Feinder
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
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Knavey - Regarding training, be advised that the more experienced a pilot or crew is, the LESS likely they are to gain a point during an experience check. So a pilot of 20xp is going to gain much faster than a pilot of 70xp (who will likely gain nothing from training). Now, interesting possability that -should- be verified. Is the experience gain checked every DAY or every TURN. You're playing 7-day turns, which makes a big difference in experience gain if the check is only made every turn. Frankly, it has been my observation that experience gain among pilots of exp 50s DO go up at a reasonable rate, but that may be that if it's checking every 2 days (in our game), instead of every 7 days (as your test). Obviously, there is alot of potential for "Observer Error" in my statements, but that the exp check is made every day (regardless of the number of days per turn), is something that should be verified. Also, be aware that "non-combat" type ships have a maximum exp rating (thru "normal" curising) of 25. Combat ships it may be 45 or something. And there may be two levels of combat ships line and 2ndary. Line ships would be DDs and up, 2ndary would be PCs and SCs etc. I'm not sure if there are 2 classes of combat ships, but I do know that the max benefit from training is substantially lower for non-combat ships. Check out the new avatar bro, pretty cool eh? -F-
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