ChildServices
Posts: 47
Joined: 5/12/2014 From: Australia, mate Status: offline
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quote:
ORIGINAL: athelas.loraiel I'd really love DW2 to have huge technology trees for races and it would change the graphics and playing of the game through ages.. For techonolgies: would be great to get them tohrough stealing, trade, ancient sites or relics, conquest, reverse engineering of wrecks or captured ships, but some specific racial techs (some variable each game?) should be kept a secret, unless you vassalize a race. On another thing, AI in trading should be very capable. It shouldn't sell it's important research without trying to get a worthiness higher then real worth. also, an erratic element of chance, graded by each race behaviours , could spicen the diplomacy and trading? quote:
ORIGINAL: Ralzakark For me, - Different galaxy and solar system types. I'd like to play in a barred spiral or elliptical galaxy and find stars orbited by hot jupiters. - Ability to manage relationships with other races at a greater level of granularity. For example, if I am playing as Human I cannot currently set my colonies to allow Wekkarus in but keep Gizureans out. The differences between races have increased noticably since the original Distant Worlds, but I'd be happy to see even more. - Improved and expanded diplomacy. Everything here. I'd also really like the economy to expanded a lot. Introduce things like corporations, monopolies, entrepreneurship, trade unions and even the idea of charity or welfare. Also I think government and policy should be much more complicated and more relevant to one-another than they are now. I'll give some examples for a republic. Obviously each government would treat these things differently. Your empire has a senate, which has a chance to block your attempts at changing things in the policy screen, tax-rates of your colonies or even stop you declaring war, based on the political parties of each of your senators. You could tie this in with a "public opinion" display, which will give you a rough outline on what your empire's voting trends will be (although to a fairly large margin for error) come time for the elections. By doing certain things, you'd be able to influence public opinion towards keeping a leader character that you like in power, rather than just getting screwed by the RNG after a specific time interval. This could tie into the economy directly in some more unpleasant ways. Say for example a lot of people are starving and poor. Come election time, you might find a few fascists or communists in your senate. If this goes on long enough and you let them continue campaigning and scoring public opinion points, you can find your government changed, or your empire in a civil war. Destroying poverty shouldn't really be enough to get rid of them, though. It'd also add a whole new level of depth if you added the things I spoke about above for the economy side of the game, because you'd be able to have parts of the private sector lobby politicians and contribute money to the campaign funds of certain parties, having them stay in charge longer or have a greater chance of being elected. You'd still have a fairly high level of control over your empire (you'd still control almost every aspect of it), but I think having the concept of an NPC government within your empire would give you more internal obstacles to overcome. In the end, I think this would result in a much more dynamic and challenging game. Rather than just being an option that gives you different stat boosts and penalties, government would actually be something extremely important to the way the game plays. Of course, it'd be good to have the difficulty of your government as something that can be influenced by a slider in your game setup to the point of: A) At one extreme, removing all of your policy control and effectively leaving it up to the computer being influenced by your actions* B) At the other extreme, turning the feature off entirely so that government functions more like it does in Distant Worlds 1. * would depend on what your government actually is. If you're playing as a military dictatorship or anything more authoritarian, there's nobody to really say no to you if you decide that it's time to send all aliens in your empire away to the gas-chambers. And also, feudalism/monarchy governments could have something like vassals instead of a senate. The potential to add even more dynamic situations to the game is almost endless. You could also opt to have things like constitutional monarchies, which allows your empire to set its own economic policy, whilst you still have a lot of control and can veto things if you think the AI is doing something really stupid.
< Message edited by ChildServices -- 5/17/2014 9:26:53 AM >
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