Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Extended Universe - Greatest mods combined into one Theme

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> Extended Universe - Greatest mods combined into one Theme Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Extended Universe - Greatest mods combined into one Theme - 5/24/2014 7:52:17 PM   
Brone

 

Posts: 17
Joined: 5/24/2014
Status: offline
I had links referencing the threads the individual mods came from but I am not "allowed" to post links being a new registered member. Instead I have included the names of the mods which can be found in this modding forum section.

Anyways I saw a thread asking for someone to compile a few different mods together so I thought I would upload the current Theme I am using at the moment.

I just want to put this out there, I have done zero modding besides combining the mods that were favorable to me into one easy folder which you can just drag and drop into the customization directory.

Here are the mods and pieces that are in the Extended Universe theme.

The backbone of the theme is "Distant Worlds Extended Universe 1.0"

From there I just added the following mods into the folder.
"Das Chrome Blue Mod" (5/29/14 updated to version 1.3 with included cursors and flags)

"Graphics Enhancement Mod (GEM) v2.4"
I used most of the mod except anything that conflicted with Das's Mod.
Included are new Backdrop, Ruins, Landscapes, Restyled ship graphics, Improved planet graphics. (took out the improved stars due to a bug)

"[REL] Sound Effects Mod"
I really like the sound effects that Tampa_Gamer included in this mod so I added them to the Theme.

If you prefer the original sound effects you can delete all but "yorphaser" in the sound folder found inside of this download. "yorphaser" is part of Haree78's Distant Worlds Extended mod thats why you will need to keep that sound file.

Added
"Sirian's EVE Component Mod" (5/27/14 Fixed some components names, good spot ShaBahNakk)

"Sirian's Messages mod" (5/26/14)

"Darkspire's Mellow Beeps and Alerts"
Specifically his button1.wav, button2.wav and message_Alarm.wav


Installation of the Theme is very simple, Download the File below -> Extract the File -> Find your Distant Worlds Directory -> Open the Customization folder -> Drag and Drop the "Extended Universe" folder here.

Example directory for non-steam user
C:\Program Files (x86)\Distant Worlds Universe\Customization
Example directory for steam user
C:\Program Files (x86)\Steam\SteamApps\common\Distant Worlds Universe\Customization

This is where the folder would be placed (right next to the other two folders "Distant Worlds Original" and "The Ancient Galaxy".

Again thank you so much Haree78, Das123 (I love your youtube channel), Martian, Sirian, Darkspire and Tampa_Gamer! I hope you guys don't mind I took the liberty of combining your mods into one and posting a simple download for someone that would rather not tinker with them individually.

Again not allowed to post a link due to the forum but the download is here if you add a www

.mediafire.com/?rzd14psyd9z131e

updated 5/29/2014

< Message edited by Brone -- 5/30/2014 3:53:32 AM >
Post #: 1
RE: Extended Universe - Greatest mods combined into one... - 5/24/2014 7:58:16 PM   
Brone

 

Posts: 17
Joined: 5/24/2014
Status: offline
If someone that has the ability to post a link would link the mediafire DL location that would be much appreciated! I honestly wouldn't have posted this but I had already written the post only to find out at the last minute that I was not allowed to post links!

< Message edited by Brone -- 5/24/2014 8:59:38 PM >

(in reply to Brone)
Post #: 2
RE: Extended Universe - Greatest mods combined into one... - 5/24/2014 8:22:04 PM   
CyclopsSlayer


Posts: 583
Joined: 2/11/2012
Status: offline
DW Extended - http://www.matrixgames.com/forums/tm.asp?m=3141149
Das Chrome mods - http://www.matrixgames.com/forums/tm.asp?m=3616300
GEM - http://www.matrixgames.com/forums/tm.asp?m=3211317
Sound Effects Mod - http://www.matrixgames.com/forums/tm.asp?m=3050750

There you go Brone

(in reply to Brone)
Post #: 3
RE: Extended Universe - Greatest mods combined into one... - 5/24/2014 8:44:20 PM   
Brone

 

Posts: 17
Joined: 5/24/2014
Status: offline
Thanks I felt that was really important to the mod makers so then people could read more into each individual mod and give the modders the attention they deserve!

