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Comprehensive WWII counter pack is DEAD

 
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Comprehensive WWII counter pack is DEAD - 4/22/2014 3:26:08 PM   
jonj01

 

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I should have seen at the very beginning. That a Comprehensive WWII Counter Pack ..That allowed every single person to have a single source for all their WWII mod counter needs....was JUST SIMPLY IMPOSSIBLE...with the software as it is set up now.

I really really really wanted, all the WWII players to simply download the map and bmp for a scenario and just play. Then be able to play another mod scenario.
I put a lot of hours communicating with others and organizing the counter pack for WWII scenarios (this counter pack would have made the counter pack that came with the game look very small).

Jack(jcrochio) and I can fix all his scenarios so all his HotB counters have unique unit #'s. But that is not the problem.

The problem is we only have 2 slots to add nations to.

THE PROBLEM IS WE ONLY HAVE 2 SLOTS TO ADD NATIONS TO.

So in addition to the germans, the SS, the guards, the soviets, the Romanians, the partisans, and the freakin pain in the neck 'would someone do us a favor and nuke them' civilians....we only have 2 slots.

So we have to pick from the US and Brits or the US and French of the French and Brits..or the whatever...

you all see the problem.

It doesn't matter how much organizing and communicating and saying "you have such in such unit # slots for the italians and you have unit #s for the US.

None of that matters...cause the heros generated will be from wherever...

the people using these mods will have to be informed precisely on how they "install" each mod.

Anyway, I'm not providing support for any new counters that are not from the east front. A comprehensive counter pack for the east front should be out in a day or so.

It's too much hassel and quite frankly it is pointless.

Again I'm sorry I didn't see that long ago.

Thank you for all your help..it was a good try...but doomed from inception.

< Message edited by jonj01 -- 4/22/2014 4:29:34 PM >
Post #: 1
RE: Comprehensive WWII counter pack is DEAD - 4/22/2014 3:37:32 PM   
Barthheart


Posts: 3194
Joined: 7/20/2004
From: Nepean, Ontario
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You must be a lot of fun at parties....

Why all the doom and gloom.

I'm sure Tom can work the system to have more nations. He's only added 2 so far.
There were none at release.
Maybe they are restricting it.
Maybe they just didn't know what a kick ass job you all were going to do at adding all this wonderful content.

Patients... I'm sure that all your hard work will be very useful and welcome in the very near future.


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(in reply to jonj01)
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RE: Comprehensive WWII counter pack is DEAD - 4/22/2014 3:38:47 PM   
usgrandprix

 

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From: Indianapolis
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Yeah I think you just have to do separate unit files for each mod, place them in custom folders, and then just be sure to change modules.dat every time. This isn;t too bad with 1.09.

I really appreciate your work, though. In fact I keep a master spreadsheet of units (with your too) and then copy from that when I make a mod.

It's more like a master list is useful as a building resource (copying from) rather than as the exact file the game uses.

(in reply to jonj01)
Post #: 3
RE: Comprehensive WWII counter pack is DEAD - 4/22/2014 3:49:28 PM   
jonj01

 

Posts: 233
Joined: 2/21/2014
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quote:

ORIGINAL: usgrandprix

Yeah I think you just have to do separate unit files for each mod, place them in custom folders, and then just be sure to change modules.dat every time. This isn;t too bad with 1.09.

I really appreciate your work, though. In fact I keep a master spreadsheet of units (with your too) and then copy from that when I make a mod.

It's more like a master list is useful as a building resource (copying from) rather than as the exact file the game uses.


A lot of the users have problems with all the folders. I understand this. And copying over the entire custom folder or changing the modules.dat(which doesn't even work right now) file everytime they want to play a scenario is a real pain...any many just won't do it.

We already have a lot of complaints and inquiries on installing the scenarios we have now.(without altering the modules.dat file)

The public might get it they might not.

(in reply to usgrandprix)
Post #: 4
RE: Comprehensive WWII counter pack is DEAD - 4/22/2014 3:51:36 PM   
jonj01

 

Posts: 233
Joined: 2/21/2014
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quote:

ORIGINAL: Barthheart

You must be a lot of fun at parties....

Why all the doom and gloom.

I'm sure Tom can work the system to have more nations. He's only added 2 so far.
There were none at release.
Maybe they are restricting it.
Maybe they just didn't know what a kick ass job you all were going to do at adding all this wonderful content.

Patients... I'm sure that all your hard work will be very useful and welcome in the very near future.



