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Deal of the week – An updated War in the East goes half Price!

 
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Deal of the week – An updated War in the East goes half... - 4/14/2014 12:48:46 PM   
Surtur

 

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Gary Grigsby’s War in the East, the monster game by 2by3 Games and winner of many awards including esteemed C.S.R. Awards, is now our deal of the week! For the first time and for one week only, this giant strategy game goes 50 % off and can be bought for just $ 39,99!

Together with this Deal of the Week, we also launch the long-awaited 1.07.15 update. This major update includes a number of important bug fixes and rule changes.

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is the spiritual heir to the great Eastern Front board and computer wargames of the past; a turn-based World War II strategy game down to the division and brigade level, stretching across the entire Eastern Front at a 10 mile per hex scale. Gamers can engage in massive, dramatic campaigns, including intense battles involving thousands of units with realistic and historical terrain, weather, orders of battle, logistics and combat results.

Get War in the East now from the official product page.

Click here to download the 1.07.15 patch.

Click here for the full changelog.



< Message edited by Surtur01 -- 4/14/2014 2:30:25 PM >


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RE: Deal of the week – An updated War in the East goes ... - 4/14/2014 4:07:12 PM   
HermanGraf

 

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How about a discount on some of the expansions? Though i just started playing I would love to keep supporting and buying some expansions for different scenarios.

Man wish i heard about this a month ago before i dropped 80.00$. lol

(in reply to Surtur)
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RE: Deal of the week – An updated War in the East goes ... - 4/14/2014 4:59:43 PM   
SuluSea


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I was going to buy Lost Battles during the Christmas sale but it wasn't part of the deal.

I was hoping the expansions would be part of this , I'll be making the jump when it goes on sale.

None the less WITE at that price is a great buy!

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RE: Deal of the week – An updated War in the East goes ... - 4/14/2014 5:31:52 PM   
OxfordGuy3


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quote:

ORIGINAL: SuluSea

I was going to buy Lost Battles during the Christmas sale but it wasn't part of the deal.

I was hoping the expansions would be part of this , I'll be making the jump when it goes on sale.

None the less WITE at that price is a great buy!


I'm tempted, I'm more interested in the early battles (pre-1943) on the West Front], but understand those expansions for WITW aren't going to be available to buy for quite a while, so maybe this would be a good way to learn the system and to see if I like (assuming the systems will be similar?) it at a reasonable price, before the WITW early war expansions come out

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RE: Deal of the week – An updated War in the East goes ... - 4/14/2014 6:03:05 PM   
Lobster


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This game should not be more than $39.99. $80 bucks is like robbing a crippled person.

BTW, yes I bought it when it came out. No I'm not a cripple. But I've beat myself up so many times for wasting my money I should be comatose by now.

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RE: Deal of the week – An updated War in the East goes ... - 4/16/2014 1:55:43 PM   
steveh11Matrix


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The offer persuaded me to buy the game, so thanks very much!

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RE: Deal of the week – An updated War in the East goes ... - 4/17/2014 1:58:05 AM   
stevemk1a


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I finally picked this game up too. It was always a game I was on the fence about, but I love WitP, and the Eastern front is a fascinating one. Time to learn how to play this

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RE: Deal of the week – An updated War in the East goes ... - 4/17/2014 7:46:39 PM   
STEF78


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quote:

ORIGINAL: Lobster

This game should not be more than $39.99. $80 bucks is like robbing a crippled person.


it dépends on the time you will be playing it.

For me, I'm sure the hour of play didn't cost more than 5 cents . My best game's buy ever!

(in reply to Lobster)
Post #: 8
RE: Deal of the week – An updated War in the East goes ... - 4/17/2014 8:59:17 PM   
Ketza


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Been a great value to me over the years. I am still playing it even after buying it day one of its initial release.

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RE: Deal of the week – An updated War in the East goes ... - 4/25/2014 1:40:25 PM   
coolhc


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Hi, I just saw this "deal of the week" promo advertised, and I tried to purchase WITE but its gone back to full price.
Was there a time limit to the promo ? the promo is still being advertised on the Matrix website.
Is it still possible for me to purchase WITE at half price ?

