Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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Answers: 1. Pretty sure you can't. Haven't found a way to do it yet. 2. To an extent. I've personally modded the files where the Frigate is too big to be built with the normal empire starting tech, but the AI reduced the weapons to keep it buildable. This is not true of my destroyer, cruiser or capital ships though. The overallshipdesignfocus just tells the AI how to design ships when left to its own devices. Power puts more guns on it, etc. Ship size millitary gives the AI a size bonus on ships, meaning if I set it to 1.2 then that races ships may be 20% larger than current building tech would otherwise allow. 3. The AI is smart enough to accomplish its victory goals no matter what those goals are. Not all victory conditions are war related. I have set up an empire that actually attempts to be at war the least and makes the most friends in the galaxy, so that empire rarely goes to war, though they will defend themselves. 4. Right now the events are tied to a trigger, however using a galaxy wide event does not tie the event to a certain planet you find. Also, depending on the trigger, it may or may not happen. I just set up an event that happens only if Empire A and Empire B form a Free Trade Agreement for example. In the game we don't know when Empire A will meet Empire B, and we don't know if they will ever form a Free Trade Agreement, so in that sense it is a random event. 4a. Events may have a time delay from point of discovery to happen. The example from #4 causes Empires C and D form a Mutual Defense Pact, and I've set that to happen to a time period from 365 days to 1000 days after Empires A and B form their Free Trade Agreement. 4b. Absolutely. You can set a research project being finished by a particular empire as a galaxy event trigger.
< Message edited by Shark7 -- 5/16/2014 2:12:20 AM >
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Distant Worlds Fan 'When in doubt...attack!'
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