Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

AI units spot at a distance..

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Panzer Corps >> AI units spot at a distance.. Page: [1]
Login
Message << Older Topic   Newer Topic >>
AI units spot at a distance.. - 4/9/2014 8:00:18 PM   
Misconduct


Posts: 1864
Joined: 2/18/2009
From: Cape Canaveral, Florida
Status: offline
I've been doing a live game on Steam for some people interested in the game, unfortunately I have been quarked with an unusual problem. My Recon units generally have spotting of 4, however many of the AI seem to see much broader then I can, sometimes as much as 6. I just checked the stats of a Daimler Dingo that has been wrecking my artillery, and it shows a spotting of 3 and no Heroes.

Its getting to be a total pain in the ass having these units just pick me out of thin air without actually spotting me, is this part of the AI?

_____________________________

ASUS Maximus IV Extreme-Z Intel Core I7 2800k Corsair Hydro Heatsink Corsair Vengeance DD3 24GB EVGA GTX 580 Western Digital 1.5TB Raid 0 Windows 7
Post #: 1
RE: AI units spot at a distance.. - 4/9/2014 8:36:11 PM   
James Ward

 

Posts: 1183
Joined: 5/9/2000
From: Baltimore, Maryland, USA
Status: offline
Did the AI fly any planes or have any cities nearby?

(in reply to Misconduct)
Post #: 2
RE: AI units spot at a distance.. - 4/9/2014 9:47:25 PM   
Misconduct


Posts: 1864
Joined: 2/18/2009
From: Cape Canaveral, Florida
Status: offline

quote:

ORIGINAL: James Ward

Did the AI fly any planes or have any cities nearby?


None, open desert - nothing around it for 6 hexes only an Italian port.

treaty of versailles mod, hardness = colonel

_____________________________

ASUS Maximus IV Extreme-Z Intel Core I7 2800k Corsair Hydro Heatsink Corsair Vengeance DD3 24GB EVGA GTX 580 Western Digital 1.5TB Raid 0 Windows 7

(in reply to James Ward)
Post #: 3
RE: AI units spot at a distance.. - 4/10/2014 1:31:00 PM   
James Ward

 

Posts: 1183
Joined: 5/9/2000
From: Baltimore, Maryland, USA
Status: offline
Did you get attacked?

(in reply to Misconduct)
Post #: 4
RE: AI units spot at a distance.. - 4/10/2014 1:32:53 PM   
Misconduct


Posts: 1864
Joined: 2/18/2009
From: Cape Canaveral, Florida
Status: offline

quote:

ORIGINAL: James Ward

Did you get attacked?


Nope, I thought I saved the turn where I first started suspecting foul play, but I couldn't figure it out. Unfortunately I will have to wait until I see it again.

Whats interesting is I checked for Heroes, there were none- unless I can't see the AI heroes? What's interesting is the Heroes don't boost the stats of the vehicle, so I have to check the vehicle (For example recon spotting range of 3) then count the Heroes bonus with that.


_____________________________

ASUS Maximus IV Extreme-Z Intel Core I7 2800k Corsair Hydro Heatsink Corsair Vengeance DD3 24GB EVGA GTX 580 Western Digital 1.5TB Raid 0 Windows 7

(in reply to James Ward)
Post #: 5
RE: AI units spot at a distance.. - 4/10/2014 2:28:35 PM   
James Ward

 

Posts: 1183
Joined: 5/9/2000
From: Baltimore, Maryland, USA
Status: offline
If you were not attacked how do you know you were spotted?

(in reply to Misconduct)
Post #: 6
RE: AI units spot at a distance.. - 4/10/2014 6:56:08 PM   
Misconduct


Posts: 1864
Joined: 2/18/2009
From: Cape Canaveral, Florida
Status: offline

quote:

ORIGINAL: James Ward

If you were not attacked how do you know you were spotted?


I had to use Fog of war cheats to get a picture of the unit so I could calculate the distance it traveled, 6 being its max, unfortunately I was fed up with this campaign and decided to end it.



