Wynter
Posts: 355
Joined: 1/10/2003 From: Belgium Status: offline
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[QUOTE] [B] After this step, we will do the coding for PBEM. Maybe you guys can tell me your best method of EIA PBEM i.e. "How you do it today?" I've seen a few great methods but am soliciting input as to how you think it should be done ??? [/B] [/QUOTE] I'll try to give a brief overview on how we are handling our EiA PBEM game. We have a GM (me) who manages the game. I try to minimize the number of messages between myself and the players in order to keep a steady pace in the game. We begin a gamemonth with each player sending their diplomatic actions for that month (DoW, create/break alliance, sue for peace...). When all players have sent their message, these messages are processed and I send a resultform back around. Normaly one message from a player is sufficient and I do not need to ask extra questions. I take it that, for Minor Country Control, every player will try, if possible, to gain control of a minor unless I'm explicitly told in the diplomatic message that a player will not try to gain control. The only time that I do need to ask extra questions is when handling Call to Allies. After the diplomacy phase, we conduct the movement phase. In the movement phase we have integrated: reinforcements, naval and land movement. We created forms to be filled out by each player indicating the location and strength of their forces and the planned movement. Every player sends his form to me, and when all forms have arrived, I, again, process them and simultaniously move every players forces (this is a major change to the board game mechanics). When forces meet (expected or unexpected), a battle is fought. When a player anticipates a fight, he can already indicate his strategy on his form. When the battle is unexpected, I will have to contact the involved players informing them of the battle and asking them for strategic choices. I calculate forces, morale, dice roll modifiers and make all the dice rolls for the battle. When all movement has been completed, I send around the resultform and an update for the cyberboard map visual aid. Each Economy Phase, I again need a message from every player and I respond by sending around the result when all economic forms have been received. As you can see, when all goes well, it is possible to play one gamemonth every week because we minimized the communication between GM and players. I believe that my 'job' can easily be done by a computer program, as all I do is maintain mappositions, verify movements and cost and calculate combat results. I do not have to 'think', or make strategic decisions, which makes my job quite easy to code :) Hope this helps you, Jeroen.
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