I am not holding my breath...its been 10 weeks since the release that was publicized for seven that's right seven years. And they still can't get the LOS stuff right.

What do they Pay you barthheart to prop the game up?


< Message edited by jonj01 -- 4/22/2014 4:52:27 PM >

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Post #: 5
RE: Comprehensive WWII counter pack is DEAD - 4/22/2014 4:00:34 PM   
maitrebongo


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Be patient,

If the programmers don't find solutions to the mess of mods installations, we'll always could developpate by ourself a little software to act as a mods organizer (by renamming folder and .dat files). Sure it will be not so difficult.

Stay Strong

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RE: Comprehensive WWII counter pack is DEAD - 4/22/2014 4:09:34 PM   
jonj01

 

Posts: 233
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quote:

ORIGINAL: maitrebongo

Be patient,

If the programmers don't find solutions to the mess of mods installations, we'll always could developpate by ourself a little software to act as a mods organizer (by renamming folder and .dat files). Sure it will be not so difficult.

Stay Strong


They guys are lucky we are such diehards..the editor was a freakin mess when the game came out...and there were soooooo many bugs in gameplay. Those who were really wanted this thing to work had to spend a lot of time doing trial and error to get that mess of a scenario editor to work. It works much better now and with a lot of time spent in scenario design it can be a very subtle and intricate tool to make detailed scenarios.

They talk of a new game in the works...they haven't gotten THIS GAME to work.
The game is still unplayable if there is a single level 1 hill in the scenario.

I simply don't like all the flippant responses from the developers and their ilk. A lot of us are poring 100's of hours of unpaid work into their system to make it better ...and we get FLIP.

it pisses me off.

(in reply to maitrebongo)
Post #: 7
RE: Comprehensive WWII counter pack is DEAD - 4/22/2014 5:05:54 PM   
maitrebongo


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I includes perfectly your point of view.
But I think that for this kind of game (wargames on computer are a very little market...), developers are very present and reactive (IMO).
I knew games where it was necessary to wait much more for a long time so that enormous errors are resolved.
I believe that since its release, this game knew big evolutions. And I hope that it is going to continue in a positive direction.
We agree that today there are some boring problems :
- First : The LOS problem
- Second : The nations limitation
- Third : The difficulty of use of the scenarios editor.
In my opinion, they are not insuperable difficulties. And even though, we could find a solution by our own ways.
But I am confident in the fact that developers are quickly going to solve these few difficulties.
Why ?
Because I think that the future of the sales of this kind of game passes necessarily by addons as those whom we are creating.
If the game stayed as it is at present (limited to some battles on a unique battlefront - And the criticisms written in magazines and on the forums specified well this big weak point), we should be little to bought it.
If the ambition of this game is to become THE "Computer ASL", it is necessary that he can be modded and that scenarios can be create easily by any player.
The fact that a continuation is already envisaged and in production is the sign that sales must be correct. Of more all the work on the improvement of HOS will also take advantage in HOP, and can be certainly developed in parallels.
Thus, let us be not angry. Our work should not be vain.

< Message edited by maitrebongo -- 4/22/2014 6:08:25 PM >


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RE: Comprehensive WWII counter pack is DEAD - 4/22/2014 6:41:10 PM   
rickier65

 

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quote:

ORIGINAL: jonj01


quote:

ORIGINAL: usgrandprix

Yeah I think you just have to do separate unit files for each mod, place them in custom folders, and then just be sure to change modules.dat every time. This isn;t too bad with 1.09.

I really appreciate your work, though. In fact I keep a master spreadsheet of units (with your too) and then copy from that when I make a mod.

It's more like a master list is useful as a building resource (copying from) rather than as the exact file the game uses.


A lot of the users have problems with all the folders. I understand this. And copying over the entire custom folder or changing the modules.dat(which doesn't even work right now) file everytime they want to play a scenario is a real pain...any many just won't do it.

We already have a lot of complaints and inquiries on installing the scenarios we have now.(without altering the modules.dat file)

The public might get it they might not.


Have you looked at how JSGME might help with this challenge? (I'm not sure it is still actively supported, but I still use it for any of my games that have mods). I've actually thought the programmer and developer were responding pretty well to identified issues. Even though it might cut into some of their potential for future modules, they've been pretty supportive I've thought.

But in any case, I'd look into JSGME. JSGME is a tool that automatically create backups of files when you 'activate a mod' and then when you deactivate the mod, it replaces the original files. I've been using it for several years.

