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E-class escorts die en masse vs. allied subs - 5/21/2014 8:40:48 AM   
seille

 

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In my PBEM scenario 2 we´re now in mid 1943 and i face i increadible loss rate of e-class escorts against allied subs.
Usually i have asw-TFs of 2-3 E´s i let patrol in sub infested waters. Own attacks don´t happen often, but the subs find and attack my escorts.
This is not a problem. My problem is that every second of these attacks hit one of my ships. This feels WRONG.
10:1 loss ratio where the hunter is loosing 10 vs. 1 sub.

For me this looks like a tradeoff to balance out the "super-E´s" which i don´t even received yet. Problems started in early 1943, but has nothing to do
with reduced dud rate. It is more the amount of attacks and HITs against my E-ASW-TFs.
These high losses i face only in ASW-TFs. Using the E´s as escorts don´t bring these problems.

Maybe one of you guys can explain the very high attack and hit rate especially against little escorts in ASW-TFs which should be able to evade torps more often
compared to a freighter or tanker.

Actually every second attack against my ASW-TFs hits one of my ships. Mostly my E´s are the victims.
Subs go mostly away without beeing attacked

< Message edited by seille -- 5/21/2014 9:47:37 AM >
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RE: E-class escorts die en masse vs. allied subs - 5/21/2014 9:17:08 AM   
Alfred

 

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Has nothing to do with the changes made to deal with the "super E".  Those changes only affected the positioning of DC racks and ammo, nothing on the code targeting algorithmns.  Subs will always tend to focus on what represents a danger to them.  Allied players are used to having their escorts targeted more often than their merchantmen.

Sending out dedicated ASW TF does not per se make them the hunters and the subs the hunted.  For that situation to be the likely scenario you need:

1.  A high prior DL on the sub.  This is best gained by spotting the sub with air assets and then the ASW TF reacting

2.  Having a high crew experience level on the ASW ships

3.  Having a high naval stat and aggression leader in charge of the ASW TF

4.  Operating in shallow water

Alfred 

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RE: E-class escorts die en masse vs. allied subs - 5/21/2014 10:37:02 AM   
seille

 

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Alfred, it just feels strange. Even the subs are detected i rarely get the first shot. Mostly the subs fire and go away without beeing attacked.
The high hit rate out of torps fired all your four points don´t explain. It just explains why my ASW-TFs are not effective.
I have ASW-TFs that lost already two out of three ships. This in air asw controlled waters. The subs suffered no losses here, but they hit again and again.
For me it looks like the E´s have a clear disadvantage when operating in ASW-TFs starting in 1943.

I could now compare this to my own japanese early war attacks by subs against enemy escort vessels. Every 10-15 attacks i was successful here i think.
But i don´t do this. I know the allied subs and their crews get better, but imho they shouldn´t be that good.

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RE: E-class escorts die en masse vs. allied subs - 5/21/2014 10:49:20 AM   
spence

 

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It looks like IJN/IJA ASW assets (escort type ships and/or ASW a/c) sank 33 US, 4 UK and 2 RNN submarines during the war (other sinkings due to bombings, mines, groundings, shore batteries, scuttling, etc are not included in this total).

According to the TROMs of the various escort type ships at CombinedFleet.com the IJN lost 38 DDs and 80 escort type ships (E's/CD's/DMS/CM/second class DDs, etc) to submarine torpedoes: about 3 escorts for each submarine sunk. The ratio didn't change much during the course of the war in spite of Japan's belated emphasis on ASW.



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RE: E-class escorts die en masse vs. allied subs - 5/21/2014 1:03:17 PM   
obvert


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Don't worry about these losses. You will get so many super E soon you won't know what to do with them.

That said, I'd use larger ASW TFs. Four works best for me. There is a reason they limited the size on these. The more ships you have looking (with commanders that have high naval skill) the more often you'll find the subs. Also, Use night and day air search plus ASW air search. Make sure your search pilots are well trained. I also train ASW planes in low naval skill.

Your kill ratios will soon far exceed historical plausibility, so if you're feeling like this is a rough period, hang in there. It'll soon be your opponent complaining he's sling too many subs. And he'll have a good point, as evidenced by the numbers above.

