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The Ur-Quan Wars [Alpha 1 Release]

 
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The Ur-Quan Wars [Alpha 1 Release] - 5/23/2014 11:08:23 PM   
arkhometha


Posts: 75
Joined: 5/18/2013
Status: offline
WE COME IN PEACE.
WE BRING GREETINGS FROM A FRIENDLY SPECIES.
DO NOT FEAR. WE SHALL NOT HARM YOU.
THIS IS PROBE 2418-B, ON A PEACEFUL MISSION.
WE ARE NON-HOSTILE AND SEEK TO ESTABLISH FRIENDLY RELATIONS.
THIS PROBE IS NON-HOSTILE. DO NOT ATTACK.
MISSION DESCRIPTION FOLLOWS:


The intent of this mod is to bring the Star Control Universe and lore into Distant Worlds. As a huge fan of Star Control, I always felt the lack of more Star Control themed mods (and games).


Right now, what's done is:
Races, Racial biases, race affinity, race groups, government biases, governments, governments re-balance and implementation and race policies.
What's partially done is:
Racial Dialog

What needs to be done:
Probes as a new species of monster.
Ship graphics
Troop graphics
Galactopedia
Resource rewrite
Technology rewrite
Finish race dialogs
Design names
Make the Mmrnmhrm and Chenjesu race images better.
Balance, tweaks and additional flavor

What is planned after all the above is done:
Start scenario from Star Control 2, based on these maps:
http://www.star-control.com/files/Starmaps/07.png
http://www.star-control.com/files/Starmaps/01.jpg

And maybe one for the appearance of the Ur Quan, before the events of Star Control 2, based on:
http://i.imgur.com/MEjAvQc.jpg


Current Races:



Governments
There are 13 types of governments. Not all are allowed to all races. Some like the Primat are Ur-Quan only. The governments were completly reworked from the base game, and the two types of democracy no longer are a no brainer. These governments can be highly unstable, and give less research bonus.

The Ur-Quan Wars Alpha 0.1 Download Link: - Distant Worlds Universe Needed
https://www.dropbox.com/s/omvc7ogf5w2wkif/The%20Ur-Quan%20Wars.7z
The mod will not receive updates for the next 3 months, more or less, as I will be away with IRL work. This doesn't mean it is abandoned.


Expect it to be a little harder than vanilla.

Installation Instructions:
Unzip the file in your Distant Worlds Universe\Customization folder, start the game and switch the theme.


If I get the authorization, I plan to integrate Trylobot excellent work in the mod, seen here:


Thanks, kudos and credits:
The soundtrack is composed by the excellent Precursors team. You can find and download everything in:
http://www.medievalfuture.com/precursors/music.php
Kudos to them for the music!
I tried to keep uniformity, but some musics may break the pace. Overall there are two hours and forty eight minutes of music. Almost all tracks, with some left out for breaking the tone too much. I need to review it and decide in a general tone. In any case, if you want to play with the vanilla music, just delete the sounds folder.

The artwork was taken and adapted from the Star Control II HD mod and The Ur-Quan Masters project6014. Thanks a lot for all the artists that worked on these projects and to kwayne64, pkunkbwok and dczanik. While I made adjustments, the artwork comes from them.
Kudos to them, this couldn't be done without their amazing talent. I'm still waiting on official authorization to use their artwork, if they don't let me this mod will die.

Toys for Bobs for Star Control 2.
Matrix Games and Codeforce for their amazing Distant Worlds series.

END CONTACT SUB-SEQUENCE.

PRIORITY OVER-RIDE. NEW BEHAVIOR DICTATED.
MUST BREAK TARGET INTO COMPONENT COMPOUNDS.


Attachment (1)

< Message edited by arkhometha -- 5/27/2014 4:18:01 PM >
Post #: 1
RE: The Ur-Quan Wars [Alpha 1 Release] - 5/24/2014 2:22:26 AM   
amacke

 

Posts: 3
Joined: 5/24/2014
Status: offline
Jumping *peppers*!! This is *smiley* time! I am *squirting* more *nice colors*.
This looks like so much enjoyment!

I wish I could come to your *house* so that we can be *relatives*!

(in reply to arkhometha)
Post #: 2
RE: The Ur-Quan Wars [Alpha 1 Release] - 5/24/2014 3:03:24 AM   
FireLion1983

 

Posts: 149
Joined: 4/18/2014
Status: offline

quote:

ORIGINAL: amacke

Jumping *peppers*!! This is *smiley* time! I am *squirting* more *nice colors*.
This looks like so much enjoyment!

I wish I could come to your *house* so that we can be *relatives*!


what the hell, LOL

(in reply to amacke)
Post #: 3
RE: The Ur-Quan Wars [Alpha 1 Release] - 5/24/2014 3:37:59 AM   
amacke

 

Posts: 3
Joined: 5/24/2014
Status: offline
We are Orz! Orz are happy *people energy* from the outside.
Inside is good. So much good that Orz will always *germinate*.
Can you come together with Orz for *parties*? It is too much fun.

(in reply to FireLion1983)
Post #: 4
RE: The Ur-Quan Wars [Alpha 1 Release] - 5/24/2014 3:48:31 AM   
arkhometha


Posts: 75
Joined: 5/18/2013
Status: offline
quote:

ORIGINAL: FireLion1983
what the hell, LOL


https://www.youtube.com/watch?v=gIbVYXHnaBU



quote:

ORIGINAL: amacke

Jumping *peppers*!! This is *smiley* time! I am *squirting* more *nice colors*.
This looks like so much enjoyment!

I wish I could come to your *house* so that we can be *relatives*!


Do not forget to *enjoy the sauce*!

< Message edited by arkhometha -- 5/24/2014 4:56:01 AM >

(in reply to FireLion1983)
Post #: 5
RE: The Ur-Quan Wars [Alpha 1 Release] - 5/24/2014 4:00:21 AM   
amacke

 

Posts: 3
Joined: 5/24/2014
Status: offline
Nnngggg! I did not like the audio on that you tube link. Is that from the remake of the game? That is not what I remember the Orz sounding like. What happened to the *words* being in a totally different voice?

It makes me *frumple* so much.

(in reply to arkhometha)
Post #: 6
RE: The Ur-Quan Wars [Alpha 1 Release] - 5/24/2014 4:06:59 AM   
arkhometha


Posts: 75
Joined: 5/18/2013
Status: offline
It's how I remember, so it probably is from the remake.

(in reply to amacke)
Post #: 7
RE: The Ur-Quan Wars [Alpha 1 Release] - 5/26/2014 3:54:06 PM   
Deon


Posts: 20
Joined: 5/26/2014
Status: offline
Wooooo. This is going to be amazing. UQ Masters was a great game, and seeing this mod made my heart jump. I wish you good luck and mountains of inspiration to finish this!

(in reply to arkhometha)
Post #: 8
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