And by the way thank you for your work on trying to keep this organized, and for all of you modders work.

Thanks
Rick

(in reply to jonj01)
Post #: 9
RE: Comprehensive WWII counter pack is DEAD - 4/23/2014 12:57:26 AM   
baloo7777


Posts: 1190
Joined: 5/18/2009
From: eastern CT
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quote:

ORIGINAL: jonj01


quote:

ORIGINAL: usgrandprix

Yeah I think you just have to do separate unit files for each mod, place them in custom folders, and then just be sure to change modules.dat every time. This isn;t too bad with 1.09.

I really appreciate your work, though. In fact I keep a master spreadsheet of units (with your too) and then copy from that when I make a mod.

It's more like a master list is useful as a building resource (copying from) rather than as the exact file the game uses.


A lot of the users have problems with all the folders. I understand this. And copying over the entire custom folder or changing the modules.dat(which doesn't even work right now) file everytime they want to play a scenario is a real pain...any many just won't do it.

We already have a lot of complaints and inquiries on installing the scenarios we have now.(without altering the modules.dat file)

The public might get it they might not.


I love this game and have complete respect for you modders, who I feel are making a good game into a great one. That being said, I am in my mid 50's and not the most tech savvy guy. The use of these wonderful mods is rapidly getting out of my abilities. It is very frustrating, and I have to agree with jonj01's assessment. I hope this can be made easier in the not so distant future.

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RE: Comprehensive WWII counter pack is DEAD - 4/23/2014 1:02:30 AM   
jcrohio

 

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Joined: 4/4/2005
From: Ohio
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I just got done fiddling around with the JSGME Generic Mod Enabler. What I did was brought my game back to version 1.09 with no modifications. Got rid of all my new counter-sheets, maps etc. I installed JSGME right into HoS folder (I have this on a couple of other games and this is the way I have done it - a unique install for each game). Attached is a picture (which I hope is embedded). Took my HotB Scenarios and created a folder mimicking folder setup from Hos. Did the same with Heroes of the Gap files I downloaded from here. Note I took all files and placed them in the correct folders. Then it is just a matter of running the mod, it will offer a choice of what mod to install, it will backup any pertinent files, and run the mod chosen. When you want to switch mods simply run JSGME again and switch from one mod to another.

It does work well but we must keep mods together as seperate mods. LIke I have one mod to run HotG and and second to run HotB. There could be any number.

What do you guys think?

I can post a more comprehensive install guide if needed.
Jack




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RE: Comprehensive WWII counter pack is DEAD - 4/23/2014 2:59:11 PM   
Cataphract88


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Hi Jack,

I've used this in the past for Panzer Corps, and never run into any problems. It's worked very well for me in the past.


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RE: Comprehensive WWII counter pack is DEAD - 4/23/2014 3:10:56 PM   
maitrebongo


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JSMGE is the solution we have to take if the developpers don't find solutions for the "Mods mess installations" problem.
But i have no doubts they find an elegant solution included in the original game

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RE: Comprehensive WWII counter pack is DEAD - 4/23/2014 7:27:44 PM   
Werewolf13

 

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Modders...

You guys.

Put yourselves in the developers' place. Y'all force them to walk a really fine line.

On the one hand y'all know the games you're modding better'n probly 90% of the players. You help immensely in finding the annoying little faults that should be fixed and the bugs that must be fixed. You fill holes in a game with new units, graphics etc that enhance the existing product and quite often in ways that generate new sales. The devs win, the players win, the modders win.

On the other hand some of you are so damned good at modding a system that you turn a game into what can arguably be called a whole new product or at least something that should be DLC or a new campaign, theatre etc. Any one of which the dev planned to develop on his own to keep the system and oh by the way his livelihood alive and kicking and sold seperately to generate new revenue for the developer.. Y'all leverage the dev's success to a point where they can no longer profit from it. The devs lose, the players lose and the mods can wander off basking in the glory of their success and continue the cycle somewhere else.

Modding can be a good thing or a BAD thing which is a function of how well modders can work with the devs and within any restraints the devs might put on their products.