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RE: E-class escorts die en masse vs. allied subs - 5/21/2014 1:17:54 PM   
Jim D Burns


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If you want to cut down on escort losses, do like I do. Keep your ASW task forces very close to a port (maybe 3 hex max range patrol route going out and back from the port), and set their reaction range to 6. Then have lots of air search in the area to spot the subs and hopefully your ships will react to them at some point and get the first shot in.

If you are out in the open ocean sailing around blindly looking for them, more often than not your ASW task force is spotted and attacked first by the sub, so you’d have to survive the torpedo salvo to even get a shot at the sub. Its better I think to depend on a reaction move strategy for your main surface ASW threat near ports. Further out to sea, escorts inside a task force or air attacks is what I depend on to deter subs.

Historically it wasn’t until the allies developed hunter killer groups with the CVE’s that they could eventually put a stop to the open ocean sub threat. Surface assets simply were too few in numbers and underwater sonar too primitive to be an effective deterrent to subs in the vast expanse of the ocean, and the game reflects that pretty well.

Jim


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RE: E-class escorts die en masse vs. allied subs - 5/21/2014 2:09:45 PM   
Xargun

 

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Also keep your patrols as Cruise speed and not missions speed. Very little difference in range but a huge increase in survival chance if your ships are hit with a torpedo.

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RE: E-class escorts die en masse vs. allied subs - 5/21/2014 3:11:42 PM   
Lokasenna


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quote:

ORIGINAL: obvert

Don't worry about these losses. You will get so many super E soon you won't know what to do with them.

That said, I'd use larger ASW TFs. Four works best for me. There is a reason they limited the size on these. The more ships you have looking (with commanders that have high naval skill) the more often you'll find the subs. Also, Use night and day air search plus ASW air search. Make sure your search pilots are well trained. I also train ASW planes in low naval skill.

Your kill ratios will soon far exceed historical plausibility, so if you're feeling like this is a rough period, hang in there. It'll soon be your opponent complaining he's sling too many subs. And he'll have a good point, as evidenced by the numbers above.


I believe someone posted some time ago that 3 was the optimal size for an ASW TF. Something to do with attack routines...

You also really need night air search to combat subs. It helps the ASW TFs react properly.

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RE: E-class escorts die en masse vs. allied subs - 5/21/2014 3:36:28 PM   
Lecivius


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"I believe someone posted some time ago that 3 was the optimal size for an ASW TF. Something to do with attack routines... "

I recall it as being 4. Damn, gonna have to go a-lookin....

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RE: E-class escorts die en masse vs. allied subs - 5/21/2014 3:55:33 PM   
HansBolter


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quote:

ORIGINAL: Lecivius

"I believe someone posted some time ago that 3 was the optimal size for an ASW TF. Something to do with attack routines... "

I recall it as being 4. Damn, gonna have to go a-lookin....


My recollection matches Lokasenna's...4 max...3 optimum

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RE: E-class escorts die en masse vs. allied subs - 5/21/2014 4:13:32 PM   
Lecivius


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Could be, not arguing, us senile types need things in front of us. And I'm not the best at searching.

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RE: E-class escorts die en masse vs. allied subs - 5/21/2014 4:46:44 PM   
Lokasenna


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quote:

ORIGINAL: Lecivius

Could be, not arguing, us senile types need things in front of us. And I'm not the best at searching.


The thread was some months ago. I want to say fall 2013.

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RE: E-class escorts die en masse vs. allied subs - 5/21/2014 7:46:42 PM   
czert2

 

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quote:

ORIGINAL: obvert

Don't worry about these losses. You will get so many super E soon you won't know what to do with them.

That said, I'd use larger ASW TFs. Four works best for me. There is a reason they limited the size on these. The more ships you have looking (with commanders that have high naval skill) the more often you'll find the subs. Also, Use night and day air search plus ASW air search. Make sure your search pilots are well trained. I also train ASW planes in low naval skill.

