Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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With the influx of new players to the game, figured I'd give my 'Getting Started' tips for you all to look at and discuss/debate. Keep in mind, I am assuming you've managed to get hyperdrives and built your first star port. Basically this is how I go about getting my empire up and running. Part I: So I've got a space port (Shipyard) and warp drives, what now? I advise turning off automatic colonization. The AI is too aggressive trying to colonize planets at first, and you just don't have the economy to support it. 1. Build about 12 explorers to start finding good resource locations. 2. Build 4 escorts and 4 frigates for the time being. Build more when resources and money allow. 3. Build 2 troop ships 4. Make sure you have at least 4 hyperspace capable construction ships 5. DO NOT start colonizing yet, your economy is not ready for it. 6. Build defense bases around the home planet and retrofit the space port to a Large Space Port. I think the key to this phase of the game is not to expand too quickly. If you do not have the civilian economy built up (IE mines and freighters) you will actually hurt colony growth. Colony locations will be found, just keep them marked. Your main focus should be securing multiple sites for the strategic resources (the stuff you need to build your ships) and fuel (both Caslon and Hydrogen). Why is this important? Because these resources are not only needed to build new ships and keep the fleet fueled, they are REQUIRED by planets to ensure your colonies develop. Fuel is the force that drives development, and without it your colonies will stagnate. And keep in mind, the colonies require a vast amount of fuel. So your priority here, get those mines up and running so the civilian freighters can start taking those resources back to the home colony and get it developing. Part II: Expansion Ok, so now we're happy with our economy, our home planet has grown nicely and now we are running out of room for new people. Time to colonize some new planets. 1. Pick the best planets you can find (highest quality in range) and build colony ships to colonize them. 2. If you have a nearby planet with an independent population, put those troop transports to use...conquer it. Do with the population as you will (policy settings). 3. Build some more explorers to increase your exploration rate. 4. Build more construction ships (if you haven't in part I) and keep building those mines. You can also start building resort bases and more research stations now, since our economy is stable. 5. Design a star base with Medical and Recreational facilities, but DO NOT put construction yards on them. This will be your 'bonus orbital' to build over all new colonies to get the medical and recreational bonuses without breaking your economy (I'll explain below). 6. Continue building up your fleet. You will now have more planets and will need more smaller ships to patrol them. Why conquer a peaceful population at an independent colony? Well, they are great for the tax base. There is also no guarantee that colonizing will work, so you lose the ship and the time and money you put into it. And finally, the reputation hit you will take is insignificant compared to the amount of population (and race bonuses) you will gain in the process. Space ports (Ship Building Bases), Shark's special rules: space ports in this game are necessary, but not at every colony. Space ports suck up resources, so the more you have, the more strain you put on your civilian economy trying to supply them. This strain on the economy can actually completely crash it if it gets too great. I used to be of the group that built a small space port on every planet. And more than once I completely gutted my economy and never got back our of the red. Now, I generally have no more than 1 space port for every 10 colonies...and even less in some games. And not surprisingly, my economy is actually booming in my games. Trade bonuses are actually very high because I have enough resources to sell to the AI empires. And I still get my medical and recreational bonuses at colonies with those small, cheap star bases (from Point #5 of this section) I build. If a pirate destroys that star base, its so cheap its not a big deal to rebuild it. I find this just works better overall. Part III: Conquest Now I am ready to conquer the galaxy. 1. Build up the military. 2. Get plenty of troop ships. You want enough capacity to deliver an over-whelming force to an enemy home world. 3. Keep building that economy...the stronger your economy, the stronger your military. 4. Pick your weakest neighbor and take everything they have. This is the straight-forward part of the game. They have colonies, I want them and I take what I want. The key here is to wipe out your weakest neighbor, then stay at peace for a while to stabilize your population, then repeat the steps. Once you are to this point, you probably know what to do. Granted you do need to take into consideration your species victory conditions. Humans for instance need to make MDPs, so conquering the whole galaxy (while extremely satisfying) will not get your victory conditions fulfilled. So tailor this phase to what you need to do to gain victory. That's it, good luck and good hunting. And most importantly: HAVE FUN.
< Message edited by Shark7 -- 5/29/2014 9:11:29 PM >
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Distant Worlds Fan 'When in doubt...attack!'
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