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Pathing tweak idea

 
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Pathing tweak idea - 4/29/2014 9:22:47 PM   
hjc


Posts: 66
Joined: 2/12/2009
From: Australia
Status: offline
This isn't really a bug per se, so I'm not sure if it belongs in the tech support section.

When I activate a stack and then right click somewhere to move them, say 2 hexes away, the game automatically selects a path for me. I understand that it's not psychic, so it can't always know which path I would prefer.

However an improvement would be if it didn't select for me a path that goes through a shaken enemy (or any enemy). If I wanted to enter a melee with them I would have clicked on their hex instead. This happened to me last night, and almost cost me the game - I ended up meleeing a useless enemy squad instead of taking a victory hex. I should have noticed the path - but I was just focussed on "Yes! I can get there and take that victory location!" Followed by "aaaagh!"

So no big problem, but it would be a nice improvement if possible :)
Post #: 1
RE: Pathing tweak idea - 4/29/2014 10:05:53 PM   
RockKahn

 

Posts: 165
Joined: 10/27/2011
From: USA
Status: offline
I usually just right click on one hex at a time until the unit runs out of action points, or is in the hex I want it to stop in, if the AI path is not the path I want the unit to take.

_____________________________

I don't write Universal Law. I just live by it.

(in reply to hjc)
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RE: Pathing tweak idea - 4/30/2014 9:44:18 AM   
NZgunner

 

Posts: 45
Joined: 2/6/2004
Status: offline
I like the way it works in Field of glory - as you move the mouse over the hexes it plots and displays the route which is then confirmed when you click on the final destination hex

(in reply to hjc)
Post #: 3
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