_____________________________

ASUS Maximus IV Extreme-Z Intel Core I7 2800k Corsair Hydro Heatsink Corsair Vengeance DD3 24GB EVGA GTX 580 Western Digital 1.5TB Raid 0 Windows 7

(in reply to James Ward)
Post #: 7
RE: AI units spot at a distance.. - 4/10/2014 7:20:36 PM   
Misconduct


Posts: 1864
Joined: 2/18/2009
From: Cape Canaveral, Florida
Status: offline
I just edited the scenario in question, there are no Heroes for any of the Daimler Dingo's, I checked the one in question - nothing special, its max range is 6 per turn and spotting range of 3. The Artillery piece in question - had no enemy air units around it, or vehicles. It was late catching up to the main group, so it was hung back, the Daimler Dingo in question, was actually going to capture one of my cities - instead it bolted north 6 hex's to attack my artillery unit.

How it seen it? No clue, I'm puzzled.


_____________________________

ASUS Maximus IV Extreme-Z Intel Core I7 2800k Corsair Hydro Heatsink Corsair Vengeance DD3 24GB EVGA GTX 580 Western Digital 1.5TB Raid 0 Windows 7

(in reply to Misconduct)
Post #: 8
RE: AI units spot at a distance.. - 4/10/2014 9:18:40 PM   
James Ward

 

Posts: 1183
Joined: 5/9/2000
From: Baltimore, Maryland, USA
Status: offline
Maybe cities have a longer sppotting distance in the mod?

(in reply to Misconduct)
Post #: 9
RE: AI units spot at a distance.. - 4/10/2014 9:40:01 PM   
Misconduct


Posts: 1864
Joined: 2/18/2009
From: Cape Canaveral, Florida
Status: offline

quote:

ORIGINAL: James Ward

Maybe cities have a longer sppotting distance in the mod?


It might be designed that way to help the AI out, not sure why its that way considering the Colonel difficulty increases the strength of the enemy units along with experience, it doesn't need to see 6 freaking hexes away when my best can see only 4.

I usually don't get to play more then 5-6 scenarios before losing eventually.

_____________________________

ASUS Maximus IV Extreme-Z Intel Core I7 2800k Corsair Hydro Heatsink Corsair Vengeance DD3 24GB EVGA GTX 580 Western Digital 1.5TB Raid 0 Windows 7

(in reply to James Ward)
Post #: 10
RE: AI units spot at a distance.. - 4/11/2014 6:22:28 PM   
Josh

 

Posts: 2576
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
I haven't had an experience like you, much on the contrary I realized you can trap an AI unit. Say you figured out the AI's fog of war so you know which units the AI "can see". Then you put a lone bomber in his line of vision and place some fightercover next to it, just in the AI's fog of war. Usually the AI falls into that trap.

Oh hang on just reread your question, is that Dingo capable of doing two moves? Or move-attack-move? That might be the answer right?

(in reply to Misconduct)
Post #: 11
RE: AI units spot at a distance.. - 4/11/2014 6:46:17 PM   
James Ward

 

Posts: 1183
Joined: 5/9/2000
From: Baltimore, Maryland, USA
Status: offline

quote:

ORIGINAL: Josh

I haven't had an experience like you, much on the contrary I realized you can trap an AI unit. Say you figured out the AI's fog of war so you know which units the AI "can see". Then you put a lone bomber in his line of vision and place some fightercover next to it, just in the AI's fog of war. Usually the AI falls into that trap.

Oh hang on just reread your question, is that Dingo capable of doing two moves? Or move-attack-move? That might be the answer right?



That could be it, it moved towards the city and spotted the artillery unit and decided it was a better target.

(in reply to Josh)
Post #: 12
RE: AI units spot at a distance.. - 4/15/2014 11:43:02 AM   
McGuba

 

Posts: 10
Joined: 8/29/2013
Status: offline
Or, maybe it was just simply lucky ;)

(in reply to James Ward)
Post #: 13
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Panzer Corps >> AI units spot at a distance.. Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.094