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Character Modding 1.9.5.0 vs. 1.9.5.1

 
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> Character Modding 1.9.5.0 vs. 1.9.5.1 Page: [1]
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Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/1/2014 12:20:49 AM   
DrApostle

 

Posts: 59
Joined: 12/8/2010
Status: offline
Using the instructions in the modding guide I copied the character.txt file and images from Haree78 Battlestar Galactica mod for Shadows. It worked great in 1.9.5.0. However with the new update, I haven't gotten a single character in about 4 years of play from the beginning. I'm not sure what would have changed this?
Post #: 1
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/1/2014 1:29:13 AM   
DrApostle

 

Posts: 59
Joined: 12/8/2010
Status: offline
It looks like I just got a ship captain about a month after I posted this.

(in reply to DrApostle)
Post #: 2
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/1/2014 3:11:30 AM   
tilarium

 

Posts: 25
Joined: 5/4/2007
Status: offline
I got my game set up to give me a ship captain at the start. Not to hard to mod that in so you can get custom characters. The only part I can't get to work right is the custom image. I've tried putting the pictures in characterImages folder and in the images/units/races folder but just can't get them to show up. Just get a small box with an "X" in it :(

(in reply to DrApostle)
Post #: 3
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/1/2014 4:27:06 AM   
Tampa_Gamer


Posts: 160
Joined: 12/27/2010
Status: offline
I have been updating my character images as well - make sure you have them in the correct subfolder, it has changed since Shadows according to the modding manual. Its now \Customization\[Your Theme]\images\units\characters\

_____________________________

For those interested, forum thread link to post with a master list of all my DW mods: Link


(in reply to tilarium)
Post #: 4
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/1/2014 4:55:26 AM   
tilarium

 

Posts: 25
Joined: 5/4/2007
Status: offline
Cool! I'll pop them in there and see what happens.

(in reply to Tampa_Gamer)
Post #: 5
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/2/2014 1:13:07 AM   
tilarium

 

Posts: 25
Joined: 5/4/2007
Status: offline
That worked. I usually learn how to mod things by looking at existing mods. That doesn't really work when key things are changed between game versions though.

Just tried this to make everything random...

?, ?, 3, governor3.png, Human, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?

Alas, didn't work. Had all of the characters at start with "?" as their name.

(in reply to tilarium)
Post #: 6
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/2/2014 1:31:04 AM   
Tampa_Gamer


Posts: 160
Joined: 12/27/2010
Status: offline
Agreed. I was excited when I read that we could use "?" in the order field to randomize the order of appearance. But alas my results were the same, it didn't work.

< Message edited by Tampa_Gamer -- 6/2/2014 2:31:28 AM >


_____________________________

For those interested, forum thread link to post with a master list of all my DW mods: Link


(in reply to tilarium)
Post #: 7
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/2/2014 2:09:20 AM   
tilarium

 

Posts: 25
Joined: 5/4/2007
Status: offline
Seems like it could be something easy to change in a future patch though. Here's hoping for the future!

(in reply to Tampa_Gamer)
Post #: 8
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/2/2014 2:28:02 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
quote:

ORIGINAL: tilarium

That worked. I usually learn how to mod things by looking at existing mods. That doesn't really work when key things are changed between game versions though.

Just tried this to make everything random...

?, ?, 3, governor3.png, Human, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?

Alas, didn't work. Had all of the characters at start with "?" as their name.

If you'll note from the modding guide, the question mark (?) does not work as far as replacing
or randomizing a character's name within the 'characters' text file. Should be like this:
?, John Starbuck, 3, governor3.png, Human, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?


< Message edited by ehsumrell1 -- 6/2/2014 3:28:59 AM >


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to tilarium)
Post #: 9
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/2/2014 3:53:15 AM   
AnddyiRaynor


Posts: 51
Joined: 5/30/2014
Status: offline

quote:

ORIGINAL: ehsumrell1
If you'll note from the modding guide, the question mark (?) does not work as far as replacing
or randomizing a character's name within the 'characters' text file. Should be like this:
?, John Starbuck, 3, governor3.png, Human, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?


Yeah I figured they at least need a name, though all races have random names so it should pick one from characterNames.txt. Do you have to set their role also, not that it matters.

