Timotheus
Posts: 481
Joined: 12/13/2013 Status: offline
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quote:
ORIGINAL: Gregorovitch55 This guide tells me to delete weapons and energy research station and to upgrade high tech research station, which it sort of describes as "universal research station. Then it says when you find a planet with say, weapons research bonus, "build a research station of that type on it". But I only have high tech research station now - does it mean one of those, or do i have to design a new weapons research station? This is ambiguous and confusing. Sorry bout that, I tried to be as clear as possible. I make one research station, stick all three kinds (5 of each) of labs on it, call it "Universal Lab" and then use that on any tech enhancing location. So I pick one station, for example the high-tech one, and stick 5 high-tech, 5 weapons and 5 energy labs on it. And then when I tell a constructor to go build a station it builds one, no matter what the tech enhancement is on a location. The advantage of this is that an idiot like myself (heh) will not mess up and put up a high-tech lab on a weapons tech resource, as one size fits all! See - idiot proof, the Timo way! Also, I believe that you need 5 labs to get the scientists benefit, unless I am misremembering - anyone, anyone, Bueller, Bueller? That is the way *I* play - and it is not necessarily best nor most efficient way. Feel free to build lab stations for each tech separately, it is probably better, but me, I am not that smart, and after a 5 hour marathon I may yet again put in a weapons lab on an energy tech planet... In your example, even though the station is called "High Tech Research" - GO CHECK ITS COMPONENTS. If all three kinds of labs are present, it is a Timo patented universal lab, no matter its name. You just picked the high-tech name, but the station researches ALL the labs that are present on it, no matter the game's silly classification. @ xatharas: Both a praise and damnation, dayumn, brah! I have a sneaking suspicion that the game was developed to be played with design automation turned on, as the player designed ships and bases blow anything AI designed out of the wate....errr... space. The problem is that the AI does NOT optimize its designs, which is silly. Looking forward to mods which will fix that issue. Right now if you REALLY want a challenge play with design automation turned on, and you will see how good the game's AI really is (it is REALLY good, it's just its designs let it down).
< Message edited by Timotheus -- 6/3/2014 2:19:38 AM >
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