Joel Billings
Posts: 32265
Joined: 9/20/2000 From: Santa Rosa, CA Status: offline
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[QUOTE]Originally posted by Veer [B]This is a crucial issue, and it's becasue the AI dosn't think. Once given an order it just follows it to the T regardless of anything. Which is why we need player input every day turn (don't know how they are going to work 7 day turns). The problem is accute only for Naval attack or sweep missions (which launch two strikes a day, as oppossed to the others which only launch one strike/day). The point is that after the first strike, the tactical situation can change but since no player input is allowed between strikes the AI simply does the same the thing again... It would be nice if the AI could be made to think, with relavent player input, but i don't know how they are going to manage it. [/B][/QUOTE] Actually, the AI does think. First, it's logic was faulty due to bad logic in the code which we have fixed. Second, much is happening that is invisible to the player so it is hard for you to judge it's thinking (weather has been made more visible in the patch but much is still less visible). Third, the AI does not does think with the same complexity as a human mind so I admit it will never be as smart as a good player. However, due to the second item above, if we gave you the limited/bad info the computer is really dealing with at the moment of a strike launch, you might make some bad decisions too. We think the patch will solve the problems in logic that were leading to very stupid attacks so at least the AI's target selection will follow our expert systems guidelines instead of doing things we totally didn't expect. By the way, players using level bombers at altitude to crush shipping will be in for a much more difficult time with the new patch (at least we think they will).
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