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ORIGINAL: Khryses Hokai it's my third game vs AI (normal) as the CP and it's now May 1916. I've managed to shut down (in order) Belgium, Serbia, France, Italy and now Russia. I have a fairly large military sitting in the east facing the now-peaceful Russian border, while my wolfpacks have done enough to annoy them that the US has now joined the UK in the war. Aside from the continuing British presence in Egypt and the Sinai, the Entente no longer has a foothold anywhere that will spare them an amphibious assault - but they don't seem interested in surrendering. Will taking Egypt from the silly sods be enough to push the UK into bending the knee? Or will I actually have to arrange a Sealion or something similar? And if that's required, what would be the best approach to it? I tried slipping across while British production was focused on Egypt and lost a garrison in Cornwall - the British are now a lot more serious about home defense and I can see the units entrenching around their cities from Calais. On a strategic level I have three armed fighters, a pair of airships and three Austrian heavy bombers that I could start harassing London with if that's a way to break their morale? Borrowed the below quote from the 1.4.2 patch thread: It might help in determining a course to bring down England's NM. quote:
Hi Bob,I tracked this down in the Game Morale script. The heading states NO LONGER USED? -- no longer used --~ function CaptureMoraleEffect(captor, construction) --~ if construction.type == Construction.TYPE_CITY or construction.type == Construction.TYPE_FORTRESS then --~ -- morale loss for original owner --~ local owner = construction.hex.originalFaction --~ ChangeFactionMorale(owner, -100) --~ -- morale boost for captor's factions --~ for faction in captor.factions do --~ ChangeFactionMorale(faction, 50) --~ end --~ elseif construction.type == Construction.TYPE_CAPITAL then --~ -- morale loss for original owner --~ local owner = construction.hex.originalFaction --~ ChangeFactionMorale(owner, -200) --~ -- morale boost for captor's factions --~ for faction in captor.factions do --~ ChangeFactionMorale(faction, 100) --~ end --~ end --~ end If you loose a City or Fortress = -10% Morale loss to your Nation. If you loose a Capital City = -20% Morale loss to your Nation. If you Capture a City or Fortress = +5 Morale boost. If you Capture a Capital City = +10 Morale boost. < Message edited by kirk23 -- 4/10/2014 7:06:44 AM > Depending on England's NM, just by taking Cairo and surrounding ports and fort, plus the unit losses to England, often is enough to bring 0% NM to England, causing a surrender. Have plenty of cruisers on hand for the assault on Britten, keep bombing the heck out of the cities and units, which causes further NM reduction, every time a unit step is killed or units are killed. Bombarding cities with BB has a lasting effect on PP and NM. Capturing Scapa Flow is a good place to start. Try bombing alternate cities each turn, get better results. Use feint anfib assaults, will drive him/AI crazy. When England's units move, then bomb them, usually results in kills.
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