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RE: Comprehensive WWII counter pack is DEAD - 4/23/2014 10:39:52 PM   
hjc


Posts: 66
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From: Australia
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quote:


On the other hand some of you are so damned good at modding a system that you turn a game into what can arguably be called a whole new product or at least something that should be DLC or a new campaign, theatre etc. Any one of which the dev planned to develop on his own to keep the system and oh by the way his livelihood alive and kicking and sold seperately to generate new revenue for the developer.. Y'all leverage the dev's success to a point where they can no longer profit from it. The devs lose, the players lose and the mods can wander off basking in the glory of their success and continue the cycle somewhere else.

Modding can be a good thing or a BAD thing which is a function of how well modders can work with the devs and within any restraints the devs might put on their products.


This is a very interesting topic and one which is probably discussed at length when devs get together.

We're talking extensive moddability here, not just changing a skin or a sound effect. No doubt game publishers have tried to study the effects of modding on sales, and I don't have any real numbers - but it appears that games which can be modded tend to last longer and develop more continued interest. I often look at the modding community for a game when considering whether to buy it. When I first saw LnL I wasn't entirely convinced - I was worried that to make it versatile I would be dependent on waiting for extra content and DLC. Seeing the amount of community made maps and counters available I bought the game.

Certainly modders could be seen to be stealing the rug from under the dev's feet (to mix my metaphors) - there's no way to avoid that possibility if a game is very moddable. The situation is this: a game dev is saying "here is content and it is worth paying money for". The modder says "here is a great game I paid for, and it's worth my time/love to add to it". This is a nice symbiotic situation which should normally lead to increased sales for the dev.

The difference in content quality is the dev taking the position of being professional - their content by definition should be superior to that of the amateur. The trick is for the dev - if they want to gather extra money aside from sales of the original game - to make the DLC/extension game worth paying for, by being superior to amateur content. Players will judge whether the extra content offered by the professional is worth paying for.

In the end, plucking imaginary numbers from the air, as a dev I would rather sell 10,000 of my highly moddable game which attracts a thriving community, than 1,000 of my closed off game and then spend 9 times the effort to develop and sell 9 lots of DLC each at diminishing sales numbers. The highly moddable route might take a lot less effort to achieve the income. This translates into a higher wage per hour for the dev, because as you pointed out - this is their living, and we want them to make a living by making great games for us.

LnL has a lot of good will out there, I think that will translate into good sales of any new LnL PC stuff. I'm very grateful the game has been made moddable, and the modders have my thanks for sharing their work.




< Message edited by BofH -- 4/23/2014 11:41:29 PM >

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RE: Comprehensive WWII counter pack is DEAD - 4/24/2014 12:41:47 AM   
jcrohio

 

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Let me start off by saying that I have never really done much of this modding stuff. I own Heroes of the Blitzkrieg and when I purchased this game immediately saw that I might be able to bring some of the scenarios into HoS. My first thought was pretty much identical to what you stated - what would Mark and Tom think. So I posted this. Basically stated what I wanted to try with HotB and would this be a problem for them. If they had issues I would still do it (I wanted to see if I could) but would not post it. I got no answers from them either positive or negative so I assumed every thing was okay.

Let me close by saying this - I have done a lot with HotB but there is a lot of stuff in the game that cannot be modded (or at least I don't know how). If they would produce a module based on HotB I would buy it in a second.

Jack

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RE: Comprehensive WWII counter pack is DEAD - 4/24/2014 9:55:41 AM   
maitrebongo


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OK, let us speak seriously.

First, I totally agree with all that BofH said.
I am persuaded that we can (must) work in a symbiotic way between modders and developers.
It has to be a win/win relation.

The point of view of the creators AND the developers is to perceive the just remuneration for their work.
For it they sell the results of their work which is a concept of game (Lock and Load system) AND a software Which the purpose is to allow to play this system on a computer (against AI or in multiplayer). This is that HOS is.

In the point of view of the modders, this software is sell with the possibility of modding it (scenario editor, open graphic format, Excel-like files...). It is the case of more or less every computer wargames sold today. It is in my opinion the only way to sell a product so little technological (compared with the other titles of the video games market, sold more or less to the same price).
Finally, this software is a tool which allows to play a system of game on a computer. This tool allows us of origin to create mods and is selling as it. It is not a perversion we made of the software.

Why do I make mods ?
I make it because I think that this game has an enormous development potential which it is not obvious to perceive in its original shape.
My objective is to demonstrate that it can become THE reference regarding conversion of this kind of boardgames towards computer games.
I cannot realize it alone. I little to make my contribution, others also, but so that it works, developers also have to take part in the modding and in the animation of the community of modders. It is the principle of the "virtuous circle". The more of experience of game for the players, more sales of the game, more people who play it, the more mods, more sales, and so on...

