ogar
Posts: 297
Joined: 9/6/2009 Status: offline
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Following up on Klink's suggestion, I went back and re-ran the tests, setting toawlog & uberdude. Short version : flak units participate in anti-air defence under either airfield attack or under bombardment from planes (airfield attack is not toggled). Tests were run under mod 3xB, and under vanilla 3.4.0.202. From what I saw, it looks like "if you want to only damage aircraft, use airfield attack". "if you want to damage aircraft AND flak AND (maybe) anything else in hex, use bombardment". Attacking air losses are close to the same; defending air losses somewhat higher under airfield attack. More details : Flak units on the airfield hex added their Anti air strength to overall anti-air (defending aircraft values) under both 3xB and 3.4 as part of the 'furball' phase. (Each attacking or attack-support unit must pass 'through' the furball, pass anti-air attacks by defenders, before it is used in calculating any other attack-defending values in the strike. Even high proficiency units can fail a check after entering the furball phase; failing that check, a unit does not participate any further in the air strike.) Flak units also specifically defended against the attacking aircraft as in " 240 Bomber targeted by OKH anti-aircraft fire (1980/253)" followed by the list of specific 'shots on target' as in "OKH weapons firing on STAVKA Pe-2. " Pe-2 destroyed." This specific defence by flak operates under both 3xB and under vanilla 3.4. Under 3xB, any non-air, non-flak unit on the airfield hex, also contributes its anti-air value to the furball, and the collective defence strength. I did not see a specific reference to the HQ (with anti-air = 1) having a specified defending section, as the flak unit did. With a bombardment from the air attack, the same general steps were followed - flak participated in the furball, in the collective anti-air defence and specifically. Under 3xB, the HQ unit in hex, added to the furball, and collective defence strength. Overall, attacker air losses were about the same under airfield attack or bombardment; defending air losses were somewhat higher under airfield attack. Losses under 3xB were somewhat higher for aircraft - defending or attacking - than under 3.4, for both airfield attack and for bombardment. Under bombardment, the non-air units are specifically attacked by attacking aircraft surviving the furball and the initial anti-air defence. So, bombardment is one way to actually attack the flak guns or anything else on hex.
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