(in reply to Ketza)
Post #: 10
RE: Deal of the week – An updated War in the East goes ... - 4/25/2014 2:40:13 PM   
Denniss

 

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No idea why it's that horridly expensive in the USA or in english language countries, an Ebay seller in Germany has it for just 9€.

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RE: Deal of the week – An updated War in the East goes ... - 4/26/2014 3:19:43 PM   
Joel Billings


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Because the German version was put into retail, and retail almost always ends up with extra unsold copies that eventually get marked down and sold at very low prices. My opinion is that this was the last hurrah for retail for anything as complex and niche market as War in the East.

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RE: Deal of the week – An updated War in the East goes ... - 4/26/2014 4:44:54 PM   
charlie0311

 

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Joel, et al.

This remark is intended to be respectful and even helpful. I usually "come across" as sarcastic, well so be it then.

You say Wite is "niche" market, well and good. Is a BMW (car) niche market? Answer yes. Mass market is stuff like paper towels,etc.

As far as the gaming market goes the more successful games are intuitive, read that, easy to play. They are more fun because they are easy.

I bought this game early Dec, maybe a week ago i finally found the post that directed me to the updated manual. You had it well hidden in the game files/folders. You also sent me an out of date, and incomplete manual, and i paid for this. Are you guys trying to destroy what market you already have?

If you guys think your product is so complex that it can't be intuitive, then you are wrong. Wrong, wrong, wrong!!! You're wrong.

There was a real smart guy once, Robert McNamara, so smart he had fixed Ford motor company. He was in charge of the Vietnam war. He was so smart he was mentally ill, ie couldn't see his own errors. He was good at making up excuses. Kind of like the Kieynsian (sp) economists of our present day.

There is a saying in naval engineering that says you have to make things "sailor proof". That means intuitive these days. No complexity in weapons systems, ya think? Well, do ya?

Related notes

1) the American civil war is a large part of the wargaming market. Therefore wite products should have a similar market in europe especially with the emerging middle class (more money and leisure time) in the old soviet union and satelites (sp,again). Ask Pavel about this.
2) my latest "can't figure" item. Playing as sov (first time). There is something about withdrawing to be reorganized for tank and motorized divs. I see something like 20% chance to withdraw if routed. Is that for the whole war? If never routed do they just stay for the whole war. should be if one gets routed then all have 20% chance each turn, max, two per turn (or three). And all go by end of 41.

Don't release witw until its a lot more intuitive. Tell the beta testers "we're going intuitive". Also tell them, "we know you guys are really smart and can "figure it out", great, but what we want is a product that is so intuitive that a monkey can play it, use your smarts that way"

Finally. What do you think the guys doing smart phones and apps are doing? Multiple choice 1) saying things like "our stuff is so complex and niche market that it can't be intuitive" or 2) the obvious answer.

charlie

(in reply to Joel Billings)
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RE: Deal of the week – An updated War in the East goes ... - 4/26/2014 5:08:20 PM   
GamesaurusRex


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Well I paid full price... (extra for the hard copy) and I'm glad I did. For one thing, the game is entertaining with a bit of tweaking.
More importantly, I want to vote with my dollars to encourage and support this sort of game development, because I enjoy grand scale, detailed, wargames for the home computer that attempt to render a reasonably historic simulation of interesting wartime events and contests.

This game isn't perfect, perhaps WITE 2.0 will be nearer so...

(P.S.: The lively nature of a forum that is populated by passionate players and responsive developers/publishers/programmers/marketers enhances the value all the more. )

< Message edited by GamesaurusRex -- 4/26/2014 6:15:27 PM >

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RE: Deal of the week – An updated War in the East goes ... - 4/26/2014 8:04:23 PM   
charlie0311

 

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GRex, actually i agree with you.

there would be a lot more dollars to support the product you (and I) desire IF it were more intuitive (easy) to play. Because there would be more sales.