Your kill ratios will soon far exceed historical plausibility, so if you're feeling like this is a rough period, hang in there. It'll soon be your opponent complaining he's sling too many subs. And he'll have a good point, as evidenced by the numbers above.

Which is best metod to train pilots in asw/lown, idealy at same time. 40% on asw, 40% train 20% rest ?
or rotate training - asw/lown ? while second unit do actual asw ?
and how much night flying improve decetion of known subs ? i allways thought that without radar fiding sub at night is well....like winning jackpot.

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RE: E-class escorts die en masse vs. allied subs - 5/21/2014 8:06:05 PM   
crsutton


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Well, you won't need low naval with ASW warfare. The attacks and hits seem to be based on strictly the ASW rating. Low naval is useful to have for other shipping though. I train 100% to where I get where I want in one skill and then switch to the other. I don't really think it matters much. You should never need to rest when training.

Searching at night helps. Even for the Japanese player. I do it if I can spare the units.

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RE: E-class escorts die en masse vs. allied subs - 5/21/2014 8:37:36 PM   
seille

 

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Thanks for the tips guys.
A 3-ship-ASW-TF was the recommended way. I remember that i´ve read it here and if i remember right it was one of the devs who wrote it.
It has to do with possible follow up attacks by the other ships. In my game this rarely works with ASW-TF. If then with warship TF´s with a bunch of DDs.

What Jim wrote might be a good tip. Stay in range of air ASW and close to a port. Often my "E" are hit outside air ASW range when they tried to patrol
on shipping lanes. A few i lost close to a port in air-asw-range.

But there is still the incredible aiming ability of allied sub commanders. They even hit 29 knot APD and they don´t need 29 attempts to score a hit like my japs do......
All i all if i get my super-E there will be little mercy on my side if i hit a enemy sub

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RE: E-class escorts die en masse vs. allied subs - 5/21/2014 9:26:35 PM   
Bullwinkle58


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quote:

ORIGINAL: Lecivius

"I believe someone posted some time ago that 3 was the optimal size for an ASW TF. Something to do with attack routines... "

I recall it as being 4. Damn, gonna have to go a-lookin....


It was Symon, and I think he knows. It was about six months ago, give or take.

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RE: E-class escorts die en masse vs. allied subs - 5/21/2014 9:34:10 PM   
Bullwinkle58


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If you read the manual chapter on DL (I did last week and I had misremembered a few things) you'll see that there is almost no way for an ASW surface asset to find a sub without air assistance. OK, one way:

"Torpedo wake off the port quarter!!" (That's the port look-out. His mother did love him so.)

Moving TF escorts or ASW TF members in this era had terrible passive systems. Their best hope was to see a scope and that's very tough, even in daylight. Once a sub was known to be around, and a wake gave a rough, though temporary, datum, active echo ranging could commence and it was a more fair fight, given the sub's low submerged speed and the ASW skimmers' ability to use tactical nets to coordinate runs.

But the going-in attack initiative was all the sub's. It's not uncommon in the game to get a text line that the CO has decided that Japanese target isn't worth a torpedo. Very realistic.

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RE: E-class escorts die en masse vs. allied subs - 5/22/2014 12:34:13 AM   
wdolson

 

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I always thought an ASW task force would be using active sonar all the time. Just an assumption on my part though. I never really investigated ASW procedures for that era.

Bill

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RE: E-class escorts die en masse vs. allied subs - 5/22/2014 1:00:24 AM   
Bullwinkle58


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quote:

ORIGINAL: wdolson

I always thought an ASW task force would be using active sonar all the time. Just an assumption on my part though. I never really investigated ASW procedures for that era.

Bill


Some did. I made the crews feel better. Active is like radar though; you can hear it a LONG way farther off than it can get a return on you. And attacks were made from the beam to maybe the quarter. It was rare for a USN sub at least to wait in front of a convoy and let it run over them. I think U-boats did this more often, but very different issues there as well as convoy sizes. USN subs detected, surfaced if needed, and did an end-around to get in front and on the beam. If at night they waited on the surface at battlestations for the target to move up the track. If daylight they dove , observed, refined the zig pattern, hoped there wouldn't be a zig away.