A marketing error would be, in my mind to try to resell every module as a full game. Certainly, some players, of whom I am a member, would be ready to spend 40 dollars on each of these mini-games, but they would not enough be many to give a future to this game, which would eventually fall into oblivion.
Having already bought the paper version of almost all the Lock and Load modules, I don't think that it is necessary to resell them to me in computer version (Remind you that it is that in wanted to make the recording industry with the passage for the digital technology. We see where are the main actors of this time nowadays ).

An important point is the respect for the work of the creators and the developers. The minimun of respect is to not try to make money on their back.
We have to distribute completly free of charge the mods which we create.
We do not either have to interfere with their marketing projects. For example: I had well advance on a project of a pacific mod. I put it of quoted because it should be made by developers. But, caution, it would not be necessary whether it is a new separate game (which costs 40 dollars for few graphic files and few rules modifications) but rather under the shape of a DLC for original games in a more friendly price (considering that it is a porterage of the paper version of Heroes of the pacific).

I do not know what the future will reserve for HOS but at least all the persons with whom I spoke about it are especially interested in the potential of this game rather than in its limited current shape.


< Message edited by maitrebongo -- 4/24/2014 10:57:02 AM >


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RE: Comprehensive WWII counter pack is DEAD - 4/24/2014 10:24:08 AM   
laska2k8


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I totally agree with all of you, I faced myself with problems using new counters and adding new nations, the custom folder is not the solution for all of our problems because some limitation are related to programming decisions (i.e. I don't need #ID in data files when it can be done easily dynamically at runtime). Take a look at some older wargames like 'operational art of war' or 'John Tiller's Campaign Series', they have a very good editor for maps and scenario.
The new commercial strategy by to sell DLC is a good way to add funds and life to games/companies, but it is valid if you pay less (or nothing) for the game. I don't pay full price for small addictions.
The apps market of the smartphone is in front of you.

Matrix Games do the same thing, new game and a bunch of new DLC's.
So don't expect wonderful features for the scenario editor, a new 'Pacific' DLC is on the way.



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RE: Comprehensive WWII counter pack is DEAD - 4/24/2014 12:26:04 PM   
jonj01

 

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quote:

ORIGINAL: laska2k4

I totally agree with all of you, I faced myself with problems using new counters and adding new nations, the custom folder is not the solution for all of our problems because some limitation are related to programming decisions (i.e. I don't need #ID in data files when it can be done easily dynamically at runtime). Take a look at some older wargames like 'operational art of war' or 'John Tiller's Campaign Series', they have a very good editor for maps and scenario.
The new commercial strategy by to sell DLC is a good way to add funds and life to games/companies, but it is valid if you pay less (or nothing) for the game. I don't pay full price for small addictions.
The apps market of the smartphone is in front of you.

Matrix Games do the same thing, new game and a bunch of new DLC's.
So don't expect wonderful features for the scenario editor, a new 'Pacific' DLC is on the way.



I love your cynical view. You are probably correct. the editor may continue to be a pain in the ass. It hasn't stopped any of us.

They need to fix the LOS.

The AI could use a lot of work as well. Modding the AI has created great mods like "stainless steel" for total war(medieval 2). the AI in that mod is very good.

but we don't have access to the AI in this game.

that's a project i would gladly spend 100's hours on...the development of an AI that could attack like a human opponent.

(in reply to laska2k8)
Post #: 19
RE: Comprehensive WWII counter pack is DEAD - 4/24/2014 1:04:35 PM   
maitrebongo


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Not summits no unfounded accusation to the creators or to the developers.
I think exactly that they are, at the moment very present, on the forum and very reactive on the solutions to the bugs which appeared since the launch of the game (Can be not rather fast for some of us).
In any case, they have never said that they dropped the community of modders.
I think exactly that "Lock'n Load Publishing" is a company really different from others by its particular spirit which seems not at all venal(mercantile).
I really appreciated the small presents that they made from time to time in players (scenarios, counters, surprises...). I think that kind of gesture (that spirit) is a security of sustainability and dynamism for the community.
And a satisfied community is a good thing to sell this particular kind of game. The community promotes this one on wargaming social networks, attracting more players towards this system. On the other hand, a disappointed community can destroy easily and inequitably a game which has nevertheless a lot of potential, it is sensitive .
In my opinion, "Heroes of the Pacific" should be a DLC and not sold more expensive than a DTP game. To sell it as a full game would be a rough mistake.

