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Understanding Arcs

 
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Understanding Arcs - 4/26/2014 4:56:34 PM   
Spitfire I

 

Posts: 6
Joined: 2/19/2014
From: Italy
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Hi guys,

just one question about this wonderful game.
I've a US CVBG and looking for air def arcs, I can see, for example (as you can look in the pics attached), that CG Shilo as most of the air def arc on his forward. The arc is not complete in the back.
But if I check on Baloogan's wiki page, I read that the air def system of the same CG class cover all the 360° arc.
Why on the game the arc that Shilo is covering is not of 360°?

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RE: Understanding Arcs - 4/26/2014 4:57:23 PM   
Spitfire I

 

Posts: 6
Joined: 2/19/2014
From: Italy
Status: offline
This is the Baloogan's wiki page of the Shilo CG class.

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(in reply to Spitfire I)
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RE: Understanding Arcs - 4/26/2014 8:23:46 PM   
ComDev

 

Posts: 5735
Joined: 5/12/2006
Status: offline
You're viewing the sonar arcs?

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Developer "Command: Modern Air/Naval Operations" project!

(in reply to Spitfire I)
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RE: Understanding Arcs - 4/27/2014 8:57:24 AM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
Looks to me like sonar arcs too.

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"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to ComDev)
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RE: Understanding Arcs - 4/27/2014 5:28:04 PM   
Spitfire I

 

Posts: 6
Joined: 2/19/2014
From: Italy
Status: offline
ouch....yes... sorry

(in reply to Sardaukar)
Post #: 5
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