BTW, I finally found my answer re tank and mot units(sov) in 41, it's in the toe upgrade in unit display. Is (are) the unit upgrades and toe changes in the manual somewhere? Might have missed it.

I am sure you guys know exactly what i mean by intuitive, but, just in case, YOU SHOULD NOT, NOT, HAVE TO SPEND SO MUCH TIME SEARCHING THROUGH POSTS/THREADS TO FIND "HOW TO" TYPE OF STUFF ABOUT GAME MECHANICS!

charlie


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RE: Deal of the week – An updated War in the East goes ... - 4/26/2014 9:09:24 PM   
pompack


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From: University Park, Texas
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quote:

ORIGINAL: charlie0311

GRex, actually i agree with you.

there would be a lot more dollars to support the product you (and I) desire IF it were more intuitive (easy) to play. Because there would be more sales.

BTW, I finally found my answer re tank and mot units(sov) in 41, it's in the toe upgrade in unit display. Is (are) the unit upgrades and toe changes in the manual somewhere? Might have missed it.

I am sure you guys know exactly what i mean by intuitive, but, just in case, YOU SHOULD NOT, NOT, HAVE TO SPEND SO MUCH TIME SEARCHING THROUGH POSTS/THREADS TO FIND "HOW TO" TYPE OF STUFF ABOUT GAME MECHANICS!

charlie




Charlie, I feel your pain but I have to say

1. I read the manual
2. I read the patch notes
3. I never read the updated manual
4. I'm one of the people who WRITE those posts you search for

I also quickly have to say that the (original) manual is more than a bit opaque except where it repetitively reiterates the obvious; I have had to use the search feature (of the manual) more than once to retrieve some important tidbit.

Now it is true that I have been playing the game since it first came out. OTOH I am NOT one of those people who try to "get under the hood" of the game with exhaustive, sand-box tests; IOW I read the original documentation and the notes (attached to the patch files) and learned all I know about the game.

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RE: Deal of the week – An updated War in the East goes ... - 4/26/2014 9:52:33 PM   
charlie0311

 

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Hi guys,

thx for responses. I'm not going for the gamey or "cheesy" stuff.

Just for fun here's a partially thought out example of intuitive.

the customer has purchased wite and has decided to try the sov side. He might decide, gee, 41 in Russia, I better start digging in around Moscow and Leningrad. So he looks at the game interface, notices the build entrenchment tab, oh boy!, that looks good. When he clicks there he gets prompted for a pop-up which will say stuff about entrenchment level, restrictions, AP costs, all you want about entrenchment, right there with a click of the mouse.

Nah, not gonna do that, too much trouble, let 'em spend weeks looking, that's what the designers meant by fun.

Ok, that was overly sarcastic and I apologize.

charlie

BTW, i tried the search feature in the forums, Gag!. Hadn't tried search feature for manual.

(in reply to pompack)
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RE: Deal of the week – An updated War in the East goes ... - 4/26/2014 10:34:30 PM   
swkuh

 

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Playing the game beats reading the manual everyday.

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RE: Deal of the week – An updated War in the East goes ... - 4/27/2014 12:05:46 AM   
pompack


Posts: 2582
Joined: 2/8/2004
From: University Park, Texas
Status: offline

quote:

ORIGINAL: charlie0311

Hi guys,

thx for responses. I'm not going for the gamey or "cheesy" stuff.

Just for fun here's a partially thought out example of intuitive.

the customer has purchased wite and has decided to try the sov side. He might decide, gee, 41 in Russia, I better start digging in around Moscow and Leningrad. So he looks at the game interface, notices the build entrenchment tab, oh boy!, that looks good. When he clicks there he gets prompted for a pop-up which will say stuff about entrenchment level, restrictions, AP costs, all you want about entrenchment, right there with a click of the mouse.

Nah, not gonna do that, too much trouble, let 'em spend weeks looking, that's what the designers meant by fun.

Ok, that was overly sarcastic and I apologize.

charlie

BTW, i tried the search feature in the forums, Gag!. Hadn't tried search feature for manual.