(in reply to CyclopsSlayer)
Post #: 4
RE: Extended Universe - Greatest mods combined into one... - 5/25/2014 2:35:29 AM   
Buio


Posts: 247
Joined: 11/21/2012
Status: offline
I got something similar but has also added messages and components from Sirian.
http://www.matrixgames.com/forums/tm.asp?m=3340798
http://www.matrixgames.com/forums/tm.asp?m=3235195

Or from his webpage
http://stephan.gestalter.at/html/page_179_2.html

(in reply to Brone)
Post #: 5
RE: Extended Universe - Greatest mods combined into one... - 5/25/2014 3:33:27 AM   
hewwo

 

Posts: 276
Joined: 4/22/2010
Status: offline
Great, I was going to do this for my next game, but you saved me the work. Thanks:)

(in reply to Buio)
Post #: 6
RE: Extended Universe - Greatest mods combined into one... - 5/25/2014 4:10:44 AM   
Brone

 

Posts: 17
Joined: 5/24/2014
Status: offline
Yea I like Sirian's components mod I know those EVE online icons all too well. I uploaded a new compiled folder that includes that mod and apparently the GEM mod is causing a problem with the stars so I deleted the stars folder also.

(in reply to hewwo)
Post #: 7
RE: Extended Universe - Greatest mods combined into one... - 5/25/2014 3:18:35 PM   
Euler

 

Posts: 59
Joined: 11/30/2013
Status: offline
I tried combining all the mods as suggested above and most seem to be working but I noticed the planet graphics look funny (from the GEM Improve Planet graphics). It looks like 2 semicircles of different radius, like the planet is displayed twice at two different size settings. Has anyone else noticed this and is there a way to fix?

I realized this is a GEM question but since others are using this mod I wanted to know if I was doing something wrong or if there was a quick fix.

Thanks to the mod community for making this game even better!

< Message edited by Euler -- 5/25/2014 4:19:18 PM >

(in reply to Brone)
Post #: 8
RE: Extended Universe - Greatest mods combined into one... - 5/25/2014 3:22:21 PM   
Euler

 

Posts: 59
Joined: 11/30/2013
Status: offline
Brone, I went to your direct link as suggested above but there is a capcha feature that is not working properly. It does not display a text string (although it requests that you type copy it) and instead times out after a few seconds.

(in reply to Euler)
Post #: 9
RE: Extended Universe - Greatest mods combined into one... - 5/25/2014 3:37:33 PM   
dlcooper

 

Posts: 9
Joined: 7/7/2012
Status: offline
The capcha feature didn't work for me using Google chrome but pulling up the same site on Internet explorer worked.

(in reply to Euler)
Post #: 10
RE: Extended Universe - Greatest mods combined into one... - 5/25/2014 3:44:03 PM   
Euler

 

Posts: 59
Joined: 11/30/2013
Status: offline
Update to my earlier message about the planet images. I determined that the problem I was having was due to the Overlay folder in the mod, not the planets. I removed the overlays folder from the theme and voila it works.

It would be nice to have the overlays back...it just seems like it is a scaling issue with the overlays being ~50% the size of the planets.

(in reply to dlcooper)
Post #: 11
RE: Extended Universe - Greatest mods combined into one... - 5/25/2014 3:52:40 PM   
Upuauta

 

Posts: 45
Joined: 12/4/2011
Status: offline
Thank you very much for doing this compilation and thanks to the original mod-makers. These kind of compilations will make Universe awesome.

(in reply to Euler)
Post #: 12
RE: Extended Universe - Greatest mods combined into one... - 5/25/2014 5:17:31 PM   
Brone

 

Posts: 17
Joined: 5/24/2014
Status: offline
Euler, its just the shadow and stars folders inside of the GEM mod that are causing problems with Distant Worlds. The shadow folder is what is causing the glitch you are referring to and the stars folder is causing all the stars to look like the same dark greyish object.

In the download above I use the actual Distant Worlds shadow folder (which is actually redundant) and I have removed the "stars" folder from the GEM mod as well. So everything should work perfectly normal in the compiled download Theme.

About the capcha, yea I also am having that issue... funny enough it doesn't work in Firefox for me but it does work with Chrome, go figure

(in reply to Upuauta)
Post #: 13
RE: Extended Universe - Greatest mods combined into one... - 5/25/2014 6:32:50 PM   
Suikostinger

 

Posts: 4
Joined: 12/10/2012
Status: offline
I really really didn't want to make a thread for this....but I have Gems mods, Das resource mod, extended mod and sound effects. Only mod that's missing is for someone to create a mod that lets you RIGHT click on warning messages so that it immediately closes.

