Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Sirian's EVE Component Mod (new version 1.2) Shadows compatible

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Sirian's EVE Component Mod (new version 1.2) Shadows compatible Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Sirian's EVE Component Mod (new version 1.2) Shadow... - 5/31/2014 10:27:16 PM   
gyrospeck

 

Posts: 38
Joined: 5/24/2014
Status: offline
^ Agreed. I'm currently using your mod and it looks much cooler than before.

(in reply to Tcby)
Post #: 31
RE: Sirian's EVE Component Mod (new version 1.2) Shadow... - 6/1/2014 4:14:58 AM   
Buio


Posts: 247
Joined: 11/21/2012
Status: offline
Thanks for the update.

(in reply to gyrospeck)
Post #: 32
RE: Sirian's EVE Component Mod (new version 1.2) Shadow... - 6/1/2014 5:38:37 PM   
RICO7878


Posts: 46
Joined: 8/24/2012
Status: offline
Same here, thanks!

(in reply to Buio)
Post #: 33
RE: Sirian's EVE Component Mod (new version 1.2) Shadow... - 6/7/2014 8:50:56 PM   
AstroCat


Posts: 440
Joined: 7/31/2003
Status: offline
Hey any chance of updating your mod to include support for: Distant Worlds Extended 1.0.1 with Das Chrome UI 1.4a mod Blue ?

He added a few custom components. Just curious... Thanks.

(in reply to RICO7878)
Post #: 34
RE: Sirian's EVE Component Mod (new version 1.2) Shadow... - 6/7/2014 10:15:03 PM   
AnddyiRaynor


Posts: 51
Joined: 5/30/2014
Status: offline
If you were to download the Extended Universe mod which is a compilation of Distant Worlds extended and a bunch of others it already comes with some of Sirian's mods including this one. It also should have Das's mod but a 1.3 version instead of 1.4 but it's easy to add it to it.

http://www.matrixgames.com/forums/tm.asp?m=3616942 I can finally post links :o

< Message edited by AnddyiRaynor -- 6/7/2014 11:16:57 PM >

(in reply to AstroCat)
Post #: 35
RE: Sirian's EVE Component Mod (new version 1.2) Shadow... - 6/8/2014 2:53:41 AM   
Dayblazer

 

Posts: 2
Joined: 6/4/2014
Status: offline
Thanks for the update.

(in reply to AnddyiRaynor)
Post #: 36
RE: Sirian's EVE Component Mod (new version 1.2) Shadow... - 6/8/2014 8:49:03 AM   
Ra131

 

Posts: 25
Joined: 6/7/2014
Status: offline
Hi! Good mod, but i have one question. When research finished we have massage and in window show small image researched technology, this image have bad quality, how fix this bad bug?


(in reply to Dayblazer)
Post #: 37
RE: Sirian's EVE Component Mod (new version 1.2) Shadow... - 6/8/2014 11:25:12 AM   
Sirian


Posts: 174
Joined: 11/29/2012
Status: offline
quote:

ORIGINAL: Ra131

Hi! Good mod, but i have one question. When research finished we have massage and in window show small image researched technology, this image have bad quality, how fix this bad bug?




This is because the component images are sized 32x32 pixels. When these small images get enlarged the quality suffers. As I explained in the first post, the decision to do the component image set in 32x32 pixels and not 64x64 - which would be easier since the EVE icons are of this size - was the fact that in the Legends expansion, when I made the mod, the images got enlaged by a fixed rate regardless of their resolution in this very message window shown above leading to a completly unreadable message. I do not know if these images still get enlarged at a fixed rate for this window, but I might try it out. Some day.

Fixing this bug would mean having to do a completly new series in 64x64 pixels resolution.

Regards, Sirian

< Message edited by Sirian -- 6/8/2014 12:26:06 PM >


_____________________________


(in reply to Ra131)
Post #: 38
RE: Sirian's EVE Component Mod (new version 1.2) Shadow... - 6/9/2014 8:52:21 AM   
Ra131

 

Posts: 25
Joined: 6/7/2014
Status: offline
:( Maybe you can post HD pictures components and I will try resize pic... You tried made other resolution 48x48 or this is don't help? This is bad quality in message don't give me sleep quietly :)

(in reply to Sirian)
Post #: 39
RE: Sirian's EVE Component Mod (new version 1.2) Shadow... - 6/10/2014 7:44:17 PM   
Sirian


Posts: 174
Joined: 11/29/2012
Status: offline
So I did a test and here is the result:



As you can see, the old 32x32 image scales far better to the resolutions where the icons are primarily used: the tech tree and the ship editor. That's where I need them. In both cases the icon is of far better quality. Then I actually researched something and saw what I saw back in Legends too: the image is still enlarged by a fixed value and so still goofs up the message screen.

So, this mod will stay at 32x32. Not only are the icons better at small sizes, and the message window cannot gain from the better quality image anyway.

Now back to my secret project.

< Message edited by Sirian -- 6/10/2014 8:46:36 PM >


_____________________________


(in reply to Ra131)
Post #: 40
RE: Sirian's EVE Component Mod (new version 1.2) Shadow... - 6/11/2014 9:55:59 AM   
Buio


Posts: 247
Joined: 11/21/2012
Status: offline
quote:

ORIGINAL: Sirian
So I did a test and here is the result:
...

Now back to my secret project.


Oh, to bad that isn't fixed. Maybe should report it as a bug in the support forum so it get noticed. Higher resolution and better scaling component images would be nice.
...

And interesting. :)

(in reply to Sirian)
Post #: 41
RE: Sirian's EVE Component Mod (new version 1.3) Shadow... - 7/15/2014 4:43:10 PM   
Sirian


Posts: 174
Joined: 11/29/2012
Status: offline
Here is the Distant Worlds Extended Universe compatible version of the mod.

Copy the content of the zip into the:
[your install directory]\Distant Worlds Universe\Customization\DW Extended Universe\images\ui\components
directory.

You will have to overwrite some files there. Backup these files or use the "original" folder included in this mod.

Attachment (1)

< Message edited by Sirian -- 7/15/2014 7:45:47 PM >


_____________________________


(in reply to Buio)
Post #: 42
RE: Sirian's EVE Component Mod (new version 1.3) Shadow... - 7/15/2014 9:30:08 PM   
Tcby


Posts: 342
Joined: 12/16/2013
From: Australia
Status: offline
Thanks Sirian

(in reply to Sirian)
Post #: 43
RE: Sirian's EVE Component Mod (new version 1.3) Shadow... - 7/16/2014 10:49:23 AM   
AstroCat


Posts: 440
Joined: 7/31/2003
Status: offline
Thanks for the update. :)

(in reply to Tcby)
Post #: 44
RE: Sirian's EVE Component Mod (new version 1.3) Shadow... - 7/16/2014 11:02:13 AM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
+1 Thanks

(in reply to AstroCat)
Post #: 45
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Sirian's EVE Component Mod (new version 1.2) Shadows compatible Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.203