Osito
Posts: 875
Joined: 5/9/2013 Status: offline
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quote:
ORIGINAL: Spidey I take it we can't add a "colonize gas world" tech? quote:
when Type is 1 (Colonize New Planet Type): 1=Continental, 2=Marshy Swamp, 3=Ocean, 4=Desert, 5=Ice, 6=Volcanic Or am I just missing the part where it says "7=Barren, 8=Gas, 9=Frozen Gas"? That's a bit of a weird limitation, though. I mean, humanity has plans on lauching people to freaking Mars for the heck of it, and Mars is a pretty damn barren place, as far as I know. And it would've been fun to have expensive outpost colonies those places, even if it's not exactly sensible to build colonies on rocks with no atmosphere or in orbit around gas giants. It also looks a bit like all the facility techs are by and large hardcoded. That is, we can technically mess with the facilities but the game only knows the existing types of facilities and the AI probably wouldn't have any idea of what to do with new facilities anyway. Aside from those couple of things, it looks very nice. Plenty of room to expand the tech tree, as far as I can tell. I'm still a bit nervous about how the AI will respond when I atomize the colonication tech with one tree for each type of planet but I guess we'll find out. By the way, how exactly does this whole thing fit in with the races that have racial modifiers to certain techs? If I mod the tech tree will I then also have to mod those races? And how is that going to fit in with other popular mods, such as DW Extended? Elliot mentioned in another post that barren planets would not be colonisable, so I guess gas and frozen gas giants are even less likely to be colonisable. It's a shame, but I think part of it is that (as mentioned elsewhere) the game could not run properly in a 'galaxy' with 1400 star systems and with every barren (or giant) planet being colonisable. Personally, I'm a little disappointed with the modding facilities, as they're certainly not going to let me do exactly what I would have liked to do. On the other hand, I think that quite a lot can be achieved with a little imagination. At the end of the day it is going to take a DW2 (or something else?) to solve these issues, but in the meantime, I still feel DWU is getting about as close as it gets ...
< Message edited by Osito -- 5/6/2014 11:35:29 PM >
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