(in reply to Brone)
Post #: 14
RE: Extended Universe - Greatest mods combined into one... - 5/25/2014 6:53:01 PM   
Brone

 

Posts: 17
Joined: 5/24/2014
Status: offline
I have now included two sound files from Darkspire's "Mellow Beeps and Alerts". Also some sounds were just really loud in my opinion so I lowered a few effects by 5/10 db.

(in reply to Suikostinger)
Post #: 15
RE: Extended Universe - Greatest mods combined into one... - 5/25/2014 11:02:02 PM   
Mesthione

 

Posts: 31
Joined: 4/30/2013
Status: offline
Great composition of mods, these were exactly what I was using during the Shadows era. Thanks for combining this into a theme that doesn't require any file overwrites!

(in reply to Brone)
Post #: 16
RE: Extended Universe - Greatest mods combined into one... - 5/26/2014 4:42:28 AM   
Moat_Man

 

Posts: 20
Joined: 6/17/2013
Status: offline
Note: Sirian's EVE Component Mod only goes up to component_129. The new DW Universe components folder goes up to Component_195 with a png and bmp versions of damaged and unbuilt. Are there additional components in Universe as compared to Shadows? I've already uninstalled the Matrix version and installed the Steam version so I can't compare.

(in reply to Mesthione)
Post #: 17
RE: Extended Universe - Greatest mods combined into one... - 5/26/2014 4:51:06 AM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline

quote:

ORIGINAL: Brone

I have now included two sound files from Darkspire's "Mellow Beeps and Alerts". Also some sounds were just really loud in my opinion so I lowered a few effects by 5/10 db.


There are updated sound sets in the thread I made for files, links in my signature.

Darkspire

_____________________________


(in reply to Brone)
Post #: 18
RE: Extended Universe - Greatest mods combined into one... - 5/26/2014 5:07:32 AM   
Moat_Man

 

Posts: 20
Joined: 6/17/2013
Status: offline
I answered my own question. Components above 128 are not used in vanilla DW:U. Extended adds 129-138, the rest of them are unused.

However, I noticed something you might not be aware of. You are missing Eve components 114-128 and you didn't use 129 (you kept Extended's 129 green coloured one). I am not sure if this was intentional.

(in reply to Moat_Man)
Post #: 19
RE: Extended Universe - Greatest mods combined into one... - 5/26/2014 6:22:06 AM   
Brone

 

Posts: 17
Joined: 5/24/2014
Status: offline
Thanks Darkspire I am personally using your ambient music and darkmap as well as all the other mods so good stuff! Also I should have clarified I lowered some of Tampa_Gamers sounds from his mod and I think button2.wav was lowered just a tad from your mellow sounds.

Thinking about it, should I include two folders? One with Darkspires Darkmap and one with the regular galaxy backdrop? I have a feeling thats going to be really preferenced based.

Oh and only 7 days until I can actually post a correct link.... lol yay

@ Moat_Man hmm let me check into that!

Ahh you know what happened, I grabbed the attachment from the matrix forum and not his website. So I was using v1.1 of his mod when he has a v1.2 out. Let me fix that now.

< Message edited by Brone -- 5/26/2014 7:26:20 AM >

(in reply to Moat_Man)
Post #: 20
RE: Extended Universe - Greatest mods combined into one... - 5/26/2014 6:23:54 AM   
Moat_Man

 

Posts: 20
Joined: 6/17/2013
Status: offline
I also use Shark7's Royal Navy ShipNames mods and Sirian's Messages mod. I highly suggest you add the Messages mod to your combined Extended Universe mod as it is a big improvement on the stock messages. The ShipNames is personal taste and probably shouldn't be part of a combined mod pack.

Oh yes, thanks for taking the time to make this combined mod! Since you can't select multiple mods in the Theme area, having one that combines a bunch of the popular ones best is a good idea. It makes it way easier to swap out one or two mods that someone might like better than the ones you have.

< Message edited by Moat_Man -- 5/26/2014 7:29:49 AM >

(in reply to Moat_Man)
Post #: 21
RE: Extended Universe - Greatest mods combined into one... - 5/26/2014 6:31:54 AM   
pycco

 

Posts: 345
Joined: 5/28/2013
From: United States of America
Status: offline
really hope you asked the creators of the mods first.

(in reply to Moat_Man)
Post #: 22
RE: Extended Universe - Greatest mods combined into one... - 5/26/2014 7:03:03 AM   
Brone

 

Posts: 17
Joined: 5/24/2014
Status: offline
@ pycco

hmmm that would have been ideal but it appears some of the modders aren't active anymore and this was more in response to someone asking for an easy access downloadable theme with the mods bundled. Also I knew there would be a influx of steam users and I am guessing they might not go through the lengths a typical Matrix forum goer would to get the complete experience.

