joshuamnave
Posts: 967
Joined: 1/8/2014 Status: offline
|
Looks like the beta patch killed off most of the supply bugs, but there are a few minor bugs lingering. I have a save file for one of them, and will add other saves if I remember the next time I run across them. 1) Notional unit factors (save attached) - Notional units are now correctly in supply during invasion combat, and their factors are correctly calculated during both the invasion phase and the combat resolution phase. However, they are still being calculated incorrectly during the offensive naval bombardment phase, following the allocation of shore bombardment. This leads the program to incorrectly show the notional factor as 0 following shore bombardment in some cases. It then reverts to the correct total for the actual combat resolution. The problem is that ground support comes between these two phases, and the player can mistakenly think no ground support needs to be allocated since the combat is an auto win. The save game provided is at the start of the bombardment phase, and the notional adjacent to Aden is incorrectly showing as 0 factors (usually it doesn't revert to 0 until after shore bombardment has been allocated, but apparently loading a save in this phase also triggers the bad calculation). If you play it out, the notional will have 2 factors during combat resolution. 2) Supply after undoing an HQ move - If moving an HQ puts previously OOS units in supply, then you undo the HQ move, the units continue to show as being in supply. 3) In some situations, enemy unit supply status does not change during friendly moves that cut the enemy's supply line. This can also happen during combat if an advance after combat cuts supply to a disorganized unit, allowing that unit to incorrectly remain in supply during follow on attacks. 4) The bad lag time for movement is back following the entry of Russia into the war. Although not as bad as it was the last time this happened, it's rapidly becoming game breaking for me again.
Attachment (1)
|