< Message edited by maitrebongo -- 4/24/2014 2:05:42 PM >


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RE: Comprehensive WWII counter pack is DEAD - 4/24/2014 1:43:21 PM   
hjc


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From: Australia
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As a newcomer I'm not entirely familiar with the brief history of this game. But in a recent post, Tom Proudfoot responded to the extensive amount of modding going on -

quote:

Not too worried about that, each nation and time period has special rules. Just off the top of my head, Pacific has caves and banzai charges and jamming machine guns; Blitzkrieg has hit-and-run movement and cavalry; the modern stuff has helicopters and multiple ammo types for vehicles. Lots of things to add.


So from this we could assume that yes, different rule sets or alterations to rules come with new purchased games. However as far as modding those games goes, "have at it".

Modding the AI is something I would like too - at the moment I don't understand what's going on with the AI at times when it seems to just "pass" and lose the game - other times it goes for the jugular. AI routines are usually hard coded into a game and not so easy to modify.

The editor did seem a mystery to me for a couple hours but I'm familiar with the basics of it now thanks to reading Tom's guide and also jonj01's (thank you!) youtube demonstrations. The editor isn't worse than many I've encountered in other games. As pointed out earlier modders and scenario designers tend to be devoted enough to surmount difficulties like obscure editing tools. Even I have decided it's possible to experiment with making scenarios and I'm dusting off my rusty photoshop skills to try my hand at making a map. Although the superlative maps & counters already available here could be hard to live up to.


(in reply to maitrebongo)
Post #: 21
RE: Comprehensive WWII counter pack is DEAD - 4/24/2014 1:46:44 PM   
usgrandprix

 

Posts: 97
Joined: 3/21/2014
From: Indianapolis
Status: offline
FWIW, I think LnL is a good company and Matrix has made a wonderful reproduction. Sure it has a few bugs, but no more than to be expected. I report them in the spirit of feedback. They've fixed a few. I'm very satisfied. I also very much appreciate the modding we can do with the base game. It's a bit clunky for the user, but I think they have made some improvements and I hope there are a few more to come.

The modding you can do with the HoS game is very good. And I appreciate how they've embraced it. Still they can reserve a few game mechanics for expansion only (helos, other nationality characteristics such as Japanese infantry don't shake!?, amphib, new cards, the list goes on) and it will make for a cool upgrade. This game is at the top of my list and I think it will be there for a while.

Regarding the mods. I think if they could make it so the modder can name what folder path to use for files for that mod's scenarios that might help the user so they can add that folder and not have to do anything else. There are probably other solutions. I'll bet they are looking into it. I'll be patient.

(in reply to maitrebongo)
Post #: 22
RE: Comprehensive WWII counter pack is DEAD - 4/24/2014 2:45:24 PM   
jonj01

 

Posts: 233
Joined: 2/21/2014
Status: offline

quote:

ORIGINAL: maitrebongo

Not summits no unfounded accusation to the creators or to the developers.
I think exactly that they are, at the moment very present, on the forum and very reactive on the solutions to the bugs which appeared since the launch of the game (Can be not rather fast for some of us).
In any case, they have never said that they dropped the community of modders.
I think exactly that "Lock'n Load Publishing" is a company really different from others by its particular spirit which seems not at all venal(mercantile).
I really appreciated the small presents that they made from time to time in players (scenarios, counters, surprises...). I think that kind of gesture (that spirit) is a security of sustainability and dynamism for the community.
And a satisfied community is a good thing to sell this particular kind of game. The community promotes this one on wargaming social networks, attracting more players towards this system. On the other hand, a disappointed community can destroy easily and inequitably a game which has nevertheless a lot of potential, it is sensitive .
In my opinion, "Heroes of the Pacific" should be a DLC and not sold more expensive than a DTP game. To sell it as a full game would be a rough mistake.


You have a real diplomatic style Maitrebongo. I bet diplomacy is a required subject in the French public schools. It is a good thing.

When I started this thread...it really wasn't meant to bad mouth the developers. My intention was to simply state my idea(and it really wasn't a very thought out idea) to keep a comprehensive unit file for all the WWII counters cannot be done.

I like throwing in flair and a little bit of drama in stuff like this. Also I was disappointed. Some mistook the drama for substance.

This is a "forum". Any forum is to discuss opinions and ideas about a given subject.
It is also sometimes a means to vent frustrations on that subject. Some stuff was tossed at the developers (maybe unfounded and undeserved) but they are the developers. I assume they have thick skin.

