jmalter
Posts: 1673
Joined: 10/12/2010 Status: offline
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urtel, I think you're on to something here. IMO the game's gradual accrual of damage-points for ships at sea is far too low, & the incidence of random damage is far too low. Actual damage to ships was far more frequent - system engine failures, groundings, collisions at sea & while docking. NTM catastrophic incidents, such as when BB Mutsu suddenly disapparated. other things on my list: - short-endurance escorts auto-refueling at sea from the AK/TK ships they escort, when training / equipment availablity was unlikely. - ability of SS to remain at sea far longer than their food stores would allow, then RTB to rearm / refuel & immediately return to their patrol-zone. - lack of need for all ships (especially heavy combatants) to return for yard-time to repair system / engine degradation. - near-total immunity of training airgroups to loss of airframes & pilots to accident - low-Exp pilots should be subject to heavy attrition during traing, & similar losses should occur to operational airgroups at all forward airbases, increased for smaller-size bases. - ship crews gain experience over time, but are never decreased. I would think that if a ship took heavy damage in a fight, its crew should suffer degradation due to casualties. I love this game, & while I try to play it to maximize the abilities that it gives me, it doesn't throw me enough random-damage curves, or adequately model the operational degradation that all units would suffer.
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