Well, I'm not sure what a tab would do for me, but if I type in the work "entrenchment" I am immediately taken to paragraph 15.3.2 which tells me (in 15.3.2.1) that units will entrench automatically, how to interpret the entrenchment progress status line, how to tell the total construction value for the unit(s) and how much construction it takes for each level and how it is affected by terrain and weather. In 15.3.2.2 I find that I can improve the rate of progress by attaching support engineering units, and in 15.3.3.3 I am told that the civilian population of big cities (identified by name in the text) will assist the units in digging the entrenchments.

My point is that by just scanning the manual OR just the table of contents you can remember that there is something there that can be quickly found with a keyword search. Now they don't give you an Adobe Acrobat manual so I just have to remember that Control-f will bring up the Acrobat search function (and yes I had the damndest time figuring that out the first time )

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RE: Deal of the week – An updated War in the East goes ... - 4/27/2014 12:39:40 AM   
Freyr Oakenshield


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Deals of the weak... yep...

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Post #: 20
RE: Deal of the week – An updated War in the East goes ... - 4/27/2014 12:49:50 AM   
charlie0311

 

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Ah, very good. But! If you go to the updated manual you will find the following restrictions 1) can't get to level 3 unless in urban or city hex or in or adjacent to fort unit 2) level 4 also has something, but don't have it from memory yet. That stuff ain't in the manual sections you refer to.

I think, maybe, you are making my point, to wit: The pop up window from the map interface would be the thing that gets updated, along with manual.

See, even an experienced guy like you has apparently missed something. And.

Your way 1)minimize map 2) bring up manual 3) enter search term 4) presto 5) minimize manual bring back map. Oh yeah, and you'll just have to know how to enable search in adobe.

My way, one click does it. The tab I refer to is already there. the build fort icon.

charlie

ps a little disorganized in my thinking, lines two and three are in reverse order

(in reply to pompack)
Post #: 21
RE: Deal of the week – An updated War in the East goes ... - 4/30/2014 11:07:50 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline

quote:

ORIGINAL: charlie0311

Joel, et al.

You say Wite is "niche" market, well and good. Is a BMW (car) niche market? Answer yes. Mass market is stuff like paper towels,etc.

As far as the gaming market goes the more successful games are intuitive, read that, easy to play. They are more fun because they are easy.

I bought this game early Dec, maybe a week ago i finally found the post that directed me to the updated manual. You had it well hidden in the game files/folders. You also sent me an out of date, and incomplete manual, and i paid for this. Are you guys trying to destroy what market you already have?

If you guys think your product is so complex that it can't be intuitive, then you are wrong. Wrong, wrong, wrong!!! You're wrong.

There was a real smart guy once, Robert McNamara, so smart he had fixed Ford motor company. He was in charge of the Vietnam war. He was so smart he was mentally ill, ie couldn't see his own errors. He was good at making up excuses. Kind of like the Kieynsian (sp) economists of our present day.

There is a saying in naval engineering that says you have to make things "sailor proof". That means intuitive these days. No complexity in weapons systems, ya think? Well, do ya?

Related notes

1) the American civil war is a large part of the wargaming market. Therefore wite products should have a similar market in europe especially with the emerging middle class (more money and leisure time) in the old soviet union and satelites (sp,again). Ask Pavel about this.
2) my latest "can't figure" item. Playing as sov (first time). There is something about withdrawing to be reorganized for tank and motorized divs. I see something like 20% chance to withdraw if routed. Is that for the whole war? If never routed do they just stay for the whole war. should be if one gets routed then all have 20% chance each turn, max, two per turn (or three). And all go by end of 41.

Don't release witw until its a lot more intuitive. Tell the beta testers "we're going intuitive". Also tell them, "we know you guys are really smart and can "figure it out", great, but what we want is a product that is so intuitive that a monkey can play it, use your smarts that way"

Finally. What do you think the guys doing smart phones and apps are doing? Multiple choice 1) saying things like "our stuff is so complex and niche market that it can't be intuitive" or 2) the obvious answer.

charlie



I do appreciate your feedback.