No one here is saying this is a bad game. The time and effort we put forth on this game says the exact opposite.

Steel Panthers went through many revisions and upgrades despite the fact people had stopped paying for Steel Panthers. In fact this effort, made it marketable for a second time.

If Tom and Mark walked away at this moment (that is not going to happen..they are already talking of an expansion). This game would continue to improve.

(in reply to maitrebongo)
Post #: 23
RE: Comprehensive WWII counter pack is DEAD - 4/24/2014 3:08:39 PM   
maitrebongo


Posts: 298
Joined: 3/18/2014
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quote:

ORIGINAL: jonj01

You have a real diplomatic style Maitrebongo. I bet diplomacy is a required subject in the French public schools. It is a good thing.



Your point is quite right indeed, the diplomacy is a second nature with us (like love ).


quote:

ORIGINAL: jonj01

Steel Panthers went through many revisions and upgrades despite the fact people had stopped paying for Steel Panthers.
If Tom and Mark walked away at this moment (that is not going to happen..they are already talking of an expansion). This game would continue to improve.



Exactly, "Steel Panthers" is a perfect example of what a good game can become in the hands of an active community, with or without its developers and creators.
If ever one got to this point, we would be inspired by this example to continue to make live this game.
As said in "Frankenstein": "The monster is alive and nobody can more stop it".


< Message edited by maitrebongo -- 4/24/2014 4:12:13 PM >


_____________________________

"Impossible is not French" Napoleon Bonaparte

(in reply to jonj01)
Post #: 24
RE: Comprehensive WWII counter pack is DEAD - 4/24/2014 11:51:41 PM   
hjc


Posts: 66
Joined: 2/12/2009
From: Australia
Status: offline

quote:

ORIGINAL: maitrebongo
Exactly, "Steel Panthers" is a perfect example of what a good game can become in the hands of an active community, with or without its developers and creators.


Agree about Steel Panthers. Coincidentally, Tom worked on Steel Panthers at one point too.

(in reply to maitrebongo)
Post #: 25
RE: Comprehensive WWII counter pack is DEAD - 4/25/2014 12:04:05 AM   
z1812


Posts: 1796
Joined: 9/1/2004
Status: offline
First I want to thank the developers for a very good game with excellent ongoing support.

Then of course the community of map makers, scenario creators, and modders. Great work indeed.

It seems to me that a balance could be made by the developers restricting what could be modded. So let's say that maps and scenarios are fully accessible but units would be restricted. As per the difficulties as explained above in arranging unit files, not counting special rule sets to accommodate different years and theatres, it would be clear to everyone what could be modded and what could not. This accommodates revenue stream for the company and saves modders from wasting their time on a project that is wonderful but practically unmanageable.

Alternately the developers, if so inclined, could include a system that allowed open modding but restricted it to a released title and a fixed time period. This would probably be the best approach to satisfy a revenue stream and modding at the same time.

A lot of this really depends on what "Lock n Load" wishes to achieve in the future. Perhaps they have not yet decided themselves.

Even though I am not thrilled about the Pacific Front I will definitely buy the game if it is made. As I wish to support future product development.

Who knows? Mark seems like an odd type of fellow. He seems to like the work modders are doing and I could imagine he may just as easily make the game open source with complete support for user additions.

< Message edited by z1812 -- 4/25/2014 1:05:57 AM >

(in reply to maitrebongo)
Post #: 26
RE: Comprehensive WWII counter pack is DEAD - 4/25/2014 1:52:49 AM   
jonj01

 

Posts: 233
Joined: 2/21/2014
Status: offline

quote:

ORIGINAL: z1812



It seems to me that a balance could be made by the developers restricting what could be modded. So let's say that maps and scenarios are fully accessible but units would be restricted. As per the difficulties as explained above in arranging unit files, not counting special rule sets to accommodate different years and theatres, it would be clear to everyone what could be modded and what could not. This accommodates revenue stream for the company and saves modders from wasting their time on a project that is wonderful but practically unmanageable.




No one likes to waste time. But adjusting unit parameters..(range, firepower, movement,moral, etc) is one of the only few ways to get the AI to behave. The AI needs work, unless you want to play endless scenarios where the AI is in a static defensive position. Right now the AI has a very real problem deciding when to take a shot with an AT gun or Tank. It doesn't seem to understand that simply sitting there 12 hexes away and firing round after round where it needs snake eyes or better (there have been times when it fired when it was impossible to hit) to hit...is a waste of time. it has a real problem moving close or adjacent to blast the infantry unit in the woods or the building (yes, I fully understand that adjacent means close assault).

