USXpat
Posts: 388
Joined: 8/26/2010 Status: offline
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Just a few notes -- Tobruk is an issue. Possibly owing to a combination of supply point, level of supply point, possibly too many English/Commonwealth units available, maybe their TO&E is too strong, maybe Axis OOB/TO&E is too weak, or Axis supply insufficient. I'm taking another look at the pro-Axis Turkey trigger events and %'s. My position on Turkey is different and probably warrants an article or two. The English were strong advocates for joining the fight in the Balkans. Allies only get one temporary mulberry there. The Balkans were a nightmare for both sides, suffice that adequate supply levels either come from the Allies coming up through Greece or taking Romania/Bulgaria and linking up from the east. Going in through the Adriatic while Italy is still in the game, while possible, has its hazards. Russia could use more garrison units, but the OOB is maxed out. To create more allied units means eliminating or combining others. That has the potential to throw off the events and I'm extremely reluctant to do that. Rear area security ends up being on the player. Same with bridges - the Soviets have engineers and rail repair units to offset the Axis bombing of critical lines, with Sea Transport from Astrakahn or further east being an emergency back up. Bombing of Axis Industry. Maybe I can flesh out notes further. To get the most out of strategic bombing means hitting Axis industry at every opportunity, even if the results are not immediate. Initially, an avg of 2-3 Axis industry should be spotted per turn. As Allied Theater Recon gradually increases, which can be hastened with the Theater Recon disbands (big boost for a few turns followed by a permanent +2 TR each), an average of 5 targets can be spotted. There are turns where none will be seen, turns where 7, 8 even 9 will be seen. Coupled with the ground war, the results can be catastrophic for the Axis - even with the Axis being able to absorb/repair 2 hits and later 3 hits per turn. That's been tested and verified up to an EEV of 750. There are two significant EEV reduction events that need to be toned down. Hope that helps for now... I'll do my best to get what may be the last update for the pbem version of the scenario out soon.
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