First, comparing computer monster games to BMW's as both being niche is a little extreme (my daughter would like to have a BMW as would many 21 year old's, few want a computer monster wargame - my favorite econ professor always said that there was a shortage of BMW's because he wanted to buy a new one for $1000 and no matter how hard he looked he couldn't find one - but I'm getting off track here).

What we have here is mostly a question of limited resources versus the return (or lack of it) to be had by trying to apply more resources. Then you add in the issue of bugs and the fact that complex games like this require a lot of post production work to improve on game balance (and fix bugs) once lots of players start playing the game. I could be wrong, but I've been in this business since 1979, and monster wargames (of which WitE is one) are by their very nature niche products. Making things more intuitive, adding on screen information and tutorials, and providing a constantly up to date manual would all be great. But they all take time. A lot of what gets done on our games is done by volunteers, because frankly there isn't enough money in these games to pay people for their time. We wouldn't have an updated manual if it weren't for Leo, a volunteer. I agree we could do a better job of making it clear that this updated manual is available. I see it is on the auto run menu that comes up. I'd really like to hear suggestions on what we can do to better point players to the updated manual.

John Young has done a lot of work creating a player's handbook and one page guides for WitW. We're lucky that John is interested enough to do this. The bootcamp tutorial for WitE was also written by volunteers. In theory documentation is fairly easy to produce if you have someone willing to work on it (although it still takes programmer time if the person documenting can't read the code). Actually adding things into the game code is another issue entirely. Of course it's always possible if you find a volunteer, but then you have to deal with integrating that person's code into the game, testing the code, etc. That all adds overhead and slows down the main coding work.

If we decided to "go intuitive" for WitW, you could add another year (or more) to development (and it's already way behind our original hoped for schedule). How intuitive would be intuitive enough? Would we really get that many more sales because of it? As much as I would like to say yes, I believe the answer is no.

You mention the market in the rest of the world. Well there's a good point there re localization. We localized WitE for the German market. This required a lot of time and effort by our programmers, especially our tech programmer who has very little time available for our projects. This got the game into the German market and increased the number of units sold (although since it went into retail, at much less revenue per sale). In the end was the time and effort worth it to us (and Matrix)? I can't speak for Matrix, but for us, it was marginally worth the time invested (covered our time, but probably not the opportunity costs of our time as it delayed future projects). Also, although the capability for localization to other languages existed, the product was deemed too niche to be localized. This was not the first time in my experience that localization proved to be a distraction and not really worth the time. You really need to have something that is as close to a mass market wargame as you can get (something like Panzer General) to make difficult localization really worthwhile. That's because there is a tradeoff you have to make when you set yourself up for ease of localization. For simpler games and especially games designed from day 1 with localization in mind, the tradeoff can be minimized. Not so for games like WitE.

My family plays a lot of board strategy games. Recently I've played a few on the IPad. I've been very impressed with their intuitiveness on the IPad. However, the games are not even 1/1000th as complex as WitE. What seem to be complex strategy games to the majority of the world are in fact very quick and simple games (especially when you take out all the dice rolling, card pulling, etc. that goes much faster on a computer). These games can be played by anyone willing to spend a few minutes to learn. WitE is not at all like these games, and no amount of on-screen help is going to change that. You won't find WitE on a smart phone.

Now, if we were ever to produce a game like Gary's Steel Panthers, especially one on platforms other than the PC, I'd agree with you 100%, as that is a game like Panzer General that, if done right, can have much wider appeal. At the same time, I know it would take more people working on it than we have working on WitE/WitW.

_____________________________

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(in reply to charlie0311)
Post #: 22
RE: Deal of the week – An updated War in the East goes ... - 5/1/2014 12:09:04 AM   
Oshawott

 

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quote:

I'd really like to hear suggestions on what we can do to better point players to the updated manual.


The updated manual is available on the menu screen right under Original Game Manual. I don't even understand how anyone would not be able to find the updated manual. I have been using it from day one. All new information is clearly marked in red including the game version.

