Nacho84
Posts: 706
Joined: 2/7/2013 From: Brighton, UK Status: offline
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Hello redcoat, Thanks for the feedback. See my answers below: quote:
ORIGINAL: redcoat22 I played my first game with the NASA sandbox mode as I want to wait on the soviet animations and Russian recordings before playing that side. Let me first say well done on your recent work. The game continues to get better and is quite enjoyable even in its current state. Thanks! Hopefully the animations will be coming soon! I could drop everything else and work on them so that they are available sooner, but then other areas of the development will suffer, so I need to keep a balance quote:
ORIGINAL: redcoat22 Despite being sandbox mode I was trying to get to the moon by '75 and unlike my last game, I did at least manage to get a few Saturn V launches off the ground. Considering I was on the easiest setting, it still seems very hard to accomplish all of the goals by '75 even with me skipping a few of the rocket programs. That's fine. What were your biggest problems? Lack of funds? Lack of skills in personnel? Let me know so that we can tweak the scripts. quote:
ORIGINAL: redcoat22 1. I wish there was an indicator when a program has been completed so I can see at a glance my progress etc. See my answer to question 5. quote:
ORIGINAL: redcoat22 2. It would be nice if there was a "attempted/completed" indicator on the individual missions within a program to help keep track of your progress and failure rate. It can get complicated later in the game to keep track of where you are in a program and might be interesting to see your failure rate for individual missions. This can be done. quote:
ORIGINAL: redcoat22 3. Is the "problem screen" a placeholder? Currently it has so much text with random numbers etc. and quite distracting during the mission. A simple "acknowledge" with a mission description would be better. It's a placeholder, yes. The numbers are there because we want things to be as transparent as possible and you can report bugs if you see anything weird. quote:
ORIGINAL: redcoat22 4. During the Gemini Duration II "orbit segment" it displays the splashdown animation incorrectly. I will take a look into that. quote:
ORIGINAL: redcoat22 5. On a program like Gemini how do I determine when to close it and move on? There seems to be tons of missions that are not required or provide little benefit and I really don't know the right time to move onto Apollo. I love the freedom of choice but not sure if I am making a mistake. Gemini is a program to gain experience in critical areas such as rendezvous, docking, EVA, duration, etc. When do you close it is up to you, really. The idea behind Gemini is that you can get experience in all those areas by running relatively inexpensive missions so that, when you jump into Apollo, you can skip all that stuff and aim for the Moon. If you don't gain docking experience in Gemini, you'll suffer penalizations in Apollo. Notice that you can still gain, for example, docking experience with Apollo, but it's more expensive. Although you might want to do it to increase the reliability of your Apollo CSM... As you can see, there's not a clear-cut answer, so that's where the interesting decisions lie! Notice that this pretty much mirrors what happened in real-life: Gemini ran until all the skills were mastered. Notice, for example, that all the EVAs except for the one in the last Gemini mission (Gemini XII) were unsuccessful. NASA could have ended Gemini sooner and gain the remaining EVA experience in Apollo, but that would have been a lot more expensive. quote:
ORIGINAL: redcoat22 6. The launch graphic for the Apollo orbital flight "C" shows the Saturn V despite having selected and used the Saturn IB. I will take a look into that. quote:
ORIGINAL: redcoat22 Astronauts however were a pain in the butt. They start with low skills and training up is rather slow. Even the astronauts I flew constantly never got really high in skill. Along with adding a "number of flights" indicator to the astronaut information, I think they need to gain experience much faster after flying actual missions. I lost my best six pilots over the course of the Gemini program and that really sets you back considering how hard they are to replace. OK, we'll tweak that. quote:
ORIGINAL: redcoat22 Can you not use the official NASA and Soviet space emblems? Given they a governmental I cannot imagine they would care. Actually, they do! See the second paragraph of this link. Cheers,
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