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RE: E-class escorts die en masse vs. allied subs - 5/22/2014 2:44:52 AM   
geofflambert


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My feeling is that once the American torpedoes (for subs) improve in late '42 it's a bad idea to have "routine" ASW patrols except in ports. The American subs will sink a lot of your ASW ships and you may not sink a single one of their subs. Having well trained squadrons patrolling is much better, I think. I'm liking the Lilys in many situations, and the Anns and Marys in tight choke points. Save those E boats for escort of high value targets, CVs if the Es are fast enough, troop convoys etc. The more you expose your ASW ships to his subs, the more he will sink. You'll lose a plane once in a while but they will get some hits and suppress his subs to some extent. Use SCs when you must to keep a lane open for loaded convoys, etc. It will be quite rare for them to do significant damage to subs but all too common for them to get sunk by those subs.

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RE: E-class escorts die en masse vs. allied subs - 5/22/2014 12:35:24 PM   
czert2

 

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how about spliting group and then set oen port for asw,second for night search and third for lown training to deal with other shipping ?
it is posible or with this i will have to small numbers to have any effect ?

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RE: E-class escorts die en masse vs. allied subs - 5/22/2014 1:12:31 PM   
czert2

 

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and few more questions (as jap player)
it is better to use planes to locate subs and just keep thiers known position and use asw assets just for escort , or in this case it have sense to setup dedicated asw groups to hunt known subs ? it is clearly sated that hunting invisble subs is waste of resources.
Why figters can be used for asw too ? rocket/deep charge equiped planes (hurriacen, typhoon) were more effective than normal bombers, due to thier fatser diving speed, despite begin very short ranged.

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RE: E-class escorts die en masse vs. allied subs - 5/22/2014 9:26:42 PM   
Naskra

 

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I prefer single ship ASW TFs over multi-ship for the reason that the ships tend to use up their ammo one ship at a time, and the TF will not replenish until the last ship is empty, thus a 4-ship TF will spend the bulk of its patrol just sailing around with targets rather than weapons. Also, it is rare that more than one ship in a TF will execute an attack.

Detection level is vital so that ASW TFs without air spotters are a poor fuel investment. You can expect a 1 or 2 pt experience gain with each attack. Once a ship gets into the 70s, it's fairly lethal.

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RE: E-class escorts die en masse vs. allied subs - 5/22/2014 11:08:11 PM   
AW1Steve


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While I don't know the mechanics of the game , in RL , "herding" with active SONAR , both then , and now is a very effective tactic. If the game modeled real life , then two asw groups using active would be deadly , or very effective in making the sub decide to be "elsewhere". Sinking subs is NOT the most important thing for your escorts. Protecting your escortees is. Consequently in ww2 it was not unusual to run the active SONAR constantly. And in shallow waters , even today , it is very effective to drive a SS away , or in the direction you want him. (Except today we'd use dipping SONAR equipped helo's).

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RE: E-class escorts die en masse vs. allied subs - 5/22/2014 11:52:34 PM   
Bullwinkle58


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quote:

ORIGINAL: AW1Steve

While I don't know the mechanics of the game , in RL , "herding" with active SONAR , both then , and now is a very effective tactic. If the game modeled real life , then two asw groups using active would be deadly , or very effective in making the sub decide to be "elsewhere". Sinking subs is NOT the most important thing for your escorts. Protecting your escortees is. Consequently in ww2 it was not unusual to run the active SONAR constantly. And in shallow waters , even today , it is very effective to drive a SS away , or in the direction you want him. (Except today we'd use dipping SONAR equipped helo's).


Active only works after you have a datum, or are in restricted waters. A transiting TF banging away can be heard for at least ten miles (then.) It's not hard to get out of the way. The game is all about getting that datum. After you do it lasts for a totally unrealistic time in RL terms. A whole day.

Active is a trade-off. You advertise to the sub you're there, you have escorts, and you don't find him at first. He has the initiative to prosecute or stay away. It's not on the skimmers. But after he moves in the speed differential and multiple, communicating platforms swings the advantage, if not against the sub, more toward equal. Seven knots for an hour on the battery isn't a lot of maneuver hedge. I agree helos are a nightmare. But Japan don't have so much helos.

