pages and by then you want to play not read for ever, i know i did :)

< Message edited by zakblood -- 4/3/2014 11:18:21 AM >

(in reply to Clod100_slith)
Post #: 7
RE: LOS - 4/3/2014 11:03:22 AM   
CapnDarwin


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If you turn on the LOS overlay, you can click on units to see the their LOS or hold down the shift key and click an empty hex to see the basic LOS from that hex. We have had issues with the check Mark not clearing in some cases. So you may need to turn the effect off then back on. If you see the range from a unit you can then shift-click to see a hex.

Hope that helps.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to zakblood)
Post #: 8
RE: LOS - 4/3/2014 12:07:15 PM   
zakblood


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see, always someone here to explains it better than i can :)

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Post #: 9
RE: LOS - 4/3/2014 3:11:35 PM   
CapnDarwin


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your explanation was good too.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to zakblood)
Post #: 10
RE: LOS - 4/3/2014 3:13:29 PM   
zakblood


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not as good as yours

(in reply to CapnDarwin)
Post #: 11
RE: LOS - 4/3/2014 3:26:35 PM   
Killjoy12

 

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Ok thanks - I'll give this a try tonight. I somehow missed the keyboard shortcuts section in the manual. Have any additional ones been added with the patches, or is the manual the full list?

(in reply to zakblood)
Post #: 12
RE: LOS - 4/3/2014 3:28:10 PM   
zakblood


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no idea if mine is complete or not, sure i got it from a link somewhere posted, but no idea where tbh

(in reply to Killjoy12)
Post #: 13
RE: LOS - 4/3/2014 4:13:49 PM   
CapnDarwin


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From: Newark, OH
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Ctrl-D is missing in the manual.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to zakblood)
Post #: 14
RE: LOS - 4/3/2014 4:30:32 PM   
WABAC

 

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quote:

ORIGINAL: Capn Darwin

Ctrl-D is missing in the manual.


That's the first one I'm going to try

(in reply to CapnDarwin)
Post #: 15
RE: LOS - 4/3/2014 4:33:27 PM   
zakblood


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draws a nice hex box around your selected unit, going out to 8 hex's or so in a complete circle in a different colour

(in reply to WABAC)
Post #: 16
RE: LOS - 4/3/2014 4:51:46 PM   
WABAC

 

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quote:

ORIGINAL: zakblood

draws a nice hex box around your selected unit, going out to 8 hex's or so in a complete circle in a different colour


I was kind of hoping for a picture of Maj. Kong on his bomb and a .wav file of We'll Meet Again.

(in reply to zakblood)
Post #: 17
RE: LOS - 4/3/2014 5:15:28 PM   
Killjoy12

 

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What's it do? Thanks
quote:

ORIGINAL: Capn Darwin

Ctrl-D is missing in the manual.


(in reply to CapnDarwin)
Post #: 18
RE: LOS - 4/3/2014 6:18:05 PM   
CapnDarwin


Posts: 8467
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From: Newark, OH
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My guess is Command Radius. I don't have any info handy to check.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Killjoy12)
Post #: 19
RE: LOS - 4/3/2014 6:42:08 PM   
zakblood


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works on all units and seems to be same size hex circle as well, not just HQ's

(in reply to CapnDarwin)
Post #: 20
RE: LOS - 4/3/2014 8:38:29 PM   
CapnDarwin


Posts: 8467
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From: Newark, OH
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Yep, it's Command Radius. Changes size based on level of HQ. Low level units will have a similar small circle.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to zakblood)
Post #: 21
RE: LOS - 4/4/2014 5:55:20 AM   
zakblood


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sorted and updated :)

(in reply to CapnDarwin)
Post #: 22
RE: LOS - 4/4/2014 11:42:27 AM   
CapnDarwin


Posts: 8467
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From: Newark, OH
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Thanks.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to zakblood)
Post #: 23
RE: LOS - 4/4/2014 12:10:56 PM   
zakblood


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your more than welcome, i'd tidy it up and make it a sticky as it's most useful for a quick combat guide and for pre setup planning

(in reply to CapnDarwin)
Post #: 24
RE: LOS - 4/4/2014 2:21:44 PM   
WABAC

 

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quote:

ORIGINAL: zakblood

your more than welcome, i'd tidy it up and make it a sticky as it's most useful for a quick combat guide and for pre setup planning


I'll Say. Got me an acceptable (no nukes) win at Thor's Hammer first time out of the chute. My only complete platoon of Strikers took out over forty vehicles and ten squads.

(in reply to zakblood)
Post #: 25
RE: LOS - 4/4/2014 2:29:56 PM   
zakblood


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well done m8, happy gaming and good luck on the next one, i'm still getting hammered atm, something that didn't happen to often before the patch so need to alter my play style and stop keep sitting there in ambush mode :)

(in reply to WABAC)
Post #: 26
RE: LOS - 4/4/2014 4:14:59 PM   
Killjoy12

 

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Thanks!

(in reply to zakblood)
Post #: 27
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