Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Barrages/Airstrikes etc @ Steve McClaire

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Barrages/Airstrikes etc @ Steve McClaire Page: [1]
Login
Message << Older Topic   Newer Topic >>
Barrages/Airstrikes etc @ Steve McClaire - 5/15/2014 9:25:58 PM   
Kilovski

 

Posts: 43
Joined: 11/27/2012
Status: offline
Will the AI use any Airstrikes/Barrages at its disposal. One of the most annoying aspects of the CC5 engine and its various iterations is it never or only occasionally uses these powerful assets, ie CC5 when playing as the Germans against an Allied AI, it never uses Naval Barrages to support landing troops. If as I understand a new AI is being developed for this game, can this issue be looked at. BTW this is the fourth time I've asked this question without getting any kind of reply
Post #: 1
RE: Barrages/Airstrikes etc @ Steve McClaire - 5/17/2014 6:59:00 AM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
Sorry, this is the first time I've seen it. I sometimes don't manage to read and reply to every post in threads like the 'Wish List' though.

The AI will be new, and I'd like to improve this area. In the existing engine the AI tends to hold on to powerful support missions like air and naval until it sees a really juicy target like a high-value tank or several units bunched up in a small area. These aren't always present in every battle, though.

Steve

(in reply to Kilovski)
Post #: 2
RE: Barrages/Airstrikes etc @ Steve McClaire - 5/21/2014 1:00:54 AM   
CGGrognard


Posts: 594
Joined: 10/3/2013
From: USA
Status: offline
So you're saying that the AI is picky when to use arty or an airstrike?

_____________________________

"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu

(in reply to SteveMcClaire)
Post #: 3
RE: Barrages/Airstrikes etc @ Steve McClaire - 5/21/2014 1:16:25 AM   
Kanov


Posts: 312
Joined: 5/21/2012
From: México
Status: offline
I think it really is dependent on time. At least on custom battles. It uses naval barrages right away, mortar at about 10min mark and air support around 12-15 minutes.

I think I only played once as germans vs american AI in stock CC5 a very long time ago so I don't remember if the american AI actually uses the naval barrage in campaign or any other support assets for that matter.

If the AI chooses targets based on importance or that it chooses to NOT use it because there's no good target, I don't know but I doubt it. I would like to be proven wrong though.

_____________________________

Hard-core Spectre

(in reply to CGGrognard)
Post #: 4
RE: Barrages/Airstrikes etc @ Steve McClaire - 5/21/2014 2:56:51 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline

quote:

ORIGINAL: CGGrognard
So you're saying that the AI is picky when to use arty or an airstrike?


Yes. The original code looks at the value of the enemy teams the AI can see, and it will only use air or naval if the value in the target area is high enough. This does make it so the AI doesn't waste a naval barrage on one ersatz team, but it is pretty simple decision making.

Steve

(in reply to CGGrognard)
Post #: 5
RE: Barrages/Airstrikes etc @ Steve McClaire - 5/21/2014 8:26:00 PM   
CGGrognard


Posts: 594
Joined: 10/3/2013
From: USA
Status: offline
Thanks for the clarification Steve. Along with the time required for the strike to happen seems to add some realism into the game.


_____________________________

"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu

(in reply to SteveMcClaire)
Post #: 6
RE: Barrages/Airstrikes etc @ Steve McClaire - 5/21/2014 8:45:47 PM   
Kanov


Posts: 312
Joined: 5/21/2012
From: México
Status: offline
Yeah, is amazing the detail this old game has.

_____________________________

Hard-core Spectre

(in reply to CGGrognard)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Barrages/Airstrikes etc @ Steve McClaire Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.764