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RE: E-class escorts die en masse vs. allied subs - 5/23/2014 2:16:03 AM   
AW1Steve


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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: AW1Steve

While I don't know the mechanics of the game , in RL , "herding" with active SONAR , both then , and now is a very effective tactic. If the game modeled real life , then two asw groups using active would be deadly , or very effective in making the sub decide to be "elsewhere". Sinking subs is NOT the most important thing for your escorts. Protecting your escortees is. Consequently in ww2 it was not unusual to run the active SONAR constantly. And in shallow waters , even today , it is very effective to drive a SS away , or in the direction you want him. (Except today we'd use dipping SONAR equipped helo's).


Active only works after you have a datum, or are in restricted waters. A transiting TF banging away can be heard for at least ten miles (then.) It's not hard to get out of the way. The game is all about getting that datum. After you do it lasts for a totally unrealistic time in RL terms. A whole day.

Active is a trade-off. You advertise to the sub you're there, you have escorts, and you don't find him at first. He has the initiative to prosecute or stay away. It's not on the skimmers. But after he moves in the speed differential and multiple, communicating platforms swings the advantage, if not against the sub, more toward equal. Seven knots for an hour on the battery isn't a lot of maneuver hedge. I agree helos are a nightmare. But Japan don't have so much helos.


No , but a wall of DD's banging away is a lot rougher against a diesel powered SS with a 7 to 10 knt speed and a couple of hours endurance. The DD's can do nearly 40KTS for days. And they don't have to find or sink the sub. They just have to hold him down, or keep him away from his targets.

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RE: E-class escorts die en masse vs. allied subs - 5/23/2014 2:24:15 AM   
wdolson

 

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quote:

ORIGINAL: Naskra

I prefer single ship ASW TFs over multi-ship for the reason that the ships tend to use up their ammo one ship at a time, and the TF will not replenish until the last ship is empty, thus a 4-ship TF will spend the bulk of its patrol just sailing around with targets rather than weapons. Also, it is rare that more than one ship in a TF will execute an attack.

Detection level is vital so that ASW TFs without air spotters are a poor fuel investment. You can expect a 1 or 2 pt experience gain with each attack. Once a ship gets into the 70s, it's fairly lethal.


I've found that when they do real damage a sub they get a decent boost in experience and they get a big spike when they sink a sub.

Bill

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RE: E-class escorts die en masse vs. allied subs - 5/23/2014 5:18:04 AM   
Chris21wen

 

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Does speed of the ASW TF play a part in detecting subs.   It did in real life anything above 18Kts and SONAR/ASDIC detection rates declined.

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RE: E-class escorts die en masse vs. allied subs - 5/23/2014 1:07:31 PM   
Bullwinkle58


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quote:

ORIGINAL: AW1Steve
No , but a wall of DD's banging away is a lot rougher against a diesel powered SS with a 7 to 10 knt speed and a couple of hours endurance. The DD's can do nearly 40KTS for days. And they don't have to find or sink the sub. They just have to hold him down, or keep him away from his targets.


As usual, one of your posts in response to one of my posts, in response to one of your posts . . . on ASW . . . made me go do some reading. Thanks for delaying my bedtime by 90 minutes.

Before I get to the source documents let me respond to the above re the game and RL.

A "wall of DDs"? In the IJN's dreams. Other than carrier TFs and some very important troop-transport missions Japanese TFs were minimally, or not, escorted. Regular island supply runs, which were the most common submarine target of the early and mid-war period, were not granted DDs of any kind. Escorts were of the "PB" variety in game terms. Converted merchants with minimal, or no, sound gear, depending on visual sightings and luck, and a few dozen (sometimes less) DCs rolled off stern racks.

Tactically, the sub's actions depended a lot on time-of-day, as well as local geographic conditions. A lot of patrols were at choke points, headlands, bay exits, etc., in shallow water and with reefs and rocks a constant threat. That is to the skimmers' advantage. In areas with daytime aircraft patrols, which included major island bases such as Truk and Kwajalein, daytime patrols were at PD. Flank battery life was about an hour, but at two knots there was more than enough for a full day down.

