Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Best way to get a convoy running?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Best way to get a convoy running? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Best way to get a convoy running? - 5/11/2014 7:45:57 PM   
lucasner

 

Posts: 14
Joined: 4/30/2014
Status: offline
I am converting one of the old Harpoon scenarios that involves a 40 ship convoy. I added them all to a group, and now need to set their course to 090. Do I need to edit the formation for the group for every ship to assign it's station within the formation?
Initially I didn't do that, I simply set a course and speed for the convoy. But as soon as I started the game, the only ship that turned to 090 was the group lead. Literally every other ship turned to a course of about 300 and started moving away. If I assigned them to stations, would that fix this?
Also, is there any way to turn each ship to 090 prior to the start of the game? I saw how you can rotate facilities, but is it possible to do this for ships/aircraft also when placing them?
Thanks,
Dave
Post #: 1
RE: Best way to get a convoy running? - 5/11/2014 11:27:39 PM   
poaw

 

Posts: 107
Joined: 12/17/2001
From: Houston, Texas
Status: offline
Yeah, assigning them stations will fix that problem.

I've had exactly that happen to me in a few of my scenarios.

(in reply to lucasner)
Post #: 2
RE: Best way to get a convoy running? - 5/12/2014 4:11:08 AM   
mcp5500


Posts: 143
Joined: 2/2/2014
Status: offline
Place the ships as they would be placed as if they were heading on a course of 090 and then add all of them to a single group. Click on the group and plot the 090 course. Run the scenario until all the ships are at spread and course. Stop the scenario and then reset the date and time then finish building the scenario.

< Message edited by mcp5500 -- 5/12/2014 5:09:52 PM >

(in reply to poaw)
Post #: 3
RE: Best way to get a convoy running? - 5/12/2014 11:16:44 AM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
mcp5500 has the solution, but if you find that doing so will screw up everything else in the scenario you can do this:
-Set up a blank scenario.
-Set up the group and run it like mcp5500 explained
-export the group to a file
-go to your real scenario and import them. They will import at the saved status - so pointing in the right direction.
Its a bit of a PITA but unless you set up the group first you may need to do this especially if you have timed missions and AC set to reload times etc and running the 10 min of game time or so to get the new group sorted out might screw all of that other stuff up.

B

(in reply to mcp5500)
Post #: 4
RE: Best way to get a convoy running? - 5/12/2014 11:23:37 AM   
SSN754planker


Posts: 448
Joined: 10/2/2013
Status: offline
The way i have found to counter messing up air missions and such that you dont want taking off yet is to build the scenario in layers. I do the surface groups first and get them positioned how i want them. Reset the time and add in the layer of air missions and related items. If you work on it like that, things are much easier.

_____________________________

MY BOOK LIST
ST1/SS SSN 754

(in reply to Gunner98)
Post #: 5
RE: Best way to get a convoy running? - 5/12/2014 12:23:13 PM   
mcp5500


Posts: 143
Joined: 2/2/2014
Status: offline
Both great suggestions :)

(in reply to SSN754planker)
Post #: 6
RE: Best way to get a convoy running? - 5/12/2014 1:04:35 PM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline

quote:

ORIGINAL: SSN754planker

The way i have found to counter messing up air missions and such that you dont want taking off yet is to build the scenario in layers. I do the surface groups first and get them positioned how i want them. Reset the time and add in the layer of air missions and related items. If you work on it like that, things are much easier.


Unfortunately, that assumes a degree of organization that I have so far failed to achieve

B

(in reply to SSN754planker)
Post #: 7
RE: Best way to get a convoy running? - 5/12/2014 2:08:06 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
I think the export import idea is great. I never thought of that before and is a method I should use more often for a bunch of things.

(in reply to Gunner98)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Best way to get a convoy running? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.500