uberknight72
Posts: 68
Joined: 7/25/2011 Status: offline
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quote:
ORIGINAL: Unforeseen Soo...imo the current set of luxury resources is too generalized, give it a little more life in the name. And Frost ale doesn't make any sense, unless you name an "ale" for the other types of planets like Fire ale for instance. There is nothing about Ice that would have an obvious effect on a alcoholic beverage other than making it cold. People do that anyway. The reason for the generalization is because there shouldnt be something as specific as Cauger Fur, which is something harvested from an indiginous animal, found on 20 different marsh planets throughout the galaxy. The names are probably staying where they are at. If i try to add too much more "life" in the names it would be getting too specific. The only ones that are a bit more specific, like yarras marble, or like the frost ale you pointed out, are things that could potentually be mimicked on multiple planets if the conditions are right. Ill give you a peak at the lore i have wrote up about frost ale to help you understand it a bit more ;) Frost Ale is a unique, smooth alcoholic beverage that always stays a frosty cool temperature and has a rather debilitating yet euphoric effect on the drinker. It is distilled in a unique process known as "Ice blasting" where after the liquid from the mash is boiled it is super heated into a steam and "blasted" through holes in a large, 40 meter long block of a special bright blue, mineral rich ice that only forms on certain planets where the temperature, mineral, and atmospheric chemical makeup are just right. It has sweet taste if warmed enough to melt, though and due to a special chemical reaction has a much higher melting point than normal ice, therefore is far more colder. Though if directly ingested it is very poisonious. When the boiled mash liquid is blasted through the ice, the vapors fuse with the chemical and mineral contents of the ice. The process is repeated 60-70 times until the ale has acquired the ice's unique flavor and can keep a temperature of 20℉ in a 70℉ room. See it makes total sense, you just have to use your imagination. :) This also holds true with the rest of the luxury resources. But dont worry, im going to try to include in-depth descriptions for each resource if i can figure out how to get the galactopedia articles to work right for those who have to have it spelled out in front of them. Like i wont remove the the caguar description from the extravagant furs luxury because caguar fur is one of the multitudes of beautiful pelts that can be found throughout the galaxy. The generalization allows me and others to roleplay and give us the freedom to figure out for ourselves what these resources consist of. While removing the strangeness of something so specific and unique as a certain species of animal being able to be found on multitudes of planets. quote:
ORIGINAL: hewwo hmm please don't balance so that it takes ages to finish one game. Somehow people often confuse 'difficult' with just 'taking ages to win'. I like having the resource system set up so that you really need to think more about what you are doing, what places to colonize etc. And of course this goes together with having stuff more expensive (you won't have to make a choice if you can afford to build stations and ships all over the place anyway), but nevertheless, please don't slow the game down :) I dont think i can slow it down too much with just the resources unless i try very hard at it. Really the only way i could slow it down significantly is if i edit other things like growth levels of races and amount of populations carried on colony ships and passenger ships, which i will not do on this mod at least ^^ Ill probably be making two different versions for those who like a tight game and those who want a more vanilla tightness level with the new resources. But nontheless resources will be a bit more tight even though the basic three can be found on every planet due to their very low abundance. But in this next version as you can see im leaving nekro stones, emeros crystals, and dilithium in as wells adding a new one as the much less common strategic resources. Planets with these resources should be a priority for their importance in a lot of techs above tier 1. So there will still be a need to prioritise planets for these resources. :)
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