If a convoy with active sonar was coming toward a daytime boat at PD the geometry of the track became very important. Japanese active gear had, at ten knots, for what I can find, an effective range with a good operator (rare) of about 2000yds. One nautical mile. A sub at two knots needs 30 minutes to move that distance. But an active sonar banging away continuously could be heard, depending on water conditions, at least five miles away, enough to get a bearing and thus bearing drift info for TMA, if not a full mo-board relative motion solution. (No range info.) Thus my previous comment that the sub could get out of the way most of the time.

Attacks are made off the beam (optimally) and the quarter sub-optimally. An active set with trainable sound heads (many smaller escorts had a sound head hung over the side on a wire) is only looking at the sub for a small portion of its route. Operators will tend to favor the arc forward as well. Another advantage for the sub. As well, an approach course would minimize the sonar target aspect of the hull.

Even so, it's a big ocean, and there are hundreds of descriptions of failed attacks in patrol reports due to the sub being unable to close the track in time, or having enough speed to overcome the zig plan, while submerged. A lot was learned in 1942 in this area; one reason the submarine community moved heaven and earth to deploy radar in 1942. Radar changed everything. (Not that well modeled in the game due to reliance on DL and a lack of true sensor models, but it's a tactical issue, not operational.).

If the convoy were encountered at night, by radar, everything changed. A surfaced sub is a very poor active sonar target, plus it had detection time far above the 2000 yd active sonar range. With a 10kt convoy the sub had 100% more surface speed to do an end-around and place itself on the beam of the passing convoy several hours hence. Japan never got good at radar detection either. There were a few efforts to get raw radar detectors deployed so skimmers could see that "somebody" was using radar in the vicinity, but they never got to an RDF level and were never widely deployed. (Same story with all their electronics. Their industry just couldn't get it done.) Once night attack doctrine was available to USN subs the kill rates soared, especially once the fish worked.

I found two excellent primary sources.

The first was the post-war report of the technical teams which went to Japan and tore into the gear, records, logs, and conducted interviews with officers and men of the surviving IJN ships before it all was lost or "re-remembered." It's an interesting report covering many aspects of the naval war. ASW is only a small part of it and the potion quoted is a yet smaller part of the ASW section. If you want to know all about the internal workings of Japanese DC fusing this is the read for you. I believe I have quoted from this document previously in discussion of sonar hardware. But the most relevant section:

http://www.ibiblio.org/hyperwar/USN/rep/WDR/WDR58/WDR58-3.html

"
Section III
Japanese Anti-Submarine Warfare and Weapons

. . . 3-7. The Japanese repeatedly demonstrated facility in detecting and locating submerged submarines by using sonar. Their underwater listening gear was fairly good and could frequently pick up our submarines at ranges of 2,000 meters or more when the listening ship was stopped or proceeding at very slow speed. A damaged submarine with a high machinery noise level, such as a reduction gear click, could of course be heard at a far greater distance than an undamaged submarine running silent or creeping. Their echo-ranging equipment was of mediocre design, roughly corresponding to the early U.S. QC sonar of about 1937. The emphasis which the Japanese placed on sonar devices is clearly shown by the unnecessarily large amount of space allocated to such equipment in the already cramped quarters of their ships. At sea it was customary to man the hydrophone set continuously and to operate the echo-ranging gear at least fifteen minutes in every hour. Small escorts were generally provided only with listening gear, in some instances just a crude hydrophone lowered over the side. Japanese scientists were cognizant of density layers and temperature gradients in sea water and their effect on sound transmissions in echo-ranging detection work. However, anti-submarine vessels were not equipped with bathythermographs and no tactical use was apparently made of the small amount of information of operational value issued by the Japanese Hydrographic Office."

(Possibly of interest to players of the game, Japan had virtually no air-surface hunter-killer TFs as are employed in the game from the first day.