I did make mentions in the OP that I had not done any modding and I did credit every mod / piece of the mods that are in the Theme. However if anyone has an issue with this I could very well understand and delete the post.

@ Moat_Man

Hey good catch with Sirian's component mod, I am actually in the middle of a wicked Hearts of Iron 3 game so unfortunately I haven't even played a match of DW: Universe yet, just setting my Theme so I'm good to go after my HoI3 game.

Also uploading a new compiled Theme with Sirian's messages and v1.2 of his components mod.

(in reply to pycco)
Post #: 23
RE: Extended Universe - Greatest mods combined into one... - 5/26/2014 10:44:05 AM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline
I found that the only a few messages work, the size for them does not give you a lot of room to work with, reworking them to the same sizes in the ui/messages folder only a few are the correct size for the images, as I found out ...

Just a taster from the Darkverse ...

Darkspire

Messages did not work so well, only a few of these look correct in game when resized to the correct dimensions.



The events folder works though, event images look great on that one



_____________________________


(in reply to Brone)
Post #: 24
RE: Extended Universe - Greatest mods combined into one... - 5/27/2014 1:43:03 AM   
gyrospeck

 

Posts: 38
Joined: 5/24/2014
Status: offline
Just wanted to say thank you to all the individual mod creators as well as Brone for compiling them into a single file. These mods help improve the experience a great deal!

(in reply to Darkspire)
Post #: 25
RE: Extended Universe - Greatest mods combined into one... - 5/27/2014 10:04:18 PM   
Brone

 

Posts: 17
Joined: 5/24/2014
Status: offline
ShaBahNakk spotted that the Universe expansion has re-ordered the components names and thus affected Sirian's component mod so the names have now been corrected.

Das's "Das Chrome UI Mods" has been replaced his his latest version, v1.2.

Now included is a readme text file that gives full credits to the modders and their individual mods that make the theme a whole.

(in reply to Brone)
Post #: 26
RE: Extended Universe - Greatest mods combined into one... - 5/27/2014 10:39:57 PM   
pycco

 

Posts: 345
Joined: 5/28/2013
From: United States of America
Status: offline

quote:

ORIGINAL: Darkspire

I found that the only a few messages work, the size for them does not give you a lot of room to work with, reworking them to the same sizes in the ui/messages folder only a few are the correct size for the images, as I found out ...

Just a taster from the Darkverse ...

Darkspire

Messages did not work so well, only a few of these look correct in game when resized to the correct dimensions.



The events folder works though, event images look great on that one






(in reply to Darkspire)
Post #: 27
RE: Extended Universe - Greatest mods combined into one... - 5/29/2014 7:15:42 AM   
Moat_Man

 

Posts: 20
Joined: 6/17/2013
Status: offline
Thank you for keeping this mod compilation up to date and adding the Messages mod. The component renumbering issue was a good catch ShaBahNakk.

@Brone
One final component issue to fix and one clarification for the OP. First the issue, you are now missing the image file for component 129 (Stinger Beam - green rod-like looking sorta thing) from the base Extended Universe mod by Haree78. Second the clarification, now that Das123 has added cursors to his mod you are no longer using the GEM v2.4 cursors. I checked the image files to confirm. To avoid confusion you can remove the reference to cursors from the GEM v2.4 section of the OP.


(in reply to pycco)
Post #: 28
RE: Extended Universe - Greatest mods combined into one... - 5/29/2014 8:14:04 AM   
necaradan666

 

Posts: 256
Joined: 5/28/2012
Status: offline
Just FYI I renamed all and duplicated a few of the planet image files from GEM 2.4 locally to have them match properly with Universe files when I noticed a normally coloured ocean planet as I was playing. I assume the expansion re-ordered some file names as mentioned above in regards to components.

(in reply to Moat_Man)
Post #: 29
RE: Extended Universe - Greatest mods combined into one... - 5/29/2014 5:19:23 PM   
Qwixt


Posts: 902
Joined: 6/19/2006
Status: offline
Thank you for keeping this updated for us newbies.

Neca, did you find another problem that needs to be fixed, or was this a personal preference sort of thing?

< Message edited by Qwixt -- 5/29/2014 6:37:23 PM >

(in reply to necaradan666)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> Extended Universe - Greatest mods combined into one Theme Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.797