maitrebongo
Posts: 298
Joined: 3/18/2014 Status: offline
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OK, let us speak seriously. First, I totally agree with all that BofH said. I am persuaded that we can (must) work in a symbiotic way between modders and developers. It has to be a win/win relation. The point of view of the creators AND the developers is to perceive the just remuneration for their work. For it they sell the results of their work which is a concept of game (Lock and Load system) AND a software Which the purpose is to allow to play this system on a computer (against AI or in multiplayer). This is that HOS is. In the point of view of the modders, this software is sell with the possibility of modding it (scenario editor, open graphic format, Excel-like files...). It is the case of more or less every computer wargames sold today. It is in my opinion the only way to sell a product so little technological (compared with the other titles of the video games market, sold more or less to the same price). Finally, this software is a tool which allows to play a system of game on a computer. This tool allows us of origin to create mods and is selling as it. It is not a perversion we made of the software. Why do I make mods ? I make it because I think that this game has an enormous development potential which it is not obvious to perceive in its original shape. My objective is to demonstrate that it can become THE reference regarding conversion of this kind of boardgames towards computer games. I cannot realize it alone. I little to make my contribution, others also, but so that it works, developers also have to take part in the modding and in the animation of the community of modders. It is the principle of the "virtuous circle". The more of experience of game for the players, more sales of the game, more people who play it, the more mods, more sales, and so on... A marketing error would be, in my mind to try to resell every module as a full game. Certainly, some players, of whom I am a member, would be ready to spend 40 dollars on each of these mini-games, but they would not enough be many to give a future to this game, which would eventually fall into oblivion. Having already bought the paper version of almost all the Lock and Load modules, I don't think that it is necessary to resell them to me in computer version (Remind you that it is that in wanted to make the recording industry with the passage for the digital technology. We see where are the main actors of this time nowadays ). An important point is the respect for the work of the creators and the developers. The minimun of respect is to not try to make money on their back. We have to distribute completly free of charge the mods which we create. We do not either have to interfere with their marketing projects. For example: I had well advance on a project of a pacific mod. I put it of quoted because it should be made by developers. But, caution, it would not be necessary whether it is a new separate game (which costs 40 dollars for few graphic files and few rules modifications) but rather under the shape of a DLC for original games in a more friendly price (considering that it is a porterage of the paper version of Heroes of the pacific). I do not know what the future will reserve for HOS but at least all the persons with whom I spoke about it are especially interested in the potential of this game rather than in its limited current shape.
< Message edited by maitrebongo -- 4/24/2014 10:57:02 AM >
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"Impossible is not French" Napoleon Bonaparte
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