"3-6. Only one small land-based "hunter-killer" air-surface group existed, and even this was not organized until early 1945.5 The group covered the East China Sea between Formosa and Shanghai and was comprised of five surface ships (DE types) known as the 102nd Surface Squadron and about 20 Navy fighters (ZEKES) of the 934th Squadron, Shanghai Air Force. These planes were equipped with both radar and magnetic airborne detectors. For routine patrol, the planes usually carried two 60 Kg. depth bombs and, when sent out to attack a previously detected submarine, carried one 250 Kg. depth bomb, although the 250 Kg. size depth bombs were also sometimes carried on patrol. Both the planes and surface escorts were provided with voice radio but could communicate only for short distances and frequently were unable to communicate at all due to technical difficulties.")

The other document is massive and is a huge archive of PDFs of images of actual report pages. I can't quote from it, but it is the full report of the technical teams. It covers land as well as naval technology and tactics. In the ASW sections, which I did skim, it includes hand-drawn diagrams by escort COs showing DC patterns, re-acquire maneuvers, convoy patrol sectoring, etc. in great detail. It does not so far as I could tell segment the data into eras, which would be highly relevant. In that sense a 7-DD screen, which is described, would be very difficult to penetrate. But how many 7-DD screens were ever deployed? Anyway, it was a hypertext Table of Contents and the actual PDF images are very easy to read. I suspect the dev team used this document very extensively.

http://www.fischer-tropsch.org/primary_documents/gvt_reports/USNAVY/USNTMJ%20Reports/USNTMJ_toc.htm

Title page:

"MICROFILM PUBLICATION 2

REPORTS OF THE U. S. NAVAL TECHNICAL MISSION TO JAPAN
1945 – 1946
Operational Archives
U.S. Naval History Division
Washington, D. C.
December 1974

ORDERING INFORMATION: This publication, consisting of 13 reels of 35-millimeter microfilm, is available for public sale at a cost of $5.00 per reel. These reels also circulate on inter-library loan. When purchasing these reels, please forward a check or money order, made payable to the Department of the Navy, to:

Operational Archives
Naval History Division
Washington Navy Yard
Washington, DC 20374
Inter-library loan requests should be forwarded to the same address.


FOREWARD

The U.S. Naval Technical Mission to Japan was established on 14 August 1945. The purpose of this organization was:

“... to survey all Japanese scientific and technological developments of interest to the Navy and Marine Corps in the Japanese Islands of KYUSHU, SHIKOKU, HONSHU, HOKKAIDO; in China; and in Korea south of latitude 38şN. This involved the seizure of intelligence material, its examination and study, the interrogation of personnel, and finally, the preparation of reports which would appraise the technological status of the Japanese Navy and Japanese industry. “1 Between September 1945 and November 1946, the Naval Technical Mission operated in Japan under the direction of the Chief of Mission, Captain Clifford G. Grimes, USN. During this period a total of 655 officers and men served with the organization. 185 separate reports were published on various aspects of Japanese naval equipment and other technical developments of naval interest.

Although it was reported that 500 copies of each report were prepared, these documents are now rare. In the light of the extensive interest in the series by students of World War II history, it was deemed desirable to prepare the following microfilm publication.

U.S. Naval Technical Mission to Japan, History of Mission."


< Message edited by Bullwinkle58 -- 5/23/2014 2:15:45 PM >


_____________________________

The Moose

(in reply to AW1Steve)
Post #: 29
RE: E-class escorts die en masse vs. allied subs - 5/23/2014 1:27:56 PM   
AW1Steve


Posts: 14507
Joined: 3/10/2007
From: Mordor Illlinois
Status: offline
Sorry for keeping you awake Moose. No , I wasn't suggestion historical, I was thinking tactics as might be applied, based on things I'd experienced. Two British "Hunter killer" groups working a NATO exercise in 1978 and a Portuguese/Spanish force in the mid-80's. Their effectiveness impressed me enough that I was "daydreaming" about employing them in AE. You are right , probably unrealistic in this game. Not that anything unrealistic ever happens in this game.

< Message edited by AW1Steve -- 5/23/2014 2:29:12 PM >


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