Also, I have to say that I really like the manual. It is a lot of information but you can easily locate most items by using the search function in Adobe Acrobat.

(in reply to Joel Billings)
Post #: 23
RE: Deal of the week – An updated War in the East goes ... - 5/1/2014 12:25:38 AM   
Freyr Oakenshield


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My two cents --

IMO, "intuitive" is a rather broad and vague term. "intuitive" for who? intuitive "what"?

As for the game's UI, I reckon it's pretty intuitive, at least for me. Gameplay is also intuitive, I'd argue.

As for the game rules... well charlie0311, surely, you do realise you need to learn to play this game. Tic-tac-toe is pretty intuitive - you could probably summarise its rules on a single notebook page and learn to play it in a few minutes. But any game whose manual is more than 5 pages simply needs time, studying, and learning...

For example, is Dungeons and Dragons 3.5 or 4 ed intuitive? Well, you really need to study most of those booklets to be able to play this RPG well. How many core booklets are there for D&D? How many pages is there to read? Yet, lots of people buy it, play it, and love it.

IMO, the limited popularity of WitE as apposed to, say, D&D (or some other computer games) results from the fact that it's basically a 2D board game (read: boooring for most gamers). This has nothing to do with whether or not it's intuitive or complex, but simply with the fact that there are no miniature 3D vehicles moving there on a 3D terrain with 3D explosions and 3D smoke rising...

< Message edited by Freyr Oakenshield -- 5/1/2014 1:38:04 AM >

(in reply to Joel Billings)
Post #: 24
RE: Deal of the week – An updated War in the East goes ... - 5/1/2014 12:59:59 AM   
charlie0311

 

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hi all,

osha.. clicking on updated manual doesn't work on my game, bought in Dec.

freyr.. I spelled out in capital letters, see above, what i meant by intuitive.

Joel... thx for response, i understand fully, i have, by now, made my points to the best of my ability.

BTW, i love wite and am willing to work out of love, just don't know how to contribute in a productive manner.

charlie

(in reply to Freyr Oakenshield)
Post #: 25
RE: Deal of the week – An updated War in the East goes ... - 5/1/2014 1:13:55 AM   
Aurelian

 

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In the game folder, there should be a folder called manuals IIRC. Look for the US Letter pdf.

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If the Earth was flat, cats would of knocked everything off of it long ago.

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Post #: 26
RE: Deal of the week – An updated War in the East goes ... - 5/1/2014 1:22:45 AM   
Freyr Oakenshield


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quote:

ORIGINAL: charlie0311

freyr.. I spelled out in capital letters, see above, what i meant by intuitive.

charlie



Yeah, I know... That's why I wrote paragraphs 3 and 4 in my post ("As for the game rules..." and "For example,...").

In fact, your posts are slightly more general than only what you mean by "intuitive," touching upon things like games' popularity, sales, and so on (that's why I wrote the rest of the paragraphs )

(in reply to charlie0311)
Post #: 27
RE: Deal of the week – An updated War in the East goes ... - 5/1/2014 10:14:31 AM   
swkuh

 

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Joined: 10/5/2009
Status: offline
WitE is what I expected it to be, a game that focusses upon force structure, equipment, unit identities, etc. in great detail. As the developers live in the real world, flashy graphics might compromise their attention to logic, clarity, realism, etc. Accordingly, I've never expected its popularity or sales to match D & D. I'm glad that there's enough interest as is to warrant 2.0.

For others with "higher" demands for game design, there's always a chance to strut their stuff with their own product release. I'm not holding my breath.

Some on this forum do well to identify anomalies and improve the players' skills with their analysis. Thanks.




(in reply to Freyr Oakenshield)
Post #: 28
RE: Deal of the week – An updated War in the East goes ... - 5/1/2014 1:24:14 PM   
charlie0311

 

Posts: 941
Joined: 12/20/2013
Status: offline
Aur,

...had it already, but thx anyway.

Charlie

(in reply to swkuh)
Post #: 29
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Deal of the week – An updated War in the East goes half Price! Page: [1]
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