Coiler12
Posts: 1203
Joined: 10/13/2013 Status: offline
|
To answer the OP, I just did a detailed experiment with prosecution zones, and I can explain them using geographic terms. I have a group of Hunters based in Lebanon. I set them for an AAW patrol close to their base. Now under the old system, I either check "Investigate contacts outside of the patrol area" or not. So I check the box, and set up a transport flying across Turkey. The radar detects it, and the Hunter pilot slams the throttle and rushes over to that country to check that yes, it's a transport. Outside of an artificial test scenario, this behavior would be problematic. Or I set investigate outside contacts to "no", and the Hunters never leave their box. This could also be problematic in an actual game. Now with prosecution areas, I put a somewhat bigger box, covering most of Lebanon proper and extending into Syria. As was said before, investigate contacts out of the patrol (different from prosecution) area has to be enabled. Now the Turkish transport is spotted but is not acted upon. However, a plane moving into the prosecution box in southern Syria is quickly pounced on.
|