Mike Wood
Posts: 2095
Joined: 3/29/2000 From: Oakland, California Status: offline
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Hello...
What units I choose depends on the country I am playing.
If playing USA, I take one infantry battalion of three rifle companies, 4 37mm/57mm anti-tank guns with transport, 6 heavy machine guns (50 caliber), one supply truck and 6 81mm mortars. When they are available, I upgrade every rifle squad to include a bazooka, as there were 13 of these in the TE for a line rifle company.
If playing Soviets, I take an assault force of one paratrooper battalion consisting of three paratrooper companies, one battery of 9 82mm mortars and two heavy tank companies (love KV tanks).
If playing Germans, I take one a combat group of one 1944 tank company (13 tanks, including HQ), one mechanized infantry platoon and one pioneer platoon, one section of self propelled infantry guns and plus 2 81mm mortars with transport.
Sometimes, when playing Germans, I take a battalion of paratroopers consisting of three paratrooper companies, 4 120mm mortars and a section of 37mm or 88mm anti-aircraft artillery with transport.
quote:
Originally posted by Coyotebd:
This has probably been asked already but I can seem to find anything that answers my specific question.
In a campaign, you can choose a massive force that takes eons to deploy and covers the map like a carpet of lice.
If this is my "core" force why must I choose so many? There is obviously too many for the map. If the chosen force is used from battle to battle shouldn't it be smaller?
I'd think that with the amount of points I have these should be the units I have access too over the campaign, choosing from these for each battle. Except they all deploy on the map.
Anyway, if someone could clarify this I'd be happy, like this :D, instead of confused :confused:, sad :o and frustrated :mad:
My core force value runs 1200 to 2000 points using the latest OOB (to be released with version 5.0), depending on the year.
I have found that by taking a company of tanks, three companies of infantry and one battery of artillery, the computer opponent does not overwhelm me in defend missions.
Please note that in the upcoming release of version 5.0, we have completely rewritten the computer opponent purchase routines and you should face fewer aircraft and artillery than you are now.
Hope this helps...
Michael Wood
Lead Programmer,
Matrix Games
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