I have to totally disagree with you on that point z1812. We need more modding access...not less. The devs are busy...they are not making tons of cash off this game, I can assure you. In most game development, only a limited amount of time and budget is allocated for AI tweaking.

Give the burden of AI tweaking to the mods.

Although its been some time since I learned a computer language..how hard can tweaking the decision parameters on the AI be? The real work is taking the time to observe the outcome of that specific tweak. Then going back, changing the parameter back to what it was and tweaking another.

(in reply to z1812)
Post #: 27
RE: Comprehensive WWII counter pack is DEAD - 4/25/2014 8:01:53 AM   
maitrebongo


Posts: 298
Joined: 3/18/2014
Status: offline
quote:

ORIGINAL: z1812

This accommodates revenue stream for the company and saves modders from wasting their time on a project that is wonderful but practically unmanageable.



First of all, I would mean that the idea which you suggests looking a pension to developers by this method adorned me little honest.
What the customers have to pay, it is the really added value by the work of developers.
The idea to split the game in small fragments to sell then several times the same software with only a modifications of some graphic files and some Excel files seems to me in total contradiction with my conception of the good business and the just respect for the consumers. Furthermore it seems to me that it is in no way the direction which takes the market of the video games today.
If us, modders, we thought as you that it is enough to make easily some profit on the back of the gamers, we would sell our work (for example 1 dollar a new unit counters ). Or worse, we would sell our whole work to a Chinese editor (it is just an example ) little scrupulous and which laughs at the copyright which would produce a clone of the game to flood the market (That it is recently seen on a famous title).
But we are not like that.
We work voluntarily to try to increase the pleasure of game of all the community and without stealing the money of the creators and the developers.

Having said that, I do not consider to have wasted my time by producing something which would be uncontrolled in the game.
If one needs the community of modders will work alone to bring solutions of all the met problems.
I think sincerely that it is preferable and profitable for all to work in good spirit with developers and modders (alone we go quick, together we go far - think about that ).

Things being what they are, and without going farther into a sterile debate, it is clear that the game have to be patched on two things not corresponding and for which it is sold : The scenario editor and the AI.


< Message edited by maitrebongo -- 4/25/2014 9:06:25 AM >


_____________________________

"Impossible is not French" Napoleon Bonaparte

(in reply to jonj01)
Post #: 28
RE: Comprehensive WWII counter pack is DEAD - 4/25/2014 3:58:10 PM   
z1812


Posts: 1796
Joined: 9/1/2004
Status: offline
quote:

ORIGINAL: baloo7777
I love this game and have complete respect for you modders, who I feel are making a good game into a great one. That being said, I am in my mid 50's and not the most tech savvy guy. The use of these wonderful mods is rapidly getting out of my abilities. It is very frustrating, and I have to agree with jonj01's assessment. I hope this can be made easier in the not so distant future.


The quote above describes the problem. Mods add value and interest to the game but only if they are reasonably easy to access and use and if the developer supports that effort. I am speaking in general and not specifically about Lock n Load.

Where Lock n Load is concerned it seems that the developer may not have anticipated such an avalanche of modding interest in the game. It seems that the lead programmer, Tom, has done some work to accommodate modders concerns but who knows how far that might go.

I hope their sales are high enough that they will be releasing new titles quickly, and who knows perhaps there will be more support for game modifications as well.

I also agree with maitrebongo that the A.I. needs work as does the scenario editor.

< Message edited by z1812 -- 4/25/2014 5:01:20 PM >

(in reply to baloo7777)
Post #: 29
RE: Comprehensive WWII counter pack is DEAD - 4/26/2014 5:51:25 PM   
HobbesACW


Posts: 419
Joined: 2/20/2004
From: UK
Status: offline
Different periods and theaters of war would certainly benefit from new game rules. This is surely where the devs should focus + working with modders
to quickly develop scenarios for the expansions that can take advantage of the new rules. Most people tend to want to play a scenario that has all the bells and whistles (as mentioned banzai charges, caves etc in the pacific). Most modders would probably be happy to get a mention in the game roll of honour and their scenarios and units added to the main release?

Cheers,
Chris






(in reply to z1812)
Post #: 30
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