(in reply to ehsumrell1)
Post #: 10
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/2/2014 4:22:53 AM   
tilarium

 

Posts: 25
Joined: 5/4/2007
Status: offline
Will the ? in the order part randomize when they show up? I don't mind naming them all, but don't want them all showing up in the early stages and then reverting back to generic portrait people in the end.

(in reply to AnddyiRaynor)
Post #: 11
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/2/2014 5:26:31 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: AnddyiRaynor


quote:

ORIGINAL: ehsumrell1
If you'll note from the modding guide, the question mark (?) does not work as far as replacing
or randomizing a character's name within the 'characters' text file. Should be like this:
?, John Starbuck, 3, governor3.png, Human, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?


Yeah I figured they at least need a name, though all races have random names so it should pick one from characterNames.txt. Do you have to set their role also, not that it matters.

Yes, the role value needs to be set 1 ~ 9
1=Faction Leader, 2=Ambassador, 3=Colony Governor, 4=Fleet Admiral, 5=Troop General, 6=Intelligence Agent, 7=Scientist, 8=Pirate Leader, 9=Ship Captain

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to AnddyiRaynor)
Post #: 12
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/2/2014 5:33:02 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: tilarium

Will the ? in the order part randomize when they show up? I don't mind naming them all, but don't want them all showing up in the early stages and then reverting back to generic portrait people in the end.

Yes the question mark randomizes their appearance order. Remember that the randomization applies to characters within the same role (i.e. Admiral, Agent, etc.).

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to tilarium)
Post #: 13
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/2/2014 5:54:24 AM   
tilarium

 

Posts: 25
Joined: 5/4/2007
Status: offline
This is pretty awesome news. Like I said, I don't mind naming them. I'm now in the process of making images to use as characters.

(in reply to ehsumrell1)
Post #: 14
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/2/2014 1:22:08 PM   
Tampa_Gamer


Posts: 160
Joined: 12/27/2010
Status: offline

quote:

ORIGINAL: ehsumrell1
Yes the question mark randomizes their appearance order. Remember that the randomization applies to characters within the same role (i.e. Admiral, Agent, etc.).


I tried that but it wasn't quite working as I intended. I left the initial leader I wanted as "0" and then put the rest of the characters all as "?" What happened was that the game started with 5-6 of every character type including pirate leaders (in a non-pirate game). I think for some reason it ignored the usual limitation on # of characters.


_____________________________

For those interested, forum thread link to post with a master list of all my DW mods: Link


(in reply to ehsumrell1)
Post #: 15
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/2/2014 11:13:37 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
quote:

ORIGINAL: ehsumrell1
quote:

ORIGINAL: tilarium
That worked. I usually learn how to mod things by looking at existing mods. That doesn't really work when key things are changed between game versions though.
Just tried this to make everything random...

?, ?, 3, governor3.png, Human, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?

Alas, didn't work. Had all of the characters at start with "?" as their name.

If you'll note from the modding guide, the question mark (?) does not work as far as replacing
or randomizing a character's name within the 'characters' text file. Should be like this:
?, John Starbuck, 3, governor3.png, Human, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?


No...
Give it a cool name
?, Data DrunkenThievingAndroid, 3, governor3.png, Human, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?


_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to ehsumrell1)
Post #: 16
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/2/2014 11:26:42 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
Just keep on TJ.....

Don't come crawling to me or Shark7 for Fleet Protection when DATA decides to
hit your Corellian Whiskey and Romulan Ale stores.


(i.e. LET SLEEPING DOGS LIE!)






(DATA after locating, raiding and EMPTYING tjhkkr's Cargo Bays)

Attachment (1)

< Message edited by ehsumrell1 -- 6/3/2014 12:29:07 AM >


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to tjhkkr)
Post #: 17
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/3/2014 7:58:13 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
LMAO, good memories :))

Every dogs has it's day

< Message edited by Data -- 6/3/2014 9:01:52 AM >


_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to ehsumrell1)
Post #: 18
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/3/2014 5:28:37 PM   
UmpaLumpa


Posts: 18
Joined: 6/2/2014
From: Chulak
Status: offline
It is possible to let an Character only appear if the Race have a specific Goverment? I would like to have Willhelm as a Leader but only if the Humans get the Monarchy.

