Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
|
quote:
ORIGINAL: oto02 quote:
Steve will also meet with our Technical Director next week for a review of the remaining Net Play issues as this remains high on our list of priorities and we will be giving you some feedback on that point after they have met. I spent some time to re-read this newest statement. Did the meeting result in anything? Can't find anything in this thread. Even though I agree with the prioritized areas I think at least a discussion should be initialized about Net Play and at least a hint about when any Net Play improvements can be continued. Apart from fixing the current flow and not run into freezes and crashes, there are other things to consider to improve Net Play to a usable state. Some suggestions: - Create a separate "Net Play - Tech support" topic in the forum. - Change the save game procedure so that when one side saves a game the other is forced to save at the same time. The save game files for both sides should contain the same information (some basic encryption/password protection of US Entry and garrison chits should be all that's needed). Unit comments are personal and should not be included in the shared save game file (see below for another reason). - Add some form of validation between phases (where needed) so that the unit status for both sides (e.g. disorganized units) is checked and resolved (by the players if the computer cannot determine this). - It should be possible to open up a saved game without the other side being on-line, to check your units and plan between Net Play sessions. And preferably add comments for your own units (in the separate file suggested above). - If being the active side, allow that player to perform actions in that phase, but not proceed to the next phase (or why not allow to proceed and send a game save e-mail to the opponent, adding PBEM ability to Net Play). - After each phase, the non phasing player should be able to replay the opponent actual moves and actions. When playing the board game everyone is present and has the ability to watch what happens and ask questions (did you move that unit? Where did it come from?) and to make sure the opposing side follows the game rules. In the computer game this is enforced by the computer, so players will not spend time watching the opponent move, and should not have to. - If a game crash occurs, the other player should be notified. Needing to rely on phone text messages, e-mail and actual phone calls should not be necessary, as it is now. No fun having to re-do a move because your oppenents game crashed. - Add the ability to be able to select to chat with All, Side or Individual. Not needed now, but work that into the interface at least. This is what I can think of now, but I'm sure this list will grow the more I think about it. And I'm sure many more suggestions will come when the "Net Play - Tech Support" is created. Cherry picking a couple of these: - It should be possible to open up a saved game without the other side being on-line, to check your units and plan between Net Play sessions. And preferably add comments for your own units (in the separate file suggested above). Yes. I expected someone to mention this a long time ago. It has been on my "Gee, as a player I sure would want this capability." - After each phase, the non phasing player should be able to replay the opponent actual moves and actions. When playing the board game everyone is present and has the ability to watch what happens and ask questions (did you move that unit? Where did it come from?) and to make sure the opposing side follows the game rules. In the computer game this is enforced by the computer, so players will not spend time watching the opponent move, and should not have to. Well. This would require a replay feature which I envisioned many years ago. There is some code in place to support this, but it would require a lot more work be viable. - If a game crash occurs, the other player should be notified. Needing to rely on phone text messages, e-mail and actual phone calls should not be necessary, as it is now. No fun having to re-do a move because your oppenents game crashed. Not possible. Sadly the crash causes communications to be lost so sending the other player a message post-crash is not possible.
_____________________________
Steve Perfection is an elusive goal.
|