Grackle
Posts: 147
Joined: 9/2/2007 Status: offline
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Aloha, What I would like to see is in the next iteration is expanded mechanics for engineers (more detailed river crossing, mine and obstacle placement and clearance), air assault, airborne landing, amphibious landing, and more detailed nuclear (ERW, different delivery types and yields) and chemical rules (agents with varying effectiveness - from WWI blister agents to SARIN/VX and worse) and more detailed Special Forces capabilities (infiltration, recon and ambush). With that, and the modding capabilities in the game, you could make Arab-Israeli wars, Scandinavia, Angola, Russia/China, Soviet Invasion of Hokkaido, North Korea/South Korea, China versus Taiwan,Rapid Deployment Force in SW Asia (an interest of mine I am tinkering with now), and India/Pak and just make World War III in the Central Front that more realistic. The additional functionality in the game is far more important to me than the setting. This game is relatively easy to mod, but the engine limits it to Central Europe (and maybe the Middle East) at present. An effort to expand the engine will, in my opinion, increase the chances for this game to thrive through modding and allow its move to Korea, Vietnam and WWII (and hopefully Arab-Israeli and Indo-Pak) in the future. That said, the game is excellent and I will purchase the next iteration without condition to support its development. Thanks, Mark
< Message edited by markadmiral -- 5/18/2014 7:21:19 AM >
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System Specs: Intel(R) Core (TM) i7 CPU 960@3.20 GHZ; 12 GB RAM, AMD RADEON 6800 Series video card, Primary resolution 1920 X 1080, Direct X10
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