Bingeling
Posts: 5186
Joined: 8/12/2010 Status: offline
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I am not sure what you are experiencing, I have never seen an issue with the build sizes and construction techs. Apart from always wanting more :) You can build any military ship (except maybe carrier and resupply) as small as you want to along as it has the minimum component. But that is manual design. At 160 size, all classes would end up escort like, as there is not room for much more than what the escort design brings. If you involve the auto designer, it tries to put a fixed list of components into the designs, as defined in the templates in the designTemplates folder. It will try to fit designs under the build size, but it will 'only go so far'... This is why you don't see capital designs until you have a quite large yard size. At the very start, you lack a bunch of components. Destroyers typically lack their second weapon. There are no hyperdrive, shields or armor. The missing components could mean that the AI presents a destroyer design at 160 size at the very start, but that it would give up making new designs as soon as the missing components are researched. Unfortunate things can happen, like when playing my AAR today with automated design (and research), hyperdrives were researched with 160 max build size. The frigate was "up for sale" but did not have a hyperdrive, probably because it hardly can carry any components apart from the bare minimum in 160 size. After upgrading yards to 230 max, the frigate design was at 225 size. Now it was the destroyer design squeezing in at 230 size, pretty much the same as frigate. Some more weapons, a lot less speed. Messing with the editor could confuse things. Researching stuff the normal way trigger design updates, and messing with the editor to achieve things in this area may not trigger the same design update.
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