(in reply to Data)
Post #: 19
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/3/2014 6:23:14 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: TheNiceShakturi

It is possible to let an Character only appear if the Race have a specific Goverment? I would like to have Willhelm as a Leader but only if the Humans get the Monarchy.

I'll look into that. My guess is it could possibly be done if an event is created through the game editor
concerning the races' government and the character you want to appear has a '-' instead of a '?' in
the appearance order position.

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to UmpaLumpa)
Post #: 20
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/3/2014 6:42:38 PM   
UmpaLumpa


Posts: 18
Joined: 6/2/2014
From: Chulak
Status: offline
Okay thanks, but for now i just create the Germans as a Race and give them Monarchy and Willhelm, so the Kaiserreich strike back in Space!

( If i get it works x) )

< Message edited by TheNiceShakturi -- 6/3/2014 7:47:27 PM >

(in reply to ehsumrell1)
Post #: 21
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/3/2014 8:14:48 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
quote:

ORIGINAL: ehsumrell1

Just keep on TJ.....

Don't come crawling to me or Shark7 for Fleet Protection when DATA decides to
hit your Corellian Whiskey and Romulan Ale stores.


(i.e. LET SLEEPING DOGS LIE!)
(DATA after locating, raiding and EMPTYING tjhkkr's Cargo Bays)






Two words:
Jango Fett...



Attachment (1)

< Message edited by tjhkkr -- 6/3/2014 9:17:26 PM >


_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to ehsumrell1)
Post #: 22
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/3/2014 8:22:41 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
My mistake:

?, Data DrunkenThievingAndroid, 9, DrunkenThievingAndroid.png, Android, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to tjhkkr)
Post #: 23
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/3/2014 10:37:51 PM   
tilarium

 

Posts: 25
Joined: 5/4/2007
Status: offline

quote:

ORIGINAL: ehsumrell1


quote:

ORIGINAL: TheNiceShakturi

It is possible to let an Character only appear if the Race have a specific Goverment? I would like to have Willhelm as a Leader but only if the Humans get the Monarchy.

I'll look into that. My guess is it could possibly be done if an event is created through the game editor
concerning the races' government and the character you want to appear has a '-' instead of a '?' in
the appearance order position.


Looking through the modding guide included with Universe, it is possible to have predefined character appear in an event. In the character file, you need to use a "-" in the appearance order.

(in reply to ehsumrell1)
Post #: 24
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/3/2014 10:40:11 PM   
monsterfurby

 

Posts: 13
Joined: 8/12/2005
Status: offline
One thing that still confuses me is that the editor has an option to load a character image that defaults to the Desktop, but won't load anything - possibly just not anything outside the game folder. Does anyone know what's going on with that?

(in reply to tilarium)
Post #: 25
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/4/2014 1:15:30 AM   
tilarium

 

Posts: 25
Joined: 5/4/2007
Status: offline
quote:

ORIGINAL: Tampa_Gamer

I tried that but it wasn't quite working as I intended. I left the initial leader I wanted as "0" and then put the rest of the characters all as "?" What happened was that the game started with 5-6 of every character type including pirate leaders (in a non-pirate game). I think for some reason it ignored the usual limitation on # of characters.



This. Got 104 characters made (excessive? Maybe)in my game. I just started a new game and got 46 characters at the start, including 3 leaders..... excessive? Hell yeah!

(in reply to Tampa_Gamer)
Post #: 26
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/10/2014 10:47:37 AM   
UmpaLumpa


Posts: 18
Joined: 6/2/2014
From: Chulak
Status: offline
Hello i have a Question, it is possible to give the Leader always the same Picture even if he change without to create a Charakter? So that all random createt leader of this race become this Image?

(in reply to tilarium)
Post #: 27
RE: Character Modding 1.9.5.0 vs. 1.9.5.1 - 6/12/2014 2:05:48 PM   
UmpaLumpa


Posts: 18
Joined: 6/2/2014
From: Chulak
Status: offline
No one knows or is my English too bad? ^^'

(in reply to UmpaLumpa)
Post #: 28
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