HMSWarspite
Posts: 1401
Joined: 4/13/2002 From: Bristol, UK Status: offline
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[QUOTE]Originally posted by D Delo If you do not agree with my points and ideas then please limit your comments to countering them, but your personal attacks on my game skills and me only reduce the weight and validity of your arguments David Delo Major, USAF [/B][/QUOTE] I am sorry you took my comments personally, they certainly were not intended that way. The point I was trying to make it that we must be careful when we pick on a single event/capability/piece of equipment, and comment that the game doesn't handle it, and it should. The overall effect on the game is the key thing, not the exact modelling of the one feature. There are many issues that have been raised in this forum about things that are not modelled to the last degree, for example mid turn intercept for surface ships (and subs, but now under test for that), the various TF loading contraints, details of aircraft capabilty (B17, the mediums, etc), how airgroups on damaged carriers in port are handled etc. Some have little or no effect on the game, some have work arounds or are being patched. All I am trying to point out is that there are several tests that need to be set before an issue should be deemed a problem. For example, using the FB question (and ignoring that fact that some q's have already been answered elsewhere: - is the evidence there that the capabilty existed (OR COULD HAVE EXISTED, i.e. it was not done by choice only, rather than capabilty) - was the infrastructure there to use it, supply, training, or could it have been implemented within the existing constraints (number of ships, pilot training rate, and indeed Joint Chiefs policy etc.). To give an example here, say it was felt that an independant US Air force would have aided the Solomons campaign. Should this be done in the game? Certainly could have been physically in RL, but in the 'political' environment of 1942, this is not realistic to include it in the game. - are there any limitations on its use that were there in RL, that are also not in the game (good example here is the evolution of mining in the game, treat mines as any other 'supply', and you get too many fields laid, hence the additional 'artificial' restriction to pick up only at Truk etc.) - does the lack of the capability affect the game at all? And will including it AS IT CAN BE CODED solve that issue? - is the game balance going to be affected by including it (there may be a counter/complementary capabilty the other side hasn't got that would be exposed, and need to be embodied to restore the game to 'balance') I could go on, but I think this is the jist of it. Finally, I repeat I did not intend my previous post personally, and my final comment about why you would need the capabilty was aimed at the general perception that the game goes too fast and the air and sea power is too effective (and I do not mean individual attacks, I mean the 'effect per month' level, which is probably down to too many attacks being launched). Certainly not at you, or your style of play, about which I know nothing. If I had written 'we' maybe it would have come over better